Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add().

This commit is contained in:
Relintai 2025-02-08 14:47:29 +01:00
parent 64a14fee17
commit a980238482

View File

@ -297,7 +297,7 @@ void TerrainWorld::chunk_add(Ref<TerrainChunk> chunk, const int x, const int z)
emit_signal("chunk_added", chunk);
chunk->build();
generation_queue_add_to(chunk);
}
bool TerrainWorld::chunk_has(const int x, const int z) const {
return _chunks.has(IntPos(x, z));