Added liquid mode to the isolevel brush and paint brush tools in TerrainWorldEditor.

This commit is contained in:
Relintai 2025-02-08 07:49:26 +01:00
parent 17e048a044
commit f7a9f5201f
5 changed files with 80 additions and 11 deletions

View File

@ -530,8 +530,17 @@ void TerrainWorldEditor::edit(TerrainWorld *p_world) {
} break;
}
_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE);
_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
if (_paint_brush_liquid_mode) {
_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_LIQUID_TYPE);
} else {
_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE);
}
if (_isolevel_brush_liquid_mode) {
_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_LIQUID_ISOLEVEL);
} else {
_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
}
_paint_brush_channel = _channel_type;
_paint_brush_channel_select_sb->set_value(_paint_brush_channel);
@ -609,7 +618,7 @@ TerrainWorldEditor::TerrainWorldEditor() {
_mouse_down = false;
_isolevel_picker_mode = false;
_isolevel_brush_liquid_mode = false;
_isolevel_brush_channel = -1;
_isolevel_brush_size = 10;
@ -619,7 +628,7 @@ TerrainWorldEditor::TerrainWorldEditor() {
_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
_isolevel_brush_allow_create_chunks = false;
_paint_brush_picker_mode = false;
_paint_brush_liquid_mode = false;
_paint_brush_channel = -1;
_paint_brush_size = 10;
@ -636,7 +645,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_mouse_down = false;
_isolevel_picker_mode = false;
_isolevel_brush_liquid_mode = false;
_isolevel_brush_channel = -1;
_isolevel_brush_size = 10;
@ -646,7 +655,7 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
_isolevel_brush_allow_create_chunks = false;
_paint_brush_picker_mode = false;
_paint_brush_liquid_mode = false;
_paint_brush_channel = -1;
_paint_brush_size = 10;
@ -812,10 +821,16 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
//_isolevel_brush_type_smooth_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_type_smooth", "Isolevel Brush Type Smooth", KEY_K));
//isolevel_brush_flow_container->add_child(_isolevel_brush_type_smooth_button);
_isolevel_brush_liquid_mode_button = memnew(ToolButton);
_isolevel_brush_liquid_mode_button->set_toggle_mode(true);
_isolevel_brush_liquid_mode_button->connect("button_up", this, "_on_isolevel_brush_liquid_mode_selected");
_isolevel_brush_liquid_mode_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_liquid_mode", "Isolevel Brush Liquid Mode", KEY_L));
isolevel_brush_flow_container->add_child(_isolevel_brush_liquid_mode_button);
_isolevel_brush_allow_creating_chunks_button = memnew(ToolButton);
_isolevel_brush_allow_creating_chunks_button->set_toggle_mode(true);
_isolevel_brush_allow_creating_chunks_button->connect("button_up", this, "_on_isolevel_brush_allow_creating_chunks_selected");
_isolevel_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_allow_creating_chunks", "Isolevel Brush Allow Chunk Creation", KEY_L));
_isolevel_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_allow_creating_chunks", "Isolevel Brush Allow Chunk Creation", KEY_N));
isolevel_brush_flow_container->add_child(_isolevel_brush_allow_creating_chunks_button);
Label *isolevel_brush_size_label = memnew(Label);
@ -882,6 +897,12 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
HFlowContainer *paint_brush_flow_container = memnew(HFlowContainer);
_paint_brush_tool_container->add_child(paint_brush_flow_container);
_paint_brush_liquid_mode_button = memnew(ToolButton);
_paint_brush_liquid_mode_button->set_toggle_mode(true);
_paint_brush_liquid_mode_button->connect("button_up", this, "_on_paint_brush_liquid_mode_selected");
_paint_brush_liquid_mode_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/paint_brush_liquid_mode", "Paint Brush Liquid Mode", KEY_L));
_paint_brush_tool_container->add_child(_paint_brush_liquid_mode_button);
_paint_brush_allow_creating_chunks_button = memnew(ToolButton);
_paint_brush_allow_creating_chunks_button->set_toggle_mode(true);
_paint_brush_allow_creating_chunks_button->connect("button_up", this, "_on_paint_brush_allow_creating_chunks_selected");
@ -950,9 +971,11 @@ void TerrainWorldEditor::_notification(int p_what) {
_isolevel_brush_type_set_button->set_icon(get_theme_icon("CanvasLayer", "EditorIcons"));
//_isolevel_brush_type_smooth_button->set_icon(get_theme_icon("Blend", "EditorIcons"));
_isolevel_brush_allow_creating_chunks_button->set_icon(get_theme_icon("Add", "EditorIcons"));
_isolevel_brush_liquid_mode_button->set_icon(get_theme_icon("CylinderShape", "EditorIcons"));
// Paint Brush
_paint_brush_allow_creating_chunks_button->set_icon(get_theme_icon("Add", "EditorIcons"));
_paint_brush_liquid_mode_button->set_icon(get_theme_icon("CylinderShape", "EditorIcons"));
// Spawn Brush
_spawn_brush_button->set_icon(get_theme_icon("AssetLib", "EditorIcons"));
@ -1187,6 +1210,36 @@ void TerrainWorldEditor::_on_isolevel_brush_allow_creating_chunks_selected() {
_isolevel_brush_allow_create_chunks = _isolevel_brush_allow_creating_chunks_button->is_pressed();
}
void TerrainWorldEditor::_on_isolevel_brush_liquid_mode_selected() {
_isolevel_brush_liquid_mode = _isolevel_brush_liquid_mode_button->is_pressed();
if (_world) {
if (_isolevel_brush_liquid_mode) {
_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_LIQUID_ISOLEVEL);
} else {
_channel_isolevel = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
}
_isolevel_brush_channel_select_sb->set_value(_channel_isolevel);
_isolevel_brush_channel = _channel_isolevel;
}
}
void TerrainWorldEditor::_on_paint_brush_liquid_mode_selected() {
_paint_brush_liquid_mode = _paint_brush_liquid_mode_button->is_pressed();
if (_world) {
if (_paint_brush_liquid_mode) {
_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_LIQUID_TYPE);
} else {
_channel_type = _world->get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE);
}
_paint_brush_channel_select_sb->set_value(_channel_type);
_paint_brush_channel = _channel_type;
}
}
void TerrainWorldEditor::_on_paint_brush_allow_creating_chunks_selected() {
_paint_brush_allow_create_chunks = _paint_brush_allow_creating_chunks_button->is_pressed();
}
@ -1203,20 +1256,26 @@ void TerrainWorldEditor::_on_paint_brush_channel_select_sb_changed(int value) {
void TerrainWorldEditor::_bind_methods() {
ClassDB::bind_method("_node_removed", &TerrainWorldEditor::_node_removed);
ClassDB::bind_method("_on_surface_button_pressed", &TerrainWorldEditor::_on_surface_button_pressed);
ClassDB::bind_method("_on_tool_button_pressed", &TerrainWorldEditor::_on_tool_button_pressed);
ClassDB::bind_method("_on_insert_block_at_camera_button_pressed", &TerrainWorldEditor::_on_insert_block_at_camera_button_pressed);
ClassDB::bind_method("_on_add_remove_isolevel_slider_value_changed", &TerrainWorldEditor::_on_add_remove_isolevel_slider_value_changed);
ClassDB::bind_method("_on_isolevel_brush_tool_button_pressed", &TerrainWorldEditor::_on_isolevel_brush_tool_button_pressed);
ClassDB::bind_method("_on_isolevel_brush_size_slider_changed", &TerrainWorldEditor::_on_isolevel_brush_size_slider_changed);
ClassDB::bind_method("_on_isolevel_brush_strength_slider_changed", &TerrainWorldEditor::_on_isolevel_brush_strength_slider_changed);
ClassDB::bind_method("_on_isolevel_brush_smoothness_slider_changed", &TerrainWorldEditor::_on_isolevel_brush_smoothness_slider_changed);
ClassDB::bind_method("_on_isolevel_brush_channel_select_sb_changed", &TerrainWorldEditor::_on_isolevel_brush_channel_select_sb_changed);
ClassDB::bind_method("_on_isolevel_brush_allow_creating_chunks_selected", &TerrainWorldEditor::_on_isolevel_brush_allow_creating_chunks_selected);
ClassDB::bind_method("_on_isolevel_brush_liquid_mode_selected", &TerrainWorldEditor::_on_isolevel_brush_liquid_mode_selected);
ClassDB::bind_method("_on_paint_brush_liquid_mode_selected", &TerrainWorldEditor::_on_paint_brush_liquid_mode_selected);
ClassDB::bind_method("_on_paint_brush_allow_creating_chunks_selected", &TerrainWorldEditor::_on_paint_brush_allow_creating_chunks_selected);
ClassDB::bind_method("_on_paint_brush_size_slider_changed", &TerrainWorldEditor::_on_paint_brush_size_slider_changed);
ClassDB::bind_method("_on_paint_brush_channel_select_sb_changed", &TerrainWorldEditor::_on_paint_brush_channel_select_sb_changed);
ClassDB::bind_method("apply_data", &TerrainWorldEditor::apply_data);
}

View File

@ -102,7 +102,9 @@ protected:
void _on_isolevel_brush_smoothness_slider_changed(float value);
void _on_isolevel_brush_channel_select_sb_changed(int value);
void _on_isolevel_brush_allow_creating_chunks_selected();
void _on_isolevel_brush_liquid_mode_selected();
void _on_paint_brush_liquid_mode_selected();
void _on_paint_brush_allow_creating_chunks_selected();
void _on_paint_brush_size_slider_changed(float value);
void _on_paint_brush_channel_select_sb_changed(int value);
@ -124,8 +126,7 @@ private:
//ISOLEVEL_BRUSH_TYPE_SMOOTH,
};
bool _isolevel_picker_mode;
bool _isolevel_brush_liquid_mode;
int _isolevel_brush_channel;
float _isolevel_brush_size;
float _isolevel_brush_strength;
@ -135,8 +136,7 @@ private:
bool _isolevel_brush_allow_create_chunks;
private:
bool _paint_brush_picker_mode;
bool _paint_brush_liquid_mode;
int _paint_brush_channel;
float _paint_brush_size;
bool _paint_brush_allow_create_chunks;
@ -181,6 +181,7 @@ private:
ToolButton *_isolevel_brush_type_substract_button;
ToolButton *_isolevel_brush_type_set_button;
//ToolButton *_isolevel_brush_type_smooth_button;
ToolButton *_isolevel_brush_liquid_mode_button;
ToolButton *_isolevel_brush_allow_creating_chunks_button;
HSlider *_isolevel_brush_size_slider;
HSlider *_isolevel_brush_strength_slider;
@ -188,6 +189,7 @@ private:
SpinBox *_isolevel_brush_channel_select_sb;
VBoxContainer *_paint_brush_tool_container;
ToolButton *_paint_brush_liquid_mode_button;
ToolButton *_paint_brush_allow_creating_chunks_button;
HSlider *_paint_brush_size_slider;
SpinBox *_paint_brush_channel_select_sb;

View File

@ -253,6 +253,10 @@ int TerrainWorldDefault::_get_channel_index_info(const TerrainWorld::ChannelType
return TerrainChunkDefault::DEFAULT_CHANNEL_TYPE;
case CHANNEL_TYPE_INFO_ISOLEVEL:
return TerrainChunkDefault::DEFAULT_CHANNEL_ISOLEVEL;
case CHANNEL_TYPE_INFO_LIQUID_TYPE:
return TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE;
case CHANNEL_TYPE_INFO_LIQUID_ISOLEVEL:
return TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_ISOLEVEL;
case CHANNEL_TYPE_INFO_LIQUID_FLOW:
return -1;
default:

View File

@ -1597,6 +1597,8 @@ void TerrainWorld::_bind_methods() {
BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_TYPE);
BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_ISOLEVEL);
BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_TYPE);
BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_ISOLEVEL);
BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_FLOW);
BIND_CONSTANT(NOTIFICATION_ACTIVE_STATE_CHANGED);

View File

@ -62,6 +62,8 @@ public:
enum ChannelTypeInfo {
CHANNEL_TYPE_INFO_TYPE = 0,
CHANNEL_TYPE_INFO_ISOLEVEL,
CHANNEL_TYPE_INFO_LIQUID_TYPE,
CHANNEL_TYPE_INFO_LIQUID_ISOLEVEL,
CHANNEL_TYPE_INFO_LIQUID_FLOW,
};