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Fix compile on windows, osx, and javascript. (Hopefully.)
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@ -2072,7 +2072,7 @@ void TerrainChunk::_bind_methods() {
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//Scenes
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ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "node", "original"), &TerrainChunk::scene_add, DEFVAL(Transform()), DEFVAL(0), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "node", "original"), &TerrainChunk::scene_add, DEFVAL(Transform()), DEFVAL(Variant()), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("scene_get", "index"), &TerrainChunk::scene_get);
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ClassDB::bind_method(D_METHOD("scene_set", "index", "scene"), &TerrainChunk::scene_set);
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@ -1616,7 +1616,7 @@ void TerrainWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_position_walkable", "position"), &TerrainWorld::is_position_walkable);
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ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &TerrainWorld::on_chunk_mesh_generation_finished);
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ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "node", "original"), &TerrainWorld::scene_add, DEFVAL(Transform()), DEFVAL(NULL), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "node", "original"), &TerrainWorld::scene_add, DEFVAL(Transform()), DEFVAL(Variant()), DEFVAL(true));
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#ifdef MODULE_PROPS_ENABLED
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ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "apply_voxel_scale", "original"), &TerrainWorld::prop_add, DEFVAL(true), DEFVAL(true));
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