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Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set().
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@ -1108,7 +1108,7 @@ void TerrainChunk::scenes_set(const Array &p_scenes) {
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for (int i = 0; i < p_scenes.size(); ++i) {
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Array scene_data = p_scenes[i];
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ERR_CONTINUE(scene_data.size() != 3 || scene_data.size() != 4);
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ERR_CONTINUE(scene_data.size() != 3 && scene_data.size() != 4);
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bool original = scene_data[0];
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Transform transform = scene_data[1];
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@ -1315,7 +1315,7 @@ void TerrainChunk::props_set(const Array &p_props) {
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for (int i = 0; i < p_props.size(); ++i) {
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Array prop_data = p_props[i];
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ERR_CONTINUE(prop_data.size() != 3 || prop_data.size() != 4);
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ERR_CONTINUE(prop_data.size() != 3 && prop_data.size() != 4);
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bool original = prop_data[0];
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Transform transform = prop_data[1];
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