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Start at max isolevel brush smoothness in TerrainWorldEditor.
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@ -593,7 +593,7 @@ TerrainWorldEditor::TerrainWorldEditor() {
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_isolevel_brush_channel = -1;
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_isolevel_brush_size = 10;
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_isolevel_brush_strength = 0.25;
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_isolevel_brush_smoothness = 0.5;
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_isolevel_brush_smoothness = 1;
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//_brush_type = BRUSH_TYPE_CIRCLE;
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_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
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_isolevel_brush_allow_create_chunks = true;
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@ -620,7 +620,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
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_isolevel_brush_channel = -1;
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_isolevel_brush_size = 10;
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_isolevel_brush_strength = 0.25;
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_isolevel_brush_smoothness = 0.5;
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_isolevel_brush_smoothness = 1;
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//_brush_type = BRUSH_TYPE_CIRCLE;
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_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
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_isolevel_brush_allow_create_chunks = true;
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