mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-03-20 11:32:27 +01:00
Added scene storage api to TerrainChunks.
Also mass replaced the typo "tarnsform" to "transform", and fixed a parameter name in a TerrainChunk binding.
This commit is contained in:
parent
418bac4209
commit
39eeba0efd
modules
props
props_2d
terraman/world
terraman_2d/world
voxelman/world
@ -24,7 +24,7 @@
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</method>
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<method name="_prop_preprocess" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform" />
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="prop_data" type="PropData" />
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<description>
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</description>
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@ -46,7 +46,7 @@
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</method>
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<method name="prop_preprocess">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform" />
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="prop" type="PropData" />
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<description>
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</description>
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@ -342,11 +342,11 @@ void PropInstance::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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BIND_VMETHOD(MethodInfo("_prop_preprocess",
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PropertyInfo(Variant::TRANSFORM, "tarnsform"),
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PropertyInfo(Variant::TRANSFORM, "transform"),
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PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData")));
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ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &PropInstance::prop_preprocess);
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ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &PropInstance::_prop_preprocess);
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ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &PropInstance::prop_preprocess);
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ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &PropInstance::_prop_preprocess);
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//---
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BIND_VMETHOD(MethodInfo("_init_materials"));
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@ -69,8 +69,8 @@ public:
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virtual void _build();
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virtual void _build_finished();
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void prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
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virtual void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
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void prop_preprocess(Transform transform, const Ref<PropData> &prop);
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virtual void _prop_preprocess(Transform transform, const Ref<PropData> &prop);
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PropInstance();
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~PropInstance();
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@ -122,7 +122,7 @@ public:
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virtual void _build();
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virtual void _build_finished();
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void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
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void _prop_preprocess(Transform transform, const Ref<PropData> &prop);
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void collision_layer_changed();
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void collision_mask_changed();
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@ -24,7 +24,7 @@
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</method>
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<method name="_prop_preprocess" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform" />
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="prop_data" type="Prop2DData" />
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<description>
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</description>
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@ -46,7 +46,7 @@
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</method>
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<method name="prop_preprocess">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform2D" />
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<argument index="0" name="transform" type="Transform2D" />
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<argument index="1" name="prop" type="Prop2DData" />
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<description>
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</description>
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@ -295,11 +295,11 @@ void Prop2DInstance::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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BIND_VMETHOD(MethodInfo("_prop_preprocess",
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PropertyInfo(Variant::TRANSFORM, "tarnsform"),
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PropertyInfo(Variant::TRANSFORM, "transform"),
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PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DData")));
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ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::prop_preprocess);
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ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::_prop_preprocess);
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ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &Prop2DInstance::prop_preprocess);
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ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &Prop2DInstance::_prop_preprocess);
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//---
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BIND_VMETHOD(MethodInfo("_init_materials"));
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@ -66,8 +66,8 @@ public:
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virtual void _build();
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virtual void _build_finished();
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void prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
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virtual void _prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
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void prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
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virtual void _prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
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Prop2DInstance();
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~Prop2DInstance();
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@ -95,7 +95,7 @@ public:
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virtual void _build();
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virtual void _build_finished();
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void _prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
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void _prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
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void collision_layer_changed();
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void collision_mask_changed();
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@ -143,7 +143,7 @@ void TerrainPropJob::phase_physics_process() {
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#ifdef MODULE_PROPS_ENABLED
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for (int i = 0; i < chunk->prop_get_count(); ++i) {
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Ref<PropData> prop = chunk->prop_get(i);
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Transform prop_transform = chunk->prop_get_tarnsform(i);
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Transform prop_transform = chunk->prop_get_transform(i);
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Transform chunk_prop_local_tform = prop_transform;
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chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);
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@ -869,6 +869,97 @@ void TerrainChunk::voxel_structures_set(const Vector<Variant> &structures) {
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}
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}
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//Scenes
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void TerrainChunk::scene_add(const Ref<PackedScene> &p_scene, const Transform &p_transform, const bool p_original) {
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ERR_FAIL_COND(!p_scene.is_valid());
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SceneDataStore s;
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s.original = p_original;
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s.transform = p_transform;
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s.scene = p_scene;
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_scenes.push_back(s);
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}
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Ref<PackedScene> TerrainChunk::scene_get(int index) {
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ERR_FAIL_INDEX_V(index, _scenes.size(), Ref<PackedScene>());
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return _scenes.get(index).scene;
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}
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void TerrainChunk::scene_set(const int index, const Ref<PackedScene> &p_scene) {
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ERR_FAIL_INDEX(index, _scenes.size());
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_scenes.write[index].scene = p_scene;
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}
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Transform TerrainChunk::scene_get_transform(const int index) {
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ERR_FAIL_INDEX_V(index, _scenes.size(), Transform());
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return _scenes.get(index).transform;
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}
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void TerrainChunk::scene_set_transform(const int index, const Transform &p_transform) {
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ERR_FAIL_INDEX(index, _scenes.size());
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_scenes.write[index].transform = p_transform;
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}
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bool TerrainChunk::scene_get_is_original(const int index) {
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ERR_FAIL_INDEX_V(index, _scenes.size(), false);
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return _scenes.get(index).original;
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}
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void TerrainChunk::scene_set_is_original(const int index, const bool p_original) {
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ERR_FAIL_INDEX(index, _scenes.size());
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_scenes.write[index].original = p_original;
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}
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int TerrainChunk::scene_get_count() const {
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return _scenes.size();
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}
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void TerrainChunk::scene_remove(const int index) {
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ERR_FAIL_INDEX(index, _scenes.size());
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_scenes.remove(index);
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}
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void TerrainChunk::scenes_clear() {
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_scenes.clear();
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}
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Array TerrainChunk::scenes_get() {
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Array ret;
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for (int i = 0; i < _scenes.size(); i++) {
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Array prop_data;
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prop_data.push_back(_scenes[i].original);
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prop_data.push_back(_scenes[i].transform);
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prop_data.push_back(_scenes[i].scene.get_ref_ptr());
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ret.push_back(prop_data);
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}
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return ret;
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}
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void TerrainChunk::scenes_set(const Array &p_scenes) {
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props_clear();
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for (int i = 0; i < p_scenes.size(); ++i) {
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Array scene_data = p_scenes[i];
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ERR_CONTINUE(scene_data.size() != 3);
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bool original = scene_data[0];
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Transform transform = scene_data[1];
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Ref<PackedScene> scene = Ref<PackedScene>(scene_data[2]);
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scene_add(scene, transform, original);
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}
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}
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//Meshing
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void TerrainChunk::build() {
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ERR_FAIL_COND(!ObjectDB::instance_validate(get_voxel_world()));
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ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
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@ -956,12 +1047,12 @@ void TerrainChunk::clear_baked_lights() {
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}
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#ifdef MODULE_PROPS_ENABLED
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void TerrainChunk::prop_add(const Transform &tarnsform, const Ref<PropData> &prop, const bool p_original) {
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void TerrainChunk::prop_add(const Transform &transform, const Ref<PropData> &prop, const bool p_original) {
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ERR_FAIL_COND(!prop.is_valid());
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PropDataStore s;
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s.original = p_original;
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s.transform = tarnsform;
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s.transform = transform;
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s.prop = prop;
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_props.push_back(s);
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@ -978,12 +1069,12 @@ void TerrainChunk::prop_set(const int index, const Ref<PropData> &p_prop) {
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_props.write[index].prop = p_prop;
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}
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Transform TerrainChunk::prop_get_tarnsform(const int index) {
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Transform TerrainChunk::prop_get_transform(const int index) {
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ERR_FAIL_INDEX_V(index, _props.size(), Transform());
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return _props.get(index).transform;
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}
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void TerrainChunk::prop_set_tarnsform(const int index, const Transform &p_transform) {
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void TerrainChunk::prop_set_transform(const int index, const Transform &p_transform) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.write[index].transform = p_transform;
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@ -1884,16 +1975,37 @@ void TerrainChunk::_bind_methods() {
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ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainChunk::voxel_structures_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get");
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//Meshes
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//Scenes
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ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "original"), &TerrainChunk::scene_add, DEFVAL(Transform()), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("scene_get", "index"), &TerrainChunk::scene_get);
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ClassDB::bind_method(D_METHOD("scene_set", "index", "scene"), &TerrainChunk::scene_set);
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ClassDB::bind_method(D_METHOD("scene_get_transform", "index"), &TerrainChunk::scene_get_transform);
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ClassDB::bind_method(D_METHOD("scene_set_transform", "index", "transform"), &TerrainChunk::scene_set_transform);
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ClassDB::bind_method(D_METHOD("scene_get_is_original", "index"), &TerrainChunk::scene_get_is_original);
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ClassDB::bind_method(D_METHOD("scene_set_is_original", "index", "original"), &TerrainChunk::scene_set_is_original);
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ClassDB::bind_method(D_METHOD("scene_get_count"), &TerrainChunk::scene_get_count);
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ClassDB::bind_method(D_METHOD("scene_remove", "index"), &TerrainChunk::scene_remove);
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ClassDB::bind_method(D_METHOD("scenes_clear"), &TerrainChunk::scenes_clear);
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ClassDB::bind_method(D_METHOD("scenes_get"), &TerrainChunk::scenes_get);
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ClassDB::bind_method(D_METHOD("scenes_set"), &TerrainChunk::scenes_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scenes"), "scenes_set", "scenes_get");
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//Props
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#ifdef MODULE_PROPS_ENABLED
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ClassDB::bind_method(D_METHOD("prop_add", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("prop_get", "index"), &TerrainChunk::prop_get);
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ClassDB::bind_method(D_METHOD("prop_set", "index", "prop"), &TerrainChunk::prop_set);
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ClassDB::bind_method(D_METHOD("prop_get_tarnsform", "index"), &TerrainChunk::prop_get_tarnsform);
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ClassDB::bind_method(D_METHOD("prop_set_tarnsform", "index", "transform"), &TerrainChunk::prop_set_tarnsform);
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ClassDB::bind_method(D_METHOD("prop_get_transform", "index"), &TerrainChunk::prop_get_transform);
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ClassDB::bind_method(D_METHOD("prop_set_transform", "index", "transform"), &TerrainChunk::prop_set_transform);
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ClassDB::bind_method(D_METHOD("prop_get_is_original", "index"), &TerrainChunk::prop_get_is_original);
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ClassDB::bind_method(D_METHOD("prop_set_is_original", "index", "original"), &TerrainChunk::prop_set_is_original);
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@ -1907,6 +2019,8 @@ void TerrainChunk::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props"), "props_set", "props_get");
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#endif
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//Meshes
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_addv, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_add, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
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@ -247,6 +247,25 @@ public:
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Vector<Variant> voxel_structures_get();
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void voxel_structures_set(const Vector<Variant> &structures);
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//Scenes
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void scene_add(const Ref<PackedScene> &p_scene, const Transform &p_transform = Transform(), const bool p_original = true);
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Ref<PackedScene> scene_get(const int index);
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void scene_set(const int index, const Ref<PackedScene> &p_scene);
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Transform scene_get_transform(const int index);
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void scene_set_transform(const int index, const Transform &p_transform);
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bool scene_get_is_original(const int index);
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void scene_set_is_original(const int index, const bool p_original);
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int scene_get_count() const;
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void scene_remove(const int index);
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void scenes_clear();
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Array scenes_get();
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void scenes_set(const Array &p_scenes);
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//Meshing
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void build();
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void build_immediate();
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@ -263,13 +282,13 @@ public:
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void clear_baked_lights();
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#ifdef MODULE_PROPS_ENABLED
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void prop_add(const Transform &tarnsform, const Ref<PropData> &prop, const bool p_original = true);
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void prop_add(const Transform &transform, const Ref<PropData> &prop, const bool p_original = true);
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Ref<PropData> prop_get(const int index);
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void prop_set(const int index, const Ref<PropData> &p_prop);
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Transform prop_get_tarnsform(const int index);
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void prop_set_tarnsform(const int index, const Transform &p_transform);
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Transform prop_get_transform(const int index);
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void prop_set_transform(const int index, const Transform &p_transform);
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bool prop_get_is_original(const int index);
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void prop_set_is_original(const int index, const bool p_original);
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@ -365,6 +384,12 @@ protected:
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virtual void _generation_physics_process(const float delta);
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protected:
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struct SceneDataStore {
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bool original;
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Transform transform;
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Ref<PackedScene> scene;
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};
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#ifdef MODULE_PROPS_ENABLED
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struct PropDataStore {
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bool original;
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@ -456,6 +481,8 @@ protected:
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Vector<Ref<TerrainStructure>> _voxel_structures;
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Vector<SceneDataStore> _scenes;
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#ifdef MODULE_PROPS_ENABLED
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Vector<PropDataStore> _props;
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#endif
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@ -753,11 +753,11 @@ void Terrain2DChunk::clear_baked_lights() {
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}
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#ifdef MODULE_PROPS_2D_ENABLED
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void Terrain2DChunk::prop_add(const Transform2D &tarnsform, const Ref<Prop2DData> &prop) {
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void Terrain2DChunk::prop_add(const Transform2D &transform, const Ref<Prop2DData> &prop) {
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ERR_FAIL_COND(!prop.is_valid());
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Prop2DDataStore s;
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s.transform = tarnsform;
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s.transform = transform;
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s.prop = prop;
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_props.push_back(s);
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@ -767,7 +767,7 @@ Ref<Prop2DData> Terrain2DChunk::prop_get(int index) {
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return _props.get(index).prop;
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}
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Transform2D Terrain2DChunk::prop_get_tarnsform(const int index) {
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Transform2D Terrain2DChunk::prop_get_transform(const int index) {
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ERR_FAIL_INDEX_V(index, _props.size(), Transform2D());
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return _props.get(index).transform;
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@ -271,9 +271,9 @@ public:
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void clear_baked_lights();
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#ifdef MODULE_PROPS_2D_ENABLED
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void prop_add(const Transform2D &tarnsform, const Ref<Prop2DData> &prop);
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void prop_add(const Transform2D &transform, const Ref<Prop2DData> &prop);
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||||
Ref<Prop2DData> prop_get(const int index);
|
||||
Transform2D prop_get_tarnsform(const int index);
|
||||
Transform2D prop_get_transform(const int index);
|
||||
int prop_get_count() const;
|
||||
void prop_remove(const int index);
|
||||
void props_clear();
|
||||
|
@ -144,7 +144,7 @@ void VoxelPropJob::phase_physics_process() {
|
||||
#ifdef MODULE_PROPS_ENABLED
|
||||
for (int i = 0; i < chunk->prop_get_count(); ++i) {
|
||||
Ref<PropData> prop = chunk->prop_get(i);
|
||||
Transform prop_transform = chunk->prop_get_tarnsform(i);
|
||||
Transform prop_transform = chunk->prop_get_transform(i);
|
||||
Transform chunk_prop_local_tform = prop_transform;
|
||||
chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);
|
||||
|
||||
|
@ -714,11 +714,11 @@ void VoxelChunk::clear_baked_lights() {
|
||||
}
|
||||
|
||||
#ifdef MODULE_PROPS_ENABLED
|
||||
void VoxelChunk::prop_add(const Transform &tarnsform, const Ref<PropData> &prop) {
|
||||
void VoxelChunk::prop_add(const Transform &transform, const Ref<PropData> &prop) {
|
||||
ERR_FAIL_COND(!prop.is_valid());
|
||||
|
||||
PropDataStore s;
|
||||
s.transform = tarnsform;
|
||||
s.transform = transform;
|
||||
s.prop = prop;
|
||||
|
||||
_props.push_back(s);
|
||||
@ -728,7 +728,7 @@ Ref<PropData> VoxelChunk::prop_get(int index) {
|
||||
|
||||
return _props.get(index).prop;
|
||||
}
|
||||
Transform VoxelChunk::prop_get_tarnsform(const int index) {
|
||||
Transform VoxelChunk::prop_get_transform(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
|
||||
|
||||
return _props.get(index).transform;
|
||||
|
@ -235,9 +235,9 @@ public:
|
||||
void clear_baked_lights();
|
||||
|
||||
#ifdef MODULE_PROPS_ENABLED
|
||||
void prop_add(const Transform &tarnsform, const Ref<PropData> &prop);
|
||||
void prop_add(const Transform &transform, const Ref<PropData> &prop);
|
||||
Ref<PropData> prop_get(const int index);
|
||||
Transform prop_get_tarnsform(const int index);
|
||||
Transform prop_get_transform(const int index);
|
||||
int prop_get_count() const;
|
||||
void prop_remove(const int index);
|
||||
void props_clear();
|
||||
|
@ -568,18 +568,18 @@ int VoxelWorld::generation_get_size() const {
|
||||
}
|
||||
|
||||
#ifdef MODULE_PROPS_ENABLED
|
||||
void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
|
||||
void VoxelWorld::prop_add(Transform transform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
|
||||
ERR_FAIL_COND(!prop.is_valid());
|
||||
|
||||
if (apply_voxel_scael) {
|
||||
tarnsform = tarnsform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
|
||||
transform = transform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
|
||||
}
|
||||
|
||||
Vector3 wp;
|
||||
wp = tarnsform.xform(wp);
|
||||
wp = transform.xform(wp);
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk_at_world_position(wp);
|
||||
|
||||
chunk->prop_add(tarnsform, prop);
|
||||
chunk->prop_add(transform, prop);
|
||||
|
||||
int count = prop->get_prop_count();
|
||||
for (int i = 0; i < count; ++i) {
|
||||
@ -589,7 +589,7 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
|
||||
continue;
|
||||
}
|
||||
|
||||
Transform t = tarnsform * entry->get_transform();
|
||||
Transform t = transform * entry->get_transform();
|
||||
|
||||
wp = t.xform(Vector3());
|
||||
chunk = get_or_create_chunk_at_world_position(wp);
|
||||
|
@ -173,7 +173,7 @@ public:
|
||||
int generation_get_size() const;
|
||||
|
||||
#ifdef MODULE_PROPS_ENABLED
|
||||
void prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
|
||||
void prop_add(Transform transform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
|
||||
#endif
|
||||
|
||||
//Lights
|
||||
|
Loading…
Reference in New Issue
Block a user