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Fix method call in TerrainWorldEditor.
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@ -1645,7 +1645,7 @@ void TerrainWorldEditor::un_bake_scenes(const ObjectID p_world) {
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}
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Ref<PackedScene> pd = chunk->scene_get(j);
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Transform t = chunk->prop_get_transform(j);
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Transform t = chunk->scene_get_transform(j);
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String name = chunk->scene_get_name(j);
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Node *n = chunk->scene_get_node(j);
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