Added scene storage api to TerrainChunks.

Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
This commit is contained in:
Relintai 2025-02-14 16:57:32 +01:00
parent 418bac4209
commit 39eeba0efd
18 changed files with 186 additions and 45 deletions

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@ -24,7 +24,7 @@
</method>
<method name="_prop_preprocess" qualifiers="virtual">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform" />
<argument index="0" name="transform" type="Transform" />
<argument index="1" name="prop_data" type="PropData" />
<description>
</description>
@ -46,7 +46,7 @@
</method>
<method name="prop_preprocess">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform" />
<argument index="0" name="transform" type="Transform" />
<argument index="1" name="prop" type="PropData" />
<description>
</description>

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@ -342,11 +342,11 @@ void PropInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_VMETHOD(MethodInfo("_prop_preprocess",
PropertyInfo(Variant::TRANSFORM, "tarnsform"),
PropertyInfo(Variant::TRANSFORM, "transform"),
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData")));
ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &PropInstance::prop_preprocess);
ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &PropInstance::_prop_preprocess);
ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &PropInstance::prop_preprocess);
ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &PropInstance::_prop_preprocess);
//---
BIND_VMETHOD(MethodInfo("_init_materials"));

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@ -69,8 +69,8 @@ public:
virtual void _build();
virtual void _build_finished();
void prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
virtual void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
void prop_preprocess(Transform transform, const Ref<PropData> &prop);
virtual void _prop_preprocess(Transform transform, const Ref<PropData> &prop);
PropInstance();
~PropInstance();

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@ -122,7 +122,7 @@ public:
virtual void _build();
virtual void _build_finished();
void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
void _prop_preprocess(Transform transform, const Ref<PropData> &prop);
void collision_layer_changed();
void collision_mask_changed();

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@ -24,7 +24,7 @@
</method>
<method name="_prop_preprocess" qualifiers="virtual">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform" />
<argument index="0" name="transform" type="Transform" />
<argument index="1" name="prop_data" type="Prop2DData" />
<description>
</description>
@ -46,7 +46,7 @@
</method>
<method name="prop_preprocess">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform2D" />
<argument index="0" name="transform" type="Transform2D" />
<argument index="1" name="prop" type="Prop2DData" />
<description>
</description>

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@ -295,11 +295,11 @@ void Prop2DInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_VMETHOD(MethodInfo("_prop_preprocess",
PropertyInfo(Variant::TRANSFORM, "tarnsform"),
PropertyInfo(Variant::TRANSFORM, "transform"),
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DData")));
ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::prop_preprocess);
ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::_prop_preprocess);
ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &Prop2DInstance::prop_preprocess);
ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &Prop2DInstance::_prop_preprocess);
//---
BIND_VMETHOD(MethodInfo("_init_materials"));

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@ -66,8 +66,8 @@ public:
virtual void _build();
virtual void _build_finished();
void prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
virtual void _prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
void prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
virtual void _prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
Prop2DInstance();
~Prop2DInstance();

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@ -95,7 +95,7 @@ public:
virtual void _build();
virtual void _build_finished();
void _prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
void _prop_preprocess(Transform2D transform, const Ref<Prop2DData> &prop);
void collision_layer_changed();
void collision_mask_changed();

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@ -143,7 +143,7 @@ void TerrainPropJob::phase_physics_process() {
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref<PropData> prop = chunk->prop_get(i);
Transform prop_transform = chunk->prop_get_tarnsform(i);
Transform prop_transform = chunk->prop_get_transform(i);
Transform chunk_prop_local_tform = prop_transform;
chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);

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@ -869,6 +869,97 @@ void TerrainChunk::voxel_structures_set(const Vector<Variant> &structures) {
}
}
//Scenes
void TerrainChunk::scene_add(const Ref<PackedScene> &p_scene, const Transform &p_transform, const bool p_original) {
ERR_FAIL_COND(!p_scene.is_valid());
SceneDataStore s;
s.original = p_original;
s.transform = p_transform;
s.scene = p_scene;
_scenes.push_back(s);
}
Ref<PackedScene> TerrainChunk::scene_get(int index) {
ERR_FAIL_INDEX_V(index, _scenes.size(), Ref<PackedScene>());
return _scenes.get(index).scene;
}
void TerrainChunk::scene_set(const int index, const Ref<PackedScene> &p_scene) {
ERR_FAIL_INDEX(index, _scenes.size());
_scenes.write[index].scene = p_scene;
}
Transform TerrainChunk::scene_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _scenes.size(), Transform());
return _scenes.get(index).transform;
}
void TerrainChunk::scene_set_transform(const int index, const Transform &p_transform) {
ERR_FAIL_INDEX(index, _scenes.size());
_scenes.write[index].transform = p_transform;
}
bool TerrainChunk::scene_get_is_original(const int index) {
ERR_FAIL_INDEX_V(index, _scenes.size(), false);
return _scenes.get(index).original;
}
void TerrainChunk::scene_set_is_original(const int index, const bool p_original) {
ERR_FAIL_INDEX(index, _scenes.size());
_scenes.write[index].original = p_original;
}
int TerrainChunk::scene_get_count() const {
return _scenes.size();
}
void TerrainChunk::scene_remove(const int index) {
ERR_FAIL_INDEX(index, _scenes.size());
_scenes.remove(index);
}
void TerrainChunk::scenes_clear() {
_scenes.clear();
}
Array TerrainChunk::scenes_get() {
Array ret;
for (int i = 0; i < _scenes.size(); i++) {
Array prop_data;
prop_data.push_back(_scenes[i].original);
prop_data.push_back(_scenes[i].transform);
prop_data.push_back(_scenes[i].scene.get_ref_ptr());
ret.push_back(prop_data);
}
return ret;
}
void TerrainChunk::scenes_set(const Array &p_scenes) {
props_clear();
for (int i = 0; i < p_scenes.size(); ++i) {
Array scene_data = p_scenes[i];
ERR_CONTINUE(scene_data.size() != 3);
bool original = scene_data[0];
Transform transform = scene_data[1];
Ref<PackedScene> scene = Ref<PackedScene>(scene_data[2]);
scene_add(scene, transform, original);
}
}
//Meshing
void TerrainChunk::build() {
ERR_FAIL_COND(!ObjectDB::instance_validate(get_voxel_world()));
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
@ -956,12 +1047,12 @@ void TerrainChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_ENABLED
void TerrainChunk::prop_add(const Transform &tarnsform, const Ref<PropData> &prop, const bool p_original) {
void TerrainChunk::prop_add(const Transform &transform, const Ref<PropData> &prop, const bool p_original) {
ERR_FAIL_COND(!prop.is_valid());
PropDataStore s;
s.original = p_original;
s.transform = tarnsform;
s.transform = transform;
s.prop = prop;
_props.push_back(s);
@ -978,12 +1069,12 @@ void TerrainChunk::prop_set(const int index, const Ref<PropData> &p_prop) {
_props.write[index].prop = p_prop;
}
Transform TerrainChunk::prop_get_tarnsform(const int index) {
Transform TerrainChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
return _props.get(index).transform;
}
void TerrainChunk::prop_set_tarnsform(const int index, const Transform &p_transform) {
void TerrainChunk::prop_set_transform(const int index, const Transform &p_transform) {
ERR_FAIL_INDEX(index, _props.size());
_props.write[index].transform = p_transform;
@ -1884,16 +1975,37 @@ void TerrainChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainChunk::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get");
//Meshes
//Scenes
ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "original"), &TerrainChunk::scene_add, DEFVAL(Transform()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("scene_get", "index"), &TerrainChunk::scene_get);
ClassDB::bind_method(D_METHOD("scene_set", "index", "scene"), &TerrainChunk::scene_set);
ClassDB::bind_method(D_METHOD("scene_get_transform", "index"), &TerrainChunk::scene_get_transform);
ClassDB::bind_method(D_METHOD("scene_set_transform", "index", "transform"), &TerrainChunk::scene_set_transform);
ClassDB::bind_method(D_METHOD("scene_get_is_original", "index"), &TerrainChunk::scene_get_is_original);
ClassDB::bind_method(D_METHOD("scene_set_is_original", "index", "original"), &TerrainChunk::scene_set_is_original);
ClassDB::bind_method(D_METHOD("scene_get_count"), &TerrainChunk::scene_get_count);
ClassDB::bind_method(D_METHOD("scene_remove", "index"), &TerrainChunk::scene_remove);
ClassDB::bind_method(D_METHOD("scenes_clear"), &TerrainChunk::scenes_clear);
ClassDB::bind_method(D_METHOD("scenes_get"), &TerrainChunk::scenes_get);
ClassDB::bind_method(D_METHOD("scenes_set"), &TerrainChunk::scenes_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scenes"), "scenes_set", "scenes_get");
//Props
#ifdef MODULE_PROPS_ENABLED
ClassDB::bind_method(D_METHOD("prop_add", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
ClassDB::bind_method(D_METHOD("prop_get", "index"), &TerrainChunk::prop_get);
ClassDB::bind_method(D_METHOD("prop_set", "index", "prop"), &TerrainChunk::prop_set);
ClassDB::bind_method(D_METHOD("prop_get_tarnsform", "index"), &TerrainChunk::prop_get_tarnsform);
ClassDB::bind_method(D_METHOD("prop_set_tarnsform", "index", "transform"), &TerrainChunk::prop_set_tarnsform);
ClassDB::bind_method(D_METHOD("prop_get_transform", "index"), &TerrainChunk::prop_get_transform);
ClassDB::bind_method(D_METHOD("prop_set_transform", "index", "transform"), &TerrainChunk::prop_set_transform);
ClassDB::bind_method(D_METHOD("prop_get_is_original", "index"), &TerrainChunk::prop_get_is_original);
ClassDB::bind_method(D_METHOD("prop_set_is_original", "index", "original"), &TerrainChunk::prop_set_is_original);
@ -1907,6 +2019,8 @@ void TerrainChunk::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props"), "props_set", "props_get");
#endif
//Meshes
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_addv, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_add, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));

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@ -247,6 +247,25 @@ public:
Vector<Variant> voxel_structures_get();
void voxel_structures_set(const Vector<Variant> &structures);
//Scenes
void scene_add(const Ref<PackedScene> &p_scene, const Transform &p_transform = Transform(), const bool p_original = true);
Ref<PackedScene> scene_get(const int index);
void scene_set(const int index, const Ref<PackedScene> &p_scene);
Transform scene_get_transform(const int index);
void scene_set_transform(const int index, const Transform &p_transform);
bool scene_get_is_original(const int index);
void scene_set_is_original(const int index, const bool p_original);
int scene_get_count() const;
void scene_remove(const int index);
void scenes_clear();
Array scenes_get();
void scenes_set(const Array &p_scenes);
//Meshing
void build();
void build_immediate();
@ -263,13 +282,13 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_ENABLED
void prop_add(const Transform &tarnsform, const Ref<PropData> &prop, const bool p_original = true);
void prop_add(const Transform &transform, const Ref<PropData> &prop, const bool p_original = true);
Ref<PropData> prop_get(const int index);
void prop_set(const int index, const Ref<PropData> &p_prop);
Transform prop_get_tarnsform(const int index);
void prop_set_tarnsform(const int index, const Transform &p_transform);
Transform prop_get_transform(const int index);
void prop_set_transform(const int index, const Transform &p_transform);
bool prop_get_is_original(const int index);
void prop_set_is_original(const int index, const bool p_original);
@ -365,6 +384,12 @@ protected:
virtual void _generation_physics_process(const float delta);
protected:
struct SceneDataStore {
bool original;
Transform transform;
Ref<PackedScene> scene;
};
#ifdef MODULE_PROPS_ENABLED
struct PropDataStore {
bool original;
@ -456,6 +481,8 @@ protected:
Vector<Ref<TerrainStructure>> _voxel_structures;
Vector<SceneDataStore> _scenes;
#ifdef MODULE_PROPS_ENABLED
Vector<PropDataStore> _props;
#endif

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@ -753,11 +753,11 @@ void Terrain2DChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_2D_ENABLED
void Terrain2DChunk::prop_add(const Transform2D &tarnsform, const Ref<Prop2DData> &prop) {
void Terrain2DChunk::prop_add(const Transform2D &transform, const Ref<Prop2DData> &prop) {
ERR_FAIL_COND(!prop.is_valid());
Prop2DDataStore s;
s.transform = tarnsform;
s.transform = transform;
s.prop = prop;
_props.push_back(s);
@ -767,7 +767,7 @@ Ref<Prop2DData> Terrain2DChunk::prop_get(int index) {
return _props.get(index).prop;
}
Transform2D Terrain2DChunk::prop_get_tarnsform(const int index) {
Transform2D Terrain2DChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform2D());
return _props.get(index).transform;

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@ -271,9 +271,9 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_2D_ENABLED
void prop_add(const Transform2D &tarnsform, const Ref<Prop2DData> &prop);
void prop_add(const Transform2D &transform, const Ref<Prop2DData> &prop);
Ref<Prop2DData> prop_get(const int index);
Transform2D prop_get_tarnsform(const int index);
Transform2D prop_get_transform(const int index);
int prop_get_count() const;
void prop_remove(const int index);
void props_clear();

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@ -144,7 +144,7 @@ void VoxelPropJob::phase_physics_process() {
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref<PropData> prop = chunk->prop_get(i);
Transform prop_transform = chunk->prop_get_tarnsform(i);
Transform prop_transform = chunk->prop_get_transform(i);
Transform chunk_prop_local_tform = prop_transform;
chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);

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@ -714,11 +714,11 @@ void VoxelChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_ENABLED
void VoxelChunk::prop_add(const Transform &tarnsform, const Ref<PropData> &prop) {
void VoxelChunk::prop_add(const Transform &transform, const Ref<PropData> &prop) {
ERR_FAIL_COND(!prop.is_valid());
PropDataStore s;
s.transform = tarnsform;
s.transform = transform;
s.prop = prop;
_props.push_back(s);
@ -728,7 +728,7 @@ Ref<PropData> VoxelChunk::prop_get(int index) {
return _props.get(index).prop;
}
Transform VoxelChunk::prop_get_tarnsform(const int index) {
Transform VoxelChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
return _props.get(index).transform;

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@ -235,9 +235,9 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_ENABLED
void prop_add(const Transform &tarnsform, const Ref<PropData> &prop);
void prop_add(const Transform &transform, const Ref<PropData> &prop);
Ref<PropData> prop_get(const int index);
Transform prop_get_tarnsform(const int index);
Transform prop_get_transform(const int index);
int prop_get_count() const;
void prop_remove(const int index);
void props_clear();

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@ -568,18 +568,18 @@ int VoxelWorld::generation_get_size() const {
}
#ifdef MODULE_PROPS_ENABLED
void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
void VoxelWorld::prop_add(Transform transform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
ERR_FAIL_COND(!prop.is_valid());
if (apply_voxel_scael) {
tarnsform = tarnsform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
transform = transform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
}
Vector3 wp;
wp = tarnsform.xform(wp);
wp = transform.xform(wp);
Ref<VoxelChunk> chunk = get_or_create_chunk_at_world_position(wp);
chunk->prop_add(tarnsform, prop);
chunk->prop_add(transform, prop);
int count = prop->get_prop_count();
for (int i = 0; i < count; ++i) {
@ -589,7 +589,7 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
continue;
}
Transform t = tarnsform * entry->get_transform();
Transform t = transform * entry->get_transform();
wp = t.xform(Vector3());
chunk = get_or_create_chunk_at_world_position(wp);

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@ -173,7 +173,7 @@ public:
int generation_get_size() const;
#ifdef MODULE_PROPS_ENABLED
void prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
void prop_add(Transform transform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
#endif
//Lights