Commit Graph

  • 7fd581f987 An another set of header include cleanups for the classes in the engine directory. Relintai 2022-03-19 03:10:01 +0100
  • bca78798ef Header include cleanups for the classes in the editor folder. Relintai 2022-03-19 02:25:58 +0100
  • 2ce53f2b9e Ran include-what-you-use on the classes in the editor/ floder. Relintai 2022-03-19 00:01:30 +0100
  • b41f01cb92 Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. Relintai 2022-03-18 22:55:47 +0100
  • 2b5cc26584 More include cleanups to the classes under editor/plugins. Relintai 2022-03-18 21:48:35 +0100
  • 6f637e65b0 Include cleanps. Relintai 2022-03-18 21:07:58 +0100
  • a112bd877c Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. Relintai 2022-03-18 20:18:56 +0100
  • 1ab4a46da0 Moved som of the includes from headers to cpp files under the editor folder. Relintai 2022-03-18 19:32:23 +0100
  • 4d7df62b8e Clang format all files. Relintai 2022-03-18 19:00:13 +0100
  • b877f9c8ee Make the clang format script not touch the copyright headers for now. Relintai 2022-03-18 18:58:57 +0100
  • c545717186 Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error. Relintai 2022-03-18 18:53:24 +0100
  • f8e54698e4 Include cleanups for resources. Relintai 2022-03-18 18:48:49 +0100
  • 49fcf7ad80 Removed unneeded variable from TerrainWorld's IntPos struct. Relintai 2022-03-18 17:51:50 +0100
  • cc52a10ac7 Fix potential crash. Relintai 2022-03-18 17:19:59 +0100
  • 3e97039c99 Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything. Relintai 2022-03-18 17:04:14 +0100
  • a3ee13ecbc Removed the jsonrpc module. Relintai 2022-03-18 16:53:11 +0100
  • 10bb377587 Removed the gdscript language server. Relintai 2022-03-18 16:47:53 +0100
  • 7b1eadb465 Removed the CALL macros. Relintai 2022-03-18 10:56:48 +0100
  • 4050779e1f Removed the CONNECT and DISCONNECT macros. Relintai 2022-03-18 10:32:50 +0100
  • acf01d3cec Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type. Relintai 2022-03-18 10:18:54 +0100
  • 029467ab2c More include and macro cleanups. Relintai 2022-03-18 04:10:09 +0100
  • 48805f5f8f Removed now unnecessary version.h includes. Relintai 2022-03-18 03:56:41 +0100
  • 1f0652741c More version check cleanups. Relintai 2022-03-18 03:46:14 +0100
  • 32acbf4252 Also check if the item's template is valid in Bag::add_item. Relintai 2022-03-18 03:44:08 +0100
  • d3f5ed6511 Cleaned up the props module aswell. Relintai 2022-03-18 03:22:03 +0100
  • dc34206f3a Cleaned up more version checks. Relintai 2022-03-18 03:08:46 +0100
  • 441f7a3694 Cleaned up props_2d's version checks. Relintai 2022-03-18 02:55:27 +0100
  • 3039645b4a Cleaned up Terraman's version checks. Relintai 2022-03-18 02:41:08 +0100
  • 24c8c121a5 Check if aura is valid in AuraData's _to_dict. Relintai 2022-03-18 02:22:23 +0100
  • 0e78fdbf03 Cleaned up Terraman2d from version checks. Relintai 2022-03-18 02:20:01 +0100
  • ef952b88b7 More module cleanups. Relintai 2022-03-18 02:05:18 +0100
  • 77d4171dff More cleanups to voxelman. Relintai 2022-03-18 01:52:47 +0100
  • d95760ac9e Cleanups to voxelman. Relintai 2022-03-18 00:54:25 +0100
  • 03596bcbd3 Bring back opus's original config header. Relintai 2022-03-18 00:44:06 +0100
  • 1f4f9c761e Version include cleanups to ESS. Relintai 2022-03-18 00:38:45 +0100
  • b2b6322471 Ran the script on everything in the thirdparty directory except freetype, and pcre2. Relintai 2022-03-18 00:07:31 +0100
  • c93dfb0602 Also ran it on bullet. Relintai 2022-03-17 23:20:34 +0100
  • 97661b2af5 Ran the c++ header script on the servers directory. Relintai 2022-03-17 23:18:28 +0100
  • 12ea0b735a Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar. Relintai 2022-03-17 23:11:53 +0100
  • 8fbdcd18f9 Same change to classes under scene. Relintai 2022-03-17 22:57:56 +0100
  • 9fd8fc6eed Same change to classes under platform. Relintai 2022-03-17 22:38:14 +0100
  • 1bc3c2594c Same change to classes under modules. Relintai 2022-03-17 22:33:22 +0100
  • e214f96994 Same change to classes under main. Relintai 2022-03-17 22:19:45 +0100
  • ce328027fa Same change to drivers. Relintai 2022-03-17 22:18:15 +0100
  • 340cc8ba45 Run the include guard script on the editor folder. Relintai 2022-03-17 22:15:35 +0100
  • 30a413ca78 Format Entity.cpp. Relintai 2022-03-17 22:04:02 +0100
  • 7d8a93324e Used the include guard script on core classes. Relintai 2022-03-17 21:58:11 +0100
  • 95ce2f224f Null check the ESS singleton in Entity's update()/. Relintai 2022-03-17 21:49:14 +0100
  • 678ee45c4f Move back shape's include to the header in collision object. Relintai 2022-03-17 21:02:40 +0100
  • 852a3a3110 Added a new script that moves header guards to the very top of header files. Doing this might improve compile speeds. Relintai 2022-03-17 20:50:29 +0100
  • 44bd2e0119 Added destructors to physics bodies to hopefully fix failing compile on some platforms. Relintai 2022-03-17 20:00:20 +0100
  • 3965d70ac5 Moved more includes to cpp files. Relintai 2022-03-17 19:35:23 +0100
  • c354d4304f Fix an another include error. Relintai 2022-03-17 14:30:08 +0100
  • 13eb5ab431 Check if the ESS singleton is null in spell's constructor. Relintai 2022-03-17 14:22:23 +0100
  • e37f5a7fe5 Hopefully fix some of the failing builds. Relintai 2022-03-17 14:21:08 +0100
  • ad43fd50bd Moved more includes. Relintai 2022-03-17 13:58:13 +0100
  • 3ca78453da Moved more includes. Relintai 2022-03-17 12:47:22 +0100
  • f55afe20ef More include moves. Relintai 2022-03-17 12:12:41 +0100
  • 85475900e8 More include moves. Relintai 2022-03-17 12:06:40 +0100
  • 866569d22a Moved more includes to cpp files. Relintai 2022-03-17 11:52:53 +0100
  • 2c88c46101 Moved more includes to cpp files. Relintai 2022-03-17 11:28:57 +0100
  • 31e29ebd71 Check it the ESS singleton is null in LevelStatData's constructor. Relintai 2022-03-17 11:16:56 +0100
  • d34ba0a7f4 Moved more includes from headers to cpp files. Relintai 2022-03-17 10:58:07 +0100
  • 84d139213d Moved more includes to cpp files. Relintai 2022-03-17 10:39:38 +0100
  • 5997c7dc4d Null check the Prop2DCache sincgleton in Prop2DMesher's constructor. Relintai 2022-03-17 10:31:08 +0100
  • 052027dce4 Moved more includes to cpp files. Relintai 2022-03-17 10:26:23 +0100
  • 48fc41e3c6 Check if the ESS singleton is present before accessing it in ItemTemplate's constructor. Relintai 2022-03-17 09:32:10 +0100
  • 6bae38ca23 Moved more includes to cpp files. Relintai 2022-03-17 09:31:00 +0100
  • c621049e61 Moved more includes to cpp files. Relintai 2022-03-17 09:07:18 +0100
  • 87e792b920 Check if the ESS singleton exists in EquipmentData's constructor. Relintai 2022-03-17 08:41:22 +0100
  • 38fc0c402e Moved more includes from headers to cpp files. Relintai 2022-03-17 08:38:34 +0100
  • 2c1eb4182b Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources). Relintai 2022-03-16 21:37:03 +0100
  • c1ebd9905a Moved more includes. Relintai 2022-03-16 21:09:41 +0100
  • eeb7c04aaf Moved more includes to cpp files. Relintai 2022-03-16 20:53:38 +0100
  • d996789533 Moved more includes from headers to cpp files. Relintai 2022-03-16 20:46:00 +0100
  • f105eba923 Moved more includes from headers to cpp files. Relintai 2022-03-16 20:40:41 +0100
  • 73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. Relintai 2022-03-16 20:29:43 +0100
  • e2b43374d0 Fix a crash when running tests. Relintai 2022-03-16 18:33:44 +0100
  • ced4ae75a5 Backported: Relintai 2022-03-16 18:18:23 +0100
  • c9673a73fa Removed patches.md. Relintai 2022-03-16 17:30:12 +0100
  • 528b4d9f61 Finetuned the default color scheme. Relintai 2022-03-16 14:00:17 +0100
  • 6983bbb325 Replaced the logo and icons, app icon and a splash. Relintai 2022-03-16 13:43:37 +0100
  • 4d80a4f047 Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak. Relintai 2022-03-16 12:02:55 +0100
  • 2df1a744dc Also disable werrors for the macos github action. Relintai 2022-03-16 11:57:43 +0100
  • fd00db459c Remove mono related things from the server github action. Relintai 2022-03-16 11:11:27 +0100
  • 32c41c8c98 Disable werrors=yes for some of the platforms for github actions. Relintai 2022-03-16 11:10:14 +0100
  • 5bed07c55d Cleanups to the linux build action. Relintai 2022-03-16 11:06:30 +0100
  • 8648786573 Disabled the static checks workflow. Relintai 2022-03-16 10:54:17 +0100
  • bd7ae07b02 Cleaned up the CODEOWNERS file. It might need to be removed, I'm not sure yet. Relintai 2022-03-16 10:52:22 +0100
  • fd41c321a5 Updated BSInputEventKey's action_match parameters. Relintai 2022-03-16 10:45:57 +0100
  • 1b3f8db220 Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry. Relintai 2022-03-16 10:42:17 +0100
  • a9fb61fb08 Fix unused variables in my modified xatlas. Relintai 2022-03-16 10:29:03 +0100
  • 01b2d8eedf Fix typo in Prop2DDataSprite::set_normal_map. Relintai 2022-03-16 10:22:51 +0100
  • d057ffdd40 Fix unused variable in the osx backend. Relintai 2022-03-16 10:21:40 +0100
  • 86b7b3363c Fix formatting. Relintai 2022-03-16 10:21:23 +0100
  • 1e6a70c77a Fix uninitialized variable warnings. Relintai 2022-03-16 10:15:33 +0100
  • 78471f8b05 Fix warnings in FastNoise. Relintai 2022-03-16 09:57:18 +0100
  • 0edcb0e374 Fix unused variable warning. Relintai 2022-03-16 09:24:09 +0100
  • 467a2885d1 Comment out unused function. Relintai 2022-03-16 09:18:48 +0100
  • 0deb492bb4 Fix 2 typos in the iphone backend. Relintai 2022-03-16 09:16:10 +0100