mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-19 22:24:23 +01:00
Same change to classes under scene.
This commit is contained in:
parent
9fd8fc6eed
commit
8fbdcd18f9
@ -1,3 +1,5 @@
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#ifndef ANIMATED_SPRITE_H
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#define ANIMATED_SPRITE_H
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/*************************************************************************/
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/* animated_sprite.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATED_SPRITE_H
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#define ANIMATED_SPRITE_H
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#include "scene/2d/node_2d.h"
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#ifndef AREA_2D_H
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#define AREA_2D_H
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/*************************************************************************/
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/* area_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AREA_2D_H
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#define AREA_2D_H
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#include "core/vset.h"
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#include "scene/2d/collision_object_2d.h"
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@ -1,3 +1,5 @@
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#ifndef AUDIO_STREAM_PLAYER_2D_H
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#define AUDIO_STREAM_PLAYER_2D_H
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/*************************************************************************/
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/* audio_stream_player_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_STREAM_PLAYER_2D_H
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#define AUDIO_STREAM_PLAYER_2D_H
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#include "scene/2d/node_2d.h"
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#include "core/safe_refcount.h"
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@ -1,3 +1,5 @@
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#ifndef BACKBUFFERCOPY_H
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#define BACKBUFFERCOPY_H
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/*************************************************************************/
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/* back_buffer_copy.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BACKBUFFERCOPY_H
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#define BACKBUFFERCOPY_H
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#include "scene/2d/node_2d.h"
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#ifndef CAMERA_2D_H
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#define CAMERA_2D_H
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/*************************************************************************/
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/* camera_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CAMERA_2D_H
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#define CAMERA_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef CANVAS_ITEM_H
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#define CANVAS_ITEM_H
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/*************************************************************************/
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/* canvas_item.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CANVAS_ITEM_H
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#define CANVAS_ITEM_H
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#include "scene/resources/material.h"
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#include "scene/main/node.h"
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#ifndef CANVASMODULATE_H
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#define CANVASMODULATE_H
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/*************************************************************************/
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/* canvas_modulate.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CANVASMODULATE_H
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#define CANVASMODULATE_H
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#include "scene/2d/node_2d.h"
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#ifndef COLLISION_OBJECT_2D_H
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#define COLLISION_OBJECT_2D_H
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/*************************************************************************/
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/* collision_object_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_OBJECT_2D_H
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#define COLLISION_OBJECT_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/shape_2d.h"
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#ifndef COLLISION_POLYGON_2D_H
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#define COLLISION_POLYGON_2D_H
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/*************************************************************************/
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/* collision_polygon_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_POLYGON_2D_H
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#define COLLISION_POLYGON_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef COLLISION_SHAPE_2D_H
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#define COLLISION_SHAPE_2D_H
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/*************************************************************************/
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/* collision_shape_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_SHAPE_2D_H
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#define COLLISION_SHAPE_2D_H
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#include "scene/2d/node_2d.h"
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#include "core/reference.h"
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#ifndef CPU_PARTICLES_2D_H
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#define CPU_PARTICLES_2D_H
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/*************************************************************************/
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/* cpu_particles_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CPU_PARTICLES_2D_H
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#define CPU_PARTICLES_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef JOINTS_2D_H
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#define JOINTS_2D_H
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/*************************************************************************/
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/* joints_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JOINTS_2D_H
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#define JOINTS_2D_H
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#include "node_2d.h"
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#ifndef LIGHT_2D_H
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#define LIGHT_2D_H
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/*************************************************************************/
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/* light_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LIGHT_2D_H
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#define LIGHT_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef LIGHTOCCLUDER2D_H
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#define LIGHTOCCLUDER2D_H
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/*************************************************************************/
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/* light_occluder_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LIGHTOCCLUDER2D_H
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#define LIGHTOCCLUDER2D_H
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#include "scene/2d/node_2d.h"
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#ifndef LINE2D_H
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#define LINE2D_H
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/*************************************************************************/
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/* line_2d.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LINE2D_H
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#define LINE2D_H
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#include "node_2d.h"
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#ifndef LINE_BUILDER_H
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#define LINE_BUILDER_H
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/*************************************************************************/
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/* line_builder.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LINE_BUILDER_H
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#define LINE_BUILDER_H
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#include "line_2d.h"
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#ifndef LISTENER_2D_H
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#define LISTENER_2D_H
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/*************************************************************************/
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/* listener_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LISTENER_2D_H
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#define LISTENER_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef MESH_INSTANCE_2D_H
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#define MESH_INSTANCE_2D_H
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/*************************************************************************/
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/* mesh_instance_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MESH_INSTANCE_2D_H
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#define MESH_INSTANCE_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef MULTIMESH_INSTANCE_2D_H
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#define MULTIMESH_INSTANCE_2D_H
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/*************************************************************************/
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/* multimesh_instance_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MULTIMESH_INSTANCE_2D_H
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#define MULTIMESH_INSTANCE_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef NAVIGATION_2D_H
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#define NAVIGATION_2D_H
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/*************************************************************************/
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/* navigation_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_2D_H
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#define NAVIGATION_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef NAVIGATION_AGENT_2D_H
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#define NAVIGATION_AGENT_2D_H
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/*************************************************************************/
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/* navigation_agent_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_AGENT_2D_H
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#define NAVIGATION_AGENT_2D_H
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#include "scene/main/node.h"
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#ifndef NAVIGATION_OBSTACLE_2D_H
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#define NAVIGATION_OBSTACLE_2D_H
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/*************************************************************************/
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/* navigation_obstacle_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_OBSTACLE_2D_H
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#define NAVIGATION_OBSTACLE_2D_H
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#include "scene/main/node.h"
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#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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/*************************************************************************/
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/* navigation_polygon.h */
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/*************************************************************************/
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@ -28,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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#include "core/resource.h"
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#include "scene/2d/node_2d.h"
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#ifndef NODE2D_H
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#define NODE2D_H
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/*************************************************************************/
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/* node_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NODE2D_H
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#define NODE2D_H
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#include "scene/2d/canvas_item.h"
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#ifndef PARALLAX_BACKGROUND_H
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#define PARALLAX_BACKGROUND_H
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/*************************************************************************/
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/* parallax_background.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PARALLAX_BACKGROUND_H
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#define PARALLAX_BACKGROUND_H
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#include "scene/main/canvas_layer.h"
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#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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/*************************************************************************/
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/* parallax_layer.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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#include "scene/2d/node_2d.h"
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#ifndef PATH_2D_H
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#define PATH_2D_H
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/*************************************************************************/
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/* path_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_2D_H
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#define PATH_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef PHYSICS_BODY_2D_H
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#define PHYSICS_BODY_2D_H
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/*************************************************************************/
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/* physics_body_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
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#ifndef PHYSICS_BODY_2D_H
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#define PHYSICS_BODY_2D_H
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#include "core/vset.h"
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#include "scene/2d/collision_object_2d.h"
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#ifndef POLYGON_2D_H
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#define POLYGON_2D_H
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/*************************************************************************/
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/* polygon_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||
/*************************************************************************/
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#ifndef POLYGON_2D_H
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#define POLYGON_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef POSITION_2D_H
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#define POSITION_2D_H
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/*************************************************************************/
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/* position_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
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#ifndef POSITION_2D_H
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#define POSITION_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef RAY_CAST_2D_H
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#define RAY_CAST_2D_H
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/*************************************************************************/
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/* ray_cast_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
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#ifndef RAY_CAST_2D_H
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#define RAY_CAST_2D_H
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#include "scene/2d/node_2d.h"
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#ifndef REMOTE_TRANSFORM_2D_H
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#define REMOTE_TRANSFORM_2D_H
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/*************************************************************************/
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/* remote_transform_2d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef REMOTE_TRANSFORM_2D_H
|
||||
#define REMOTE_TRANSFORM_2D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SKELETON_2D_H
|
||||
#define SKELETON_2D_H
|
||||
/*************************************************************************/
|
||||
/* skeleton_2d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_2D_H
|
||||
#define SKELETON_2D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
/*************************************************************************/
|
||||
/* sprite.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef TOUCH_SCREEN_BUTTON_H
|
||||
#define TOUCH_SCREEN_BUTTON_H
|
||||
/*************************************************************************/
|
||||
/* touch_screen_button.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef TOUCH_SCREEN_BUTTON_H
|
||||
#define TOUCH_SCREEN_BUTTON_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef VISIBILITY_NOTIFIER_2D_H
|
||||
#define VISIBILITY_NOTIFIER_2D_H
|
||||
/*************************************************************************/
|
||||
/* visibility_notifier_2d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VISIBILITY_NOTIFIER_2D_H
|
||||
#define VISIBILITY_NOTIFIER_2D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef Y_SORT_H
|
||||
#define Y_SORT_H
|
||||
/*************************************************************************/
|
||||
/* y_sort.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef Y_SORT_H
|
||||
#define Y_SORT_H
|
||||
|
||||
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef AREA_H
|
||||
#define AREA_H
|
||||
/*************************************************************************/
|
||||
/* area.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef AREA_H
|
||||
#define AREA_H
|
||||
|
||||
|
||||
|
||||
#include "core/vset.h"
|
||||
#include "scene/3d/collision_object.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef AUDIO_STREAM_PLAYER_3D_H
|
||||
#define AUDIO_STREAM_PLAYER_3D_H
|
||||
/*************************************************************************/
|
||||
/* audio_stream_player_3d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef AUDIO_STREAM_PLAYER_3D_H
|
||||
#define AUDIO_STREAM_PLAYER_3D_H
|
||||
|
||||
|
||||
|
||||
#include "core/safe_refcount.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef BONE_ATTACHMENT_H
|
||||
#define BONE_ATTACHMENT_H
|
||||
/*************************************************************************/
|
||||
/* bone_attachment.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef BONE_ATTACHMENT_H
|
||||
#define BONE_ATTACHMENT_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/skeleton.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
/*************************************************************************/
|
||||
/* camera.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef COLLISION_OBJECT_H
|
||||
#define COLLISION_OBJECT_H
|
||||
/*************************************************************************/
|
||||
/* collision_object.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef COLLISION_OBJECT_H
|
||||
#define COLLISION_OBJECT_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef COLLISION_POLYGON_H
|
||||
#define COLLISION_POLYGON_H
|
||||
/*************************************************************************/
|
||||
/* collision_polygon.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef COLLISION_POLYGON_H
|
||||
#define COLLISION_POLYGON_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef COLLISION_SHAPE_H
|
||||
#define COLLISION_SHAPE_H
|
||||
/*************************************************************************/
|
||||
/* collision_shape.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef COLLISION_SHAPE_H
|
||||
#define COLLISION_SHAPE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CPU_PARTICLES_H
|
||||
#define CPU_PARTICLES_H
|
||||
/*************************************************************************/
|
||||
/* cpu_particles.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CPU_PARTICLES_H
|
||||
#define CPU_PARTICLES_H
|
||||
|
||||
|
||||
|
||||
#include "core/rid.h"
|
||||
#include "core/safe_refcount.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CULL_INSTANCE_H
|
||||
#define CULL_INSTANCE_H
|
||||
/*************************************************************************/
|
||||
/* cull_instance.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CULL_INSTANCE_H
|
||||
#define CULL_INSTANCE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef IMMEDIATE_GEOMETRY_H
|
||||
#define IMMEDIATE_GEOMETRY_H
|
||||
/*************************************************************************/
|
||||
/* immediate_geometry.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef IMMEDIATE_GEOMETRY_H
|
||||
#define IMMEDIATE_GEOMETRY_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef INTERPOLATED_CAMERA_H
|
||||
#define INTERPOLATED_CAMERA_H
|
||||
/*************************************************************************/
|
||||
/* interpolated_camera.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef INTERPOLATED_CAMERA_H
|
||||
#define INTERPOLATED_CAMERA_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
/*************************************************************************/
|
||||
/* light.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef LISTENER_H
|
||||
#define LISTENER_H
|
||||
/*************************************************************************/
|
||||
/* listener.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef LISTENER_H
|
||||
#define LISTENER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef MESH_INSTANCE_H
|
||||
#define MESH_INSTANCE_H
|
||||
/*************************************************************************/
|
||||
/* mesh_instance.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MESH_INSTANCE_H
|
||||
#define MESH_INSTANCE_H
|
||||
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef MULTIMESH_INSTANCE_H
|
||||
#define MULTIMESH_INSTANCE_H
|
||||
/*************************************************************************/
|
||||
/* multimesh_instance.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MULTIMESH_INSTANCE_H
|
||||
#define MULTIMESH_INSTANCE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef NAVIGATION_H
|
||||
#define NAVIGATION_H
|
||||
/*************************************************************************/
|
||||
/* navigation.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_H
|
||||
#define NAVIGATION_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef NAVIGATION_AGENT_H
|
||||
#define NAVIGATION_AGENT_H
|
||||
/*************************************************************************/
|
||||
/* navigation_agent.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_AGENT_H
|
||||
#define NAVIGATION_AGENT_H
|
||||
|
||||
|
||||
|
||||
#include "core/vector.h"
|
||||
#include "scene/main/node.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef NAVIGATION_MESH_INSTANCE_H
|
||||
#define NAVIGATION_MESH_INSTANCE_H
|
||||
/*************************************************************************/
|
||||
/* navigation_mesh_instance.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_MESH_INSTANCE_H
|
||||
#define NAVIGATION_MESH_INSTANCE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/os/thread.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef NAVIGATION_OBSTACLE_H
|
||||
#define NAVIGATION_OBSTACLE_H
|
||||
/*************************************************************************/
|
||||
/* navigation_obstacle.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_OBSTACLE_H
|
||||
#define NAVIGATION_OBSTACLE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef OCCLUDER_H
|
||||
#define OCCLUDER_H
|
||||
/*************************************************************************/
|
||||
/* occluder.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef OCCLUDER_H
|
||||
#define OCCLUDER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef PATH_H
|
||||
#define PATH_H
|
||||
/*************************************************************************/
|
||||
/* path.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PATH_H
|
||||
#define PATH_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef PHYSICS_BODY__H
|
||||
#define PHYSICS_BODY__H
|
||||
/*************************************************************************/
|
||||
/* physics_body.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PHYSICS_BODY__H
|
||||
#define PHYSICS_BODY__H
|
||||
|
||||
|
||||
|
||||
#include "core/vset.h"
|
||||
#include "scene/3d/collision_object.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef PHYSICS_JOINT_H
|
||||
#define PHYSICS_JOINT_H
|
||||
/*************************************************************************/
|
||||
/* physics_joint.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PHYSICS_JOINT_H
|
||||
#define PHYSICS_JOINT_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef PORTAL_H
|
||||
#define PORTAL_H
|
||||
/*************************************************************************/
|
||||
/* portal.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PORTAL_H
|
||||
#define PORTAL_H
|
||||
|
||||
|
||||
|
||||
#include "core/local_vector.h"
|
||||
#include "core/rid.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef POSITION_3D_H
|
||||
#define POSITION_3D_H
|
||||
/*************************************************************************/
|
||||
/* position_3d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef POSITION_3D_H
|
||||
#define POSITION_3D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef PROXIMITY_GROUP_H
|
||||
#define PROXIMITY_GROUP_H
|
||||
/*************************************************************************/
|
||||
/* proximity_group.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PROXIMITY_GROUP_H
|
||||
#define PROXIMITY_GROUP_H
|
||||
|
||||
|
||||
|
||||
#include "spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef RAY_CAST_H
|
||||
#define RAY_CAST_H
|
||||
/*************************************************************************/
|
||||
/* ray_cast.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RAY_CAST_H
|
||||
#define RAY_CAST_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#define REFLECTIONPROBE_H
|
||||
/*************************************************************************/
|
||||
/* reflection_probe.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#define REFLECTIONPROBE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef REMOTETRANSFORM_H
|
||||
#define REMOTETRANSFORM_H
|
||||
/*************************************************************************/
|
||||
/* remote_transform.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef REMOTETRANSFORM_H
|
||||
#define REMOTETRANSFORM_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ROOM_H
|
||||
#define ROOM_H
|
||||
/*************************************************************************/
|
||||
/* room.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ROOM_H
|
||||
#define ROOM_H
|
||||
|
||||
|
||||
|
||||
#include "core/local_vector.h"
|
||||
#include "core/rid.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ROOM_GROUP_H
|
||||
#define ROOM_GROUP_H
|
||||
/*************************************************************************/
|
||||
/* room_group.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ROOM_GROUP_H
|
||||
#define ROOM_GROUP_H
|
||||
|
||||
|
||||
|
||||
#include "core/rid.h"
|
||||
#include "spatial.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ROOM_MANAGER_H
|
||||
#define ROOM_MANAGER_H
|
||||
/*************************************************************************/
|
||||
/* room_manager.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ROOM_MANAGER_H
|
||||
#define ROOM_MANAGER_H
|
||||
|
||||
|
||||
|
||||
#include "core/local_vector.h"
|
||||
#include "room.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SKELETON_H
|
||||
#define SKELETON_H
|
||||
/*************************************************************************/
|
||||
/* skeleton.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_H
|
||||
#define SKELETON_H
|
||||
|
||||
|
||||
|
||||
#include "core/rid.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SOFT_PHYSICS_BODY_H
|
||||
#define SOFT_PHYSICS_BODY_H
|
||||
/*************************************************************************/
|
||||
/* soft_body.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SOFT_PHYSICS_BODY_H
|
||||
#define SOFT_PHYSICS_BODY_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SPATIAL_H
|
||||
#define SPATIAL_H
|
||||
/*************************************************************************/
|
||||
/* spatial.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPATIAL_H
|
||||
#define SPATIAL_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SPATIAL_VELOCITY_TRACKER_H
|
||||
#define SPATIAL_VELOCITY_TRACKER_H
|
||||
/*************************************************************************/
|
||||
/* spatial_velocity_tracker.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPATIAL_VELOCITY_TRACKER_H
|
||||
#define SPATIAL_VELOCITY_TRACKER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SPRING_ARM_H
|
||||
#define SPRING_ARM_H
|
||||
/*************************************************************************/
|
||||
/* spring_arm.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPRING_ARM_H
|
||||
#define SPRING_ARM_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SPRITE_3D_H
|
||||
#define SPRITE_3D_H
|
||||
/*************************************************************************/
|
||||
/* sprite_3d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPRITE_3D_H
|
||||
#define SPRITE_3D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef VEHICLE_BODY_H
|
||||
#define VEHICLE_BODY_H
|
||||
/*************************************************************************/
|
||||
/* vehicle_body.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VEHICLE_BODY_H
|
||||
#define VEHICLE_BODY_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/physics_body.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef VISIBILITY_NOTIFIER_H
|
||||
#define VISIBILITY_NOTIFIER_H
|
||||
/*************************************************************************/
|
||||
/* visibility_notifier.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VISIBILITY_NOTIFIER_H
|
||||
#define VISIBILITY_NOTIFIER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/cull_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef VISUAL_INSTANCE_H
|
||||
#define VISUAL_INSTANCE_H
|
||||
/*************************************************************************/
|
||||
/* visual_instance.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VISUAL_INSTANCE_H
|
||||
#define VISUAL_INSTANCE_H
|
||||
|
||||
|
||||
|
||||
#include "core/math/face3.h"
|
||||
#include "core/rid.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SCENARIO_FX_H
|
||||
#define SCENARIO_FX_H
|
||||
/*************************************************************************/
|
||||
/* world_environment.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SCENARIO_FX_H
|
||||
#define SCENARIO_FX_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_BLEND_SPACE_1D_H
|
||||
#define ANIMATION_BLEND_SPACE_1D_H
|
||||
/*************************************************************************/
|
||||
/* animation_blend_space_1d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_BLEND_SPACE_1D_H
|
||||
#define ANIMATION_BLEND_SPACE_1D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_BLEND_SPACE_2D_H
|
||||
#define ANIMATION_BLEND_SPACE_2D_H
|
||||
/*************************************************************************/
|
||||
/* animation_blend_space_2d.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_BLEND_SPACE_2D_H
|
||||
#define ANIMATION_BLEND_SPACE_2D_H
|
||||
|
||||
|
||||
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_BLEND_TREE_H
|
||||
#define ANIMATION_BLEND_TREE_H
|
||||
/*************************************************************************/
|
||||
/* animation_blend_tree.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_BLEND_TREE_H
|
||||
#define ANIMATION_BLEND_TREE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_CACHE_H
|
||||
#define ANIMATION_CACHE_H
|
||||
/*************************************************************************/
|
||||
/* animation_cache.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_CACHE_H
|
||||
#define ANIMATION_CACHE_H
|
||||
|
||||
|
||||
|
||||
#include "core/object.h"
|
||||
#include "core/reference.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_NODE_STATE_MACHINE_H
|
||||
#define ANIMATION_NODE_STATE_MACHINE_H
|
||||
/*************************************************************************/
|
||||
/* animation_node_state_machine.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_NODE_STATE_MACHINE_H
|
||||
#define ANIMATION_NODE_STATE_MACHINE_H
|
||||
|
||||
|
||||
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_PLAYER_H
|
||||
#define ANIMATION_PLAYER_H
|
||||
/*************************************************************************/
|
||||
/* animation_player.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_PLAYER_H
|
||||
#define ANIMATION_PLAYER_H
|
||||
|
||||
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "scene/main/node.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_GRAPH_PLAYER_H
|
||||
#define ANIMATION_GRAPH_PLAYER_H
|
||||
/*************************************************************************/
|
||||
/* animation_tree.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_GRAPH_PLAYER_H
|
||||
#define ANIMATION_GRAPH_PLAYER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "core/resource.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ANIMATION_TREE_PLAYER_H
|
||||
#define ANIMATION_TREE_PLAYER_H
|
||||
/*************************************************************************/
|
||||
/* animation_tree_player.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANIMATION_TREE_PLAYER_H
|
||||
#define ANIMATION_TREE_PLAYER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ROOT_MOTION_VIEW_H
|
||||
#define ROOT_MOTION_VIEW_H
|
||||
/*************************************************************************/
|
||||
/* root_motion_view.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ROOT_MOTION_VIEW_H
|
||||
#define ROOT_MOTION_VIEW_H
|
||||
|
||||
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SKELETON_IK_H
|
||||
#define SKELETON_IK_H
|
||||
/*************************************************************************/
|
||||
/* skeleton_ik.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_IK_H
|
||||
#define SKELETON_IK_H
|
||||
|
||||
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef TWEEN_H
|
||||
#define TWEEN_H
|
||||
/*************************************************************************/
|
||||
/* tween.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef TWEEN_H
|
||||
#define TWEEN_H
|
||||
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef AUDIO_STREAM_PLAYER_H
|
||||
#define AUDIO_STREAM_PLAYER_H
|
||||
/*************************************************************************/
|
||||
/* audio_stream_player.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef AUDIO_STREAM_PLAYER_H
|
||||
#define AUDIO_STREAM_PLAYER_H
|
||||
|
||||
|
||||
|
||||
#include "core/safe_refcount.h"
|
||||
#include "scene/main/node.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef SCRIPT_DEBUGGER_REMOTE_H
|
||||
#define SCRIPT_DEBUGGER_REMOTE_H
|
||||
/*************************************************************************/
|
||||
/* script_debugger_remote.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SCRIPT_DEBUGGER_REMOTE_H
|
||||
#define SCRIPT_DEBUGGER_REMOTE_H
|
||||
|
||||
|
||||
|
||||
#include "core/io/packet_peer.h"
|
||||
#include "core/io/stream_peer_tcp.h"
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef ASPECT_RATIO_CONTAINER_H
|
||||
#define ASPECT_RATIO_CONTAINER_H
|
||||
/*************************************************************************/
|
||||
/* aspect_ratio_container.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ASPECT_RATIO_CONTAINER_H
|
||||
#define ASPECT_RATIO_CONTAINER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/container.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef BASE_BUTTON_H
|
||||
#define BASE_BUTTON_H
|
||||
/*************************************************************************/
|
||||
/* base_button.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef BASE_BUTTON_H
|
||||
#define BASE_BUTTON_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/control.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef BOX_CONTAINER_H
|
||||
#define BOX_CONTAINER_H
|
||||
/*************************************************************************/
|
||||
/* box_container.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef BOX_CONTAINER_H
|
||||
#define BOX_CONTAINER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/container.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef BUTTON_H
|
||||
#define BUTTON_H
|
||||
/*************************************************************************/
|
||||
/* button.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef BUTTON_H
|
||||
#define BUTTON_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/base_button.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CENTER_CONTAINER_H
|
||||
#define CENTER_CONTAINER_H
|
||||
/*************************************************************************/
|
||||
/* center_container.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CENTER_CONTAINER_H
|
||||
#define CENTER_CONTAINER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/container.h"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CHECK_BOX_H
|
||||
#define CHECK_BOX_H
|
||||
/*************************************************************************/
|
||||
/* check_box.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CHECK_BOX_H
|
||||
#define CHECK_BOX_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/button.h"
|
||||
/**
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef CHECK_BUTTON_H
|
||||
#define CHECK_BUTTON_H
|
||||
/*************************************************************************/
|
||||
/* check_button.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CHECK_BUTTON_H
|
||||
#define CHECK_BUTTON_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/button.h"
|
||||
/**
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef COLOR_PICKER_H
|
||||
#define COLOR_PICKER_H
|
||||
/*************************************************************************/
|
||||
/* color_picker.h */
|
||||
/*************************************************************************/
|
||||
@ -28,8 +30,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef COLOR_PICKER_H
|
||||
#define COLOR_PICKER_H
|
||||
|
||||
|
||||
|
||||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user