mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-03-12 07:58:52 +01:00
Implemented the paint brush mode in TerrainWorldEditor.
This commit is contained in:
parent
4114c23649
commit
d345ddb9e1
@ -93,6 +93,12 @@ EditorPlugin::AfterGUIInput TerrainWorldEditor::forward_spatial_input_event(Came
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}
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} break;
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case TOOL_MODE_PAINT_BRUSH: {
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Vector3 position;
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Vector3 normal;
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if (get_draw_world_coordinate(p_camera, Point2(mm->get_position().x, mm->get_position().y), position, normal)) {
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paint_brush_draw(position);
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}
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} break;
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case TOOL_MODE_PAINT_PICKER: {
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} break;
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@ -123,9 +129,21 @@ EditorPlugin::AfterGUIInput TerrainWorldEditor::forward_spatial_input_event(Came
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} else {
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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} break;
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case TOOL_MODE_PAINT_BRUSH: {
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Vector3 position;
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Vector3 normal;
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if (get_draw_world_coordinate(p_camera, Point2(mb->get_position().x, mb->get_position().y), position, normal)) {
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_mouse_down = true;
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paint_brush_draw(position);
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return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else {
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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} break;
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case TOOL_MODE_PAINT_PICKER: {
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} break;
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@ -306,8 +324,48 @@ void TerrainWorldEditor::isolevel_brush_draw(const Vector3 &p_world_position) {
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uint8_t new_val = static_cast<uint8_t>(npil);
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_undo_redo->add_do_method(_world, "set_voxel_at_world_data_position", vwp, new_val, true, _isolevel_brush_allow_create_chunks);
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_undo_redo->add_undo_method(_world, "set_voxel_at_world_data_position", vwp, orig_val, true, _isolevel_brush_allow_create_chunks);
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_undo_redo->add_do_method(_world, "set_voxel_at_world_data_position", vwp, new_val, _isolevel_brush_channel, true, _isolevel_brush_allow_create_chunks);
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_undo_redo->add_undo_method(_world, "set_voxel_at_world_data_position", vwp, orig_val, _isolevel_brush_channel, true, _isolevel_brush_allow_create_chunks);
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}
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}
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_undo_redo->commit_action();
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}
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void TerrainWorldEditor::paint_brush_draw(const Vector3 &p_world_position) {
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if (_paint_brush_size == 0) {
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return;
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}
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if (_paint_brush_channel == -1) {
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return;
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}
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Vector2i wdp = _world->world_position_to_world_data_position(p_world_position);
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int ilbh = _paint_brush_size / 2;
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int selected_terrain = 0;
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selected_terrain = _selected_type + 1;
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uint8_t new_val = static_cast<uint8_t>(selected_terrain);
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_undo_redo->create_action("Paint Brush Draw");
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// TODO use a proper circle drawing algorithm.
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for (int x = -ilbh; x < ilbh; ++x) {
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for (int y = -ilbh; y < ilbh; ++y) {
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float l = Vector2(x, y).length();
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if (l > ilbh) {
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continue;
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}
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Vector2i vwp = wdp + Vector2i(x, y);
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uint8_t orig_val = _world->get_voxel_at_world_data_position(vwp, _paint_brush_channel);
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_undo_redo->add_do_method(_world, "set_voxel_at_world_data_position", vwp, new_val, _paint_brush_channel, true, _paint_brush_allow_create_chunks);
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_undo_redo->add_undo_method(_world, "set_voxel_at_world_data_position", vwp, orig_val, _paint_brush_channel, true, _paint_brush_allow_create_chunks);
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}
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}
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@ -328,6 +386,9 @@ void TerrainWorldEditor::edit(TerrainWorld *p_world) {
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_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE);
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_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
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_paint_brush_channel = _channel_type;
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_paint_brush_channel_select_sb->set_value(_paint_brush_channel);
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if (_channel_isolevel == -1) {
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_add_remove_isolevel_slider_label->hide();
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_add_remove_isolevel_slider->hide();
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@ -408,7 +469,13 @@ TerrainWorldEditor::TerrainWorldEditor() {
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_isolevel_brush_smoothness = 0.5;
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//_brush_type = BRUSH_TYPE_CIRCLE;
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_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
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_isolevel_brush_allow_create_chunks = false;
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_isolevel_brush_allow_create_chunks = true;
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_paint_brush_picker_mode = false;
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_paint_brush_channel = -1;
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_paint_brush_size = 10;
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_paint_brush_allow_create_chunks = true;
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}
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TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_undo_redo = EditorNode::get_undo_redo();
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@ -429,7 +496,13 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_isolevel_brush_smoothness = 0.5;
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//_brush_type = BRUSH_TYPE_CIRCLE;
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_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
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_isolevel_brush_allow_create_chunks = false;
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_isolevel_brush_allow_create_chunks = true;
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_paint_brush_picker_mode = false;
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_paint_brush_channel = -1;
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_paint_brush_size = 10;
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_paint_brush_allow_create_chunks = true;
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_editor = p_editor;
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_tool_mode = TOOL_MODE_ADD;
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@ -447,6 +520,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_tool_button_group.instance();
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// Main buttons
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_add_button = memnew(ToolButton);
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//_add_button->set_text("Add");
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_add_button->set_toggle_mode(true);
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@ -492,6 +566,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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main_container->add_child(memnew(HSeparator));
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// Add Remove tool
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_add_remove_tool_container = memnew(VBoxContainer);
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main_container->add_child(_add_remove_tool_container);
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@ -569,6 +644,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_isolevel_brush_allow_creating_chunks_button = memnew(ToolButton);
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_isolevel_brush_allow_creating_chunks_button->set_toggle_mode(true);
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_isolevel_brush_allow_creating_chunks_button->set_pressed(true);
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_isolevel_brush_allow_creating_chunks_button->connect("button_up", this, "_on_isolevel_brush_allow_creating_chunks_selected");
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_isolevel_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_allow_creating_chunks", "Isolevel Brush Allow Chunk Creation", KEY_L));
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isolevel_brush_flow_container->add_child(_isolevel_brush_allow_creating_chunks_button);
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@ -614,7 +690,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_isolevel_brush_smoothness_slider->connect("value_changed", this, "_on_isolevel_brush_smoothness_slider_changed");
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_isolevel_brush_tool_container->add_child(_isolevel_brush_smoothness_slider);
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// Isolevel Brush Channel Select Dropdown
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// Isolevel Brush Channel Select
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Label *isolevel_brush_channel_label = memnew(Label);
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isolevel_brush_channel_label->set_text(TTR("Channel"));
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_isolevel_brush_tool_container->add_child(isolevel_brush_channel_label);
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@ -625,6 +701,48 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_isolevel_brush_channel_select_sb->connect("value_changed", this, "_on_isolevel_brush_channel_select_sb_changed");
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_isolevel_brush_tool_container->add_child(_isolevel_brush_channel_select_sb);
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// Paint Brush
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_paint_brush_tool_container = memnew(VBoxContainer);
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_paint_brush_tool_container->hide();
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main_container->add_child(_paint_brush_tool_container);
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Label *paint_brush_label = memnew(Label);
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paint_brush_label->set_text(TTR("Paint Brush"));
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_paint_brush_tool_container->add_child(paint_brush_label);
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HFlowContainer *paint_brush_flow_container = memnew(HFlowContainer);
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_paint_brush_tool_container->add_child(paint_brush_flow_container);
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_paint_brush_allow_creating_chunks_button = memnew(ToolButton);
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_paint_brush_allow_creating_chunks_button->set_toggle_mode(true);
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_paint_brush_allow_creating_chunks_button->set_pressed(true);
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_paint_brush_allow_creating_chunks_button->connect("button_up", this, "_on_paint_brush_allow_creating_chunks_selected");
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_paint_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/paint_brush_allow_creating_chunks", "Paint Brush Allow Chunk Creation", KEY_L));
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_paint_brush_tool_container->add_child(_paint_brush_allow_creating_chunks_button);
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Label *paint_brush_size_label = memnew(Label);
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paint_brush_size_label->set_text(TTR("Size"));
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_paint_brush_tool_container->add_child(paint_brush_size_label);
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_paint_brush_size_slider = memnew(HSlider);
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_paint_brush_size_slider->set_min(1);
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_paint_brush_size_slider->set_max(100);
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_paint_brush_size_slider->set_value(_isolevel_brush_size);
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_paint_brush_size_slider->set_v_size_flags(SIZE_EXPAND_FILL);
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_paint_brush_size_slider->set_tooltip(TTR("Brush Size"));
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_paint_brush_size_slider->connect("value_changed", this, "_on_paint_brush_size_slider_changed");
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_paint_brush_tool_container->add_child(_paint_brush_size_slider);
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Label *paint_brush_channel_label = memnew(Label);
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paint_brush_channel_label->set_text(TTR("Channel"));
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_paint_brush_tool_container->add_child(paint_brush_channel_label);
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_paint_brush_channel_select_sb = memnew(SpinBox);
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_paint_brush_channel_select_sb->set_v_size_flags(SIZE_EXPAND_FILL);
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_paint_brush_channel_select_sb->set_tooltip(TTR("Channel"));
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_paint_brush_channel_select_sb->connect("value_changed", this, "_on_paint_brush_channel_select_sb_changed");
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_paint_brush_tool_container->add_child(_paint_brush_channel_select_sb);
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// Surface Selector Separator
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main_container->add_child(memnew(HSeparator));
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@ -664,6 +782,9 @@ void TerrainWorldEditor::_notification(int p_what) {
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_isolevel_brush_type_set_button->set_icon(get_theme_icon("CanvasLayer", "EditorIcons"));
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//_isolevel_brush_type_smooth_button->set_icon(get_theme_icon("Blend", "EditorIcons"));
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_isolevel_brush_allow_creating_chunks_button->set_icon(get_theme_icon("Add", "EditorIcons"));
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// Paint Brush
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_paint_brush_allow_creating_chunks_button->set_icon(get_theme_icon("Add", "EditorIcons"));
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} break;
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}
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}
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@ -695,18 +816,22 @@ void TerrainWorldEditor::_on_tool_button_pressed() {
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case TOOL_MODE_REMOVE:
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_add_remove_tool_container->show();
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_isolevel_brush_tool_container->hide();
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_paint_brush_tool_container->hide();
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break;
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case TOOL_MODE_PAINT_BRUSH:
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_add_remove_tool_container->hide();
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_isolevel_brush_tool_container->hide();
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_paint_brush_tool_container->show();
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break;
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case TOOL_MODE_ISOLEVEL_BRUSH:
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_add_remove_tool_container->hide();
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_isolevel_brush_tool_container->show();
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_paint_brush_tool_container->hide();
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break;
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case TOOL_MODE_PAINT_PICKER:
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_add_remove_tool_container->hide();
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_isolevel_brush_tool_container->hide();
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_paint_brush_tool_container->hide();
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break;
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default:
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break;
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@ -787,6 +912,16 @@ void TerrainWorldEditor::_on_isolevel_brush_allow_creating_chunks_selected() {
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_isolevel_brush_allow_create_chunks = _isolevel_brush_allow_creating_chunks_button->is_pressed();
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}
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void TerrainWorldEditor::_on_paint_brush_allow_creating_chunks_selected() {
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_paint_brush_allow_create_chunks = _paint_brush_allow_creating_chunks_button->is_pressed();
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}
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void TerrainWorldEditor::_on_paint_brush_size_slider_changed(float value) {
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_paint_brush_size = value;
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}
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void TerrainWorldEditor::_on_paint_brush_channel_select_sb_changed(int value) {
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_paint_brush_channel = value;
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}
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void TerrainWorldEditor::_bind_methods() {
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ClassDB::bind_method("_node_removed", &TerrainWorldEditor::_node_removed);
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ClassDB::bind_method("_on_surface_button_pressed", &TerrainWorldEditor::_on_surface_button_pressed);
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@ -799,6 +934,10 @@ void TerrainWorldEditor::_bind_methods() {
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ClassDB::bind_method("_on_isolevel_brush_smoothness_slider_changed", &TerrainWorldEditor::_on_isolevel_brush_smoothness_slider_changed);
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ClassDB::bind_method("_on_isolevel_brush_channel_select_sb_changed", &TerrainWorldEditor::_on_isolevel_brush_channel_select_sb_changed);
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ClassDB::bind_method("_on_isolevel_brush_allow_creating_chunks_selected", &TerrainWorldEditor::_on_isolevel_brush_allow_creating_chunks_selected);
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ClassDB::bind_method("_on_paint_brush_allow_creating_chunks_selected", &TerrainWorldEditor::_on_paint_brush_allow_creating_chunks_selected);
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ClassDB::bind_method("_on_paint_brush_size_slider_changed", &TerrainWorldEditor::_on_paint_brush_size_slider_changed);
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ClassDB::bind_method("_on_paint_brush_channel_select_sb_changed", &TerrainWorldEditor::_on_paint_brush_channel_select_sb_changed);
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}
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void TerrainWorldEditorPlugin::_notification(int p_what) {
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@ -65,6 +65,7 @@ public:
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EditorPlugin::AfterGUIInput do_add_remove_action(Camera *p_camera, const Point2 &p_point, bool p_click);
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bool get_draw_world_coordinate(Camera *p_camera, const Point2 &p_point, Vector3 &r_position, Vector3 &r_normal);
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void isolevel_brush_draw(const Vector3 &p_world_position);
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void paint_brush_draw(const Vector3 &p_world_position);
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TerrainWorldEditor();
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TerrainWorldEditor(EditorNode *p_editor);
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@ -86,6 +87,10 @@ protected:
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void _on_isolevel_brush_channel_select_sb_changed(int value);
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void _on_isolevel_brush_allow_creating_chunks_selected();
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void _on_paint_brush_allow_creating_chunks_selected();
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void _on_paint_brush_size_slider_changed(float value);
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void _on_paint_brush_channel_select_sb_changed(int value);
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private:
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UndoRedo *_undo_redo;
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bool _mouse_down;
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@ -113,6 +118,13 @@ private:
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IsolevelBrushType _isolevel_brush_type;
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bool _isolevel_brush_allow_create_chunks;
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private:
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bool _paint_brush_picker_mode;
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int _paint_brush_channel;
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float _paint_brush_size;
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bool _paint_brush_allow_create_chunks;
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private:
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TerrainWorld *_world;
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@ -155,6 +167,9 @@ private:
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SpinBox *_isolevel_brush_channel_select_sb;
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VBoxContainer *_paint_brush_tool_container;
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ToolButton *_paint_brush_allow_creating_chunks_button;
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HSlider *_paint_brush_size_slider;
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SpinBox *_paint_brush_channel_select_sb;
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VBoxContainer *_paint_picker_tool_container;
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