Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set().

This commit is contained in:
Relintai 2025-04-04 12:39:21 +02:00
parent f9172bddd5
commit 3f817947c7

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@ -1108,7 +1108,7 @@ void TerrainChunk::scenes_set(const Array &p_scenes) {
for (int i = 0; i < p_scenes.size(); ++i) {
Array scene_data = p_scenes[i];
ERR_CONTINUE(scene_data.size() != 3 || scene_data.size() != 4);
ERR_CONTINUE(scene_data.size() != 3 && scene_data.size() != 4);
bool original = scene_data[0];
Transform transform = scene_data[1];
@ -1315,7 +1315,7 @@ void TerrainChunk::props_set(const Array &p_props) {
for (int i = 0; i < p_props.size(); ++i) {
Array prop_data = p_props[i];
ERR_CONTINUE(prop_data.size() != 3 || prop_data.size() != 4);
ERR_CONTINUE(prop_data.size() != 3 && prop_data.size() != 4);
bool original = prop_data[0];
Transform transform = prop_data[1];