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Added to_dict() and from_dict() methods to TerrainLight/
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@ -114,6 +114,43 @@ void TerrainLight::set_specular(const real_t value) {
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_specular = value;
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}
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Dictionary TerrainLight::to_dict() {
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Dictionary data;
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data["owner_type"] = _owner_type;
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data["has_owner_chunk"] = _has_owner_chunk;
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data["owner_chunk_position"] = _owner_chunk_position;
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data["world_data_position"] = _world_data_position;
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data["range"] = _range;
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data["attenuation"] = _attenuation;
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data["color"] = _color;
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data["energy"] = _energy;
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data["indirect_energy"] = _indirect_energy;
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data["negative"] = _negative;
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data["specular"] = _specular;
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return data;
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}
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void TerrainLight::from_dict(const Dictionary &p_data) {
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_owner_type = (OwnerType)((int)p_data["owner_type"]);
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_has_owner_chunk = p_data["has_owner_chunk"];
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_owner_chunk_position = p_data["owner_chunk_position"];
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_world_data_position = p_data["world_data_position"];
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_range = p_data["range"];
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_attenuation = p_data["attenuation"];
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_color = p_data["color"];
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_energy = p_data["energy"];
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_indirect_energy = p_data["indirect_energy"];
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_negative = p_data["negative"];
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_specular = p_data["specular"];
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}
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TerrainLight::TerrainLight() {
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_owner_type = OWNER_TYPE_NONE;
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_has_owner_chunk = false;
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@ -184,6 +221,9 @@ void TerrainLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_specular", "value"), &TerrainLight::set_specular);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_specular"), "set_specular", "get_specular");
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ClassDB::bind_method(D_METHOD("to_dict"), &TerrainLight::to_dict);
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ClassDB::bind_method(D_METHOD("from_dict", "data"), &TerrainLight::from_dict);
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BIND_ENUM_CONSTANT(OWNER_TYPE_NONE);
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#ifdef MODULE_PROPS_ENABLED
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BIND_ENUM_CONSTANT(OWNER_TYPE_PROP);
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@ -85,6 +85,9 @@ public:
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real_t get_specular() const;
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void set_specular(const real_t value);
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Dictionary to_dict();
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void from_dict(const Dictionary &p_data);
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TerrainLight();
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~TerrainLight();
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