Added a Spatial Gizmo plugin for ESSEntityWorldSpawner3D.

This commit is contained in:
Relintai 2025-04-13 19:18:05 +02:00
parent 26c53fd16d
commit b792287b6e
2 changed files with 118 additions and 5 deletions

View File

@ -31,6 +31,12 @@
#include "ess_editor_plugin.h"
#include "editor/editor_settings.h"
#include "../world_spawners/ess_entity_world_spawner_3d.h"
#include "scene/resources/mesh/mesh.h"
void ESSEditorPlugin::fix_ids(Variant param) {
}
@ -38,11 +44,98 @@ ESSEditorPlugin::ESSEditorPlugin(EditorNode *p_node) {
editor = p_node;
//editor->add_tool_menu_item("ESS: make ids unique", this, "fix_ids");
gizmo_plugin.instance();
add_spatial_gizmo_plugin(gizmo_plugin);
}
ESSEditorPlugin::~ESSEditorPlugin() {
}
void ESSEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("fix_ids"), &ESSEditorPlugin::fix_ids);
//ClassDB::bind_method(D_METHOD("fix_ids"), &ESSEditorPlugin::fix_ids);
}
////////
WorldSpawner3DSpatialGizmoPlugin::WorldSpawner3DSpatialGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/props/gizmo_colors/outline", Color(0.5, 0.5, 1));
create_material("outline_material", gizmo_color);
}
bool WorldSpawner3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<ESSEntityWorldSpawner3D>(p_spatial) != NULL;
}
String WorldSpawner3DSpatialGizmoPlugin::get_gizmo_name() const {
return "ESSEntityWorldSpawner3D";
}
int WorldSpawner3DSpatialGizmoPlugin::get_priority() const {
return -1;
}
bool WorldSpawner3DSpatialGizmoPlugin::can_be_hidden() const {
return true;
}
void WorldSpawner3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
//ESSEntityWorldSpawner3D *ws = Object::cast_to<ESSEntityWorldSpawner3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
AABB aabb;
aabb.size = Vector3(1, 2, 1);
aabb.position = Vector3(-0.5, 0, -0.5);
Ref<ArrayMesh> cm;
cm.instance();
//cm->set_size(aabb.size);
Array mesh_arr;
mesh_arr.resize(Mesh::ARRAY_MAX);
// set our bounding box
PoolVector<Vector3> points;
points.push_back(aabb.position);
points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
points.push_back(aabb.position);
points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
points.push_back(aabb.position);
points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
points.push_back(aabb.position + aabb.size);
points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
points.push_back(aabb.position + aabb.size);
points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
points.push_back(aabb.position + aabb.size);
mesh_arr[RS::ARRAY_VERTEX] = points;
cm->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_arr);
Ref<TriangleMesh> tm = cm->generate_triangle_mesh_from_aabb();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
const Ref<Material> material = get_material("outline_material");
p_gizmo->add_mesh(cm, material);
}

View File

@ -35,12 +35,12 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
class WorldSpawner3DSpatialGizmoPlugin;
class ESSEditorPlugin : public EditorPlugin {
GDCLASS(ESSEditorPlugin, EditorPlugin);
EditorNode *editor;
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "ESSEditorPlugin"; }
@ -52,6 +52,26 @@ public:
ESSEditorPlugin(EditorNode *p_node);
~ESSEditorPlugin();
protected:
static void _bind_methods();
EditorNode *editor;
Ref<WorldSpawner3DSpatialGizmoPlugin> gizmo_plugin;
};
class WorldSpawner3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(WorldSpawner3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
WorldSpawner3DSpatialGizmoPlugin();
};
#endif