Codestyle fix.

This commit is contained in:
Relintai 2025-02-06 17:20:58 +01:00
parent e435adde65
commit ac6be71368

View File

@ -42,9 +42,11 @@
void TerrainLightJob::phase_light() {
Ref<TerrainChunkDefault> chunk = _chunk;
if ((chunk->get_build_flags() & TerrainChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
if (!chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_AO))
if ((chunk->get_build_flags() & TerrainChunkDefault::BUILD_FLAG_GENERATE_AO) != 0) {
if (!chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_AO)) {
generate_ao();
}
}
bool gr = (chunk->get_build_flags() & TerrainChunkDefault::BUILD_FLAG_AUTO_GENERATE_RAO) != 0;
@ -58,22 +60,25 @@ void TerrainLightJob::phase_light() {
if (bl && should_do()) {
chunk->clear_baked_lights();
if (should_return())
if (should_return()) {
return;
}
}
if (gr && should_do()) {
generate_random_ao(chunk->get_voxel_world()->get_current_seed());
if (should_return())
if (should_return()) {
return;
}
}
if (bl && should_do()) {
chunk->bake_lights();
if (should_return())
if (should_return()) {
return;
}
}
reset_stages();