Added a new helper method to TerrainWorld.

This commit is contained in:
Relintai 2025-02-08 07:44:55 +01:00
parent 16d62d3a34
commit 17e048a044
2 changed files with 14 additions and 0 deletions

View File

@ -876,6 +876,18 @@ Ref<TerrainChunk> TerrainWorld::get_or_create_chunk_at_world_position(const Vect
return chunk_get_or_create(x, z);
}
Vector2i TerrainWorld::world_position_to_chunk_position(const Vector3 &p_world_position) {
// TODO rework this so it works directly with ints.
Vector3 pos = p_world_position / get_voxel_scale();
//Note: floor is needed to handle negative numbers properly
int x = static_cast<int>(Math::floor(pos.x / get_chunk_size_x()));
int z = static_cast<int>(Math::floor(pos.z / get_chunk_size_z()));
return Vector2i(x, z);
}
Vector2i TerrainWorld::world_position_to_world_data_position(const Vector3 &world_position) {
Vector3 pos = world_position / get_voxel_scale();
@ -1567,6 +1579,7 @@ void TerrainWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_voxel_at_world_position", "world_position", "data", "channel_index", "rebuild"), &TerrainWorld::set_voxel_at_world_position, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &TerrainWorld::get_chunk_at_world_position);
ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &TerrainWorld::get_or_create_chunk_at_world_position);
ClassDB::bind_method(D_METHOD("world_position_to_chunk_position", "world_position"), &TerrainWorld::world_position_to_chunk_position);
ClassDB::bind_method(D_METHOD("world_position_to_world_data_position", "world_position"), &TerrainWorld::world_position_to_world_data_position);
ClassDB::bind_method(D_METHOD("get_voxel_at_world_data_position", "world_data_position", "channel_index"), &TerrainWorld::get_voxel_at_world_data_position);

View File

@ -192,6 +192,7 @@ public:
void set_voxel_at_world_position(const Vector3 &world_position, const uint8_t data, const int channel_index, const bool rebuild = true);
Ref<TerrainChunk> get_chunk_at_world_position(const Vector3 &world_position);
Ref<TerrainChunk> get_or_create_chunk_at_world_position(const Vector3 &world_position);
Vector2i world_position_to_chunk_position(const Vector3 &p_world_position);
Vector2i world_position_to_world_data_position(const Vector3 &world_position);
uint8_t get_voxel_at_world_data_position(const Vector2i &world_data_position, const int channel_index);