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Move back shape's include to the header in collision object.
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@ -34,7 +34,6 @@
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#include "mesh_instance.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_server.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/mesh.h"
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@ -33,8 +33,7 @@
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#include "scene/3d/spatial.h"
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#include "core/reference.h"
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class Shape;
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#include "scene/resources/shape.h"
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class CollisionObject : public Spatial {
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GDCLASS(CollisionObject, Spatial);
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