Rebuild chunks in TerrainWorld::prop_add().

This commit is contained in:
Relintai 2025-04-04 01:14:23 +02:00
parent fb08c49ab6
commit 5d3aa83ffa

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@ -636,6 +636,7 @@ void TerrainWorld::prop_add(Transform transform, const Ref<PropData> &prop, cons
Ref<TerrainChunk> chunk = get_or_create_chunk_at_world_position(wp);
chunk->prop_add(transform, prop, p_original);
chunk->build();
int count = prop->get_prop_count();
for (int i = 0; i < count; ++i) {
@ -724,6 +725,7 @@ void TerrainWorld::prop_add(Transform transform, const Ref<PropData> &prop, cons
chunk_local_tform.origin = chunk->to_local(chunk_local_tform.origin);
chunk->mesh_data_resource_add(chunk_local_tform, mdr, mesh_data->get_texture(), Color(1, 1, 1, 1), false, false);
chunk->build();
continue;
}
@ -745,6 +747,7 @@ void TerrainWorld::light_add(const Ref<TerrainLight> &light) {
ERR_FAIL_COND(!chunk.is_valid());
chunk->light_add(light);
chunk->build();
}
void TerrainWorld::light_remove(const Ref<TerrainLight> &light) {
if (!light.is_valid()) {