Same change to classes under scene.

This commit is contained in:
Relintai 2022-03-17 22:57:56 +01:00
parent 9fd8fc6eed
commit 8fbdcd18f9
206 changed files with 824 additions and 412 deletions

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@ -1,3 +1,5 @@
#ifndef ANIMATED_SPRITE_H
#define ANIMATED_SPRITE_H
/*************************************************************************/
/* animated_sprite.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATED_SPRITE_H
#define ANIMATED_SPRITE_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef AREA_2D_H
#define AREA_2D_H
/*************************************************************************/
/* area_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AREA_2D_H
#define AREA_2D_H
#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"

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@ -1,3 +1,5 @@
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
/*************************************************************************/
/* audio_stream_player_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
#include "scene/2d/node_2d.h"
#include "core/safe_refcount.h"

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@ -1,3 +1,5 @@
#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H
/*************************************************************************/
/* back_buffer_copy.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef CAMERA_2D_H
#define CAMERA_2D_H
/*************************************************************************/
/* camera_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CAMERA_2D_H
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef CANVAS_ITEM_H
#define CANVAS_ITEM_H
/*************************************************************************/
/* canvas_item.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CANVAS_ITEM_H
#define CANVAS_ITEM_H
#include "scene/resources/material.h"
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef CANVASMODULATE_H
#define CANVASMODULATE_H
/*************************************************************************/
/* canvas_modulate.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CANVASMODULATE_H
#define CANVASMODULATE_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef COLLISION_OBJECT_2D_H
#define COLLISION_OBJECT_2D_H
/*************************************************************************/
/* collision_object_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_OBJECT_2D_H
#define COLLISION_OBJECT_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"

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@ -1,3 +1,5 @@
#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
/*************************************************************************/
/* collision_polygon_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef COLLISION_SHAPE_2D_H
#define COLLISION_SHAPE_2D_H
/*************************************************************************/
/* collision_shape_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_SHAPE_2D_H
#define COLLISION_SHAPE_2D_H
#include "scene/2d/node_2d.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
/*************************************************************************/
/* cpu_particles_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef JOINTS_2D_H
#define JOINTS_2D_H
/*************************************************************************/
/* joints_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JOINTS_2D_H
#define JOINTS_2D_H
#include "node_2d.h"

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@ -1,3 +1,5 @@
#ifndef LIGHT_2D_H
#define LIGHT_2D_H
/*************************************************************************/
/* light_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHT_2D_H
#define LIGHT_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef LIGHTOCCLUDER2D_H
#define LIGHTOCCLUDER2D_H
/*************************************************************************/
/* light_occluder_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHTOCCLUDER2D_H
#define LIGHTOCCLUDER2D_H
#include "scene/2d/node_2d.h"

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#ifndef LINE2D_H
#define LINE2D_H
/*************************************************************************/
/* line_2d.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE2D_H
#define LINE2D_H
#include "node_2d.h"

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#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
/*************************************************************************/
/* line_builder.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
#include "line_2d.h"

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@ -1,3 +1,5 @@
#ifndef LISTENER_2D_H
#define LISTENER_2D_H
/*************************************************************************/
/* listener_2d.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LISTENER_2D_H
#define LISTENER_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H
/*************************************************************************/
/* mesh_instance_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H
#include "scene/2d/node_2d.h"

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#ifndef MULTIMESH_INSTANCE_2D_H
#define MULTIMESH_INSTANCE_2D_H
/*************************************************************************/
/* multimesh_instance_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTIMESH_INSTANCE_2D_H
#define MULTIMESH_INSTANCE_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
/*************************************************************************/
/* navigation_2d.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
#include "scene/2d/node_2d.h"

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#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
/*************************************************************************/
/* navigation_agent_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
/*************************************************************************/
/* navigation_obstacle_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef NAVIGATION_POLYGON_H
#define NAVIGATION_POLYGON_H
/*************************************************************************/
/* navigation_polygon.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_POLYGON_H
#define NAVIGATION_POLYGON_H
#include "core/resource.h"
#include "scene/2d/node_2d.h"

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#ifndef NODE2D_H
#define NODE2D_H
/*************************************************************************/
/* node_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NODE2D_H
#define NODE2D_H
#include "scene/2d/canvas_item.h"

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@ -1,3 +1,5 @@
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
/*************************************************************************/
/* parallax_background.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
#include "scene/main/canvas_layer.h"

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@ -1,3 +1,5 @@
#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H
/*************************************************************************/
/* parallax_layer.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H
#include "scene/2d/node_2d.h"

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#ifndef PATH_2D_H
#define PATH_2D_H
/*************************************************************************/
/* path_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_2D_H
#define PATH_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
/*************************************************************************/
/* physics_body_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"

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@ -1,3 +1,5 @@
#ifndef POLYGON_2D_H
#define POLYGON_2D_H
/*************************************************************************/
/* polygon_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POLYGON_2D_H
#define POLYGON_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef POSITION_2D_H
#define POSITION_2D_H
/*************************************************************************/
/* position_2d.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POSITION_2D_H
#define POSITION_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef RAY_CAST_2D_H
#define RAY_CAST_2D_H
/*************************************************************************/
/* ray_cast_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RAY_CAST_2D_H
#define RAY_CAST_2D_H
#include "scene/2d/node_2d.h"

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#ifndef REMOTE_TRANSFORM_2D_H
#define REMOTE_TRANSFORM_2D_H
/*************************************************************************/
/* remote_transform_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REMOTE_TRANSFORM_2D_H
#define REMOTE_TRANSFORM_2D_H
#include "scene/2d/node_2d.h"

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@ -1,3 +1,5 @@
#ifndef SKELETON_2D_H
#define SKELETON_2D_H
/*************************************************************************/
/* skeleton_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SKELETON_2D_H
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"

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#ifndef SPRITE_H
#define SPRITE_H
/*************************************************************************/
/* sprite.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRITE_H
#define SPRITE_H
#include "scene/2d/node_2d.h"
#include "core/reference.h"

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#ifndef TOUCH_SCREEN_BUTTON_H
#define TOUCH_SCREEN_BUTTON_H
/*************************************************************************/
/* touch_screen_button.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TOUCH_SCREEN_BUTTON_H
#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
#include "core/reference.h"

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#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H
/*************************************************************************/
/* visibility_notifier_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H
#include "scene/2d/node_2d.h"

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#ifndef Y_SORT_H
#define Y_SORT_H
/*************************************************************************/
/* y_sort.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef Y_SORT_H
#define Y_SORT_H
#include "scene/2d/node_2d.h"

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#ifndef AREA_H
#define AREA_H
/*************************************************************************/
/* area.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AREA_H
#define AREA_H
#include "core/vset.h"
#include "scene/3d/collision_object.h"

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#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
/*************************************************************************/
/* audio_stream_player_3d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
#include "core/safe_refcount.h"
#include "scene/3d/spatial.h"

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#ifndef BONE_ATTACHMENT_H
#define BONE_ATTACHMENT_H
/*************************************************************************/
/* bone_attachment.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BONE_ATTACHMENT_H
#define BONE_ATTACHMENT_H
#include "scene/3d/skeleton.h"

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#ifndef CAMERA_H
#define CAMERA_H
/*************************************************************************/
/* camera.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CAMERA_H
#define CAMERA_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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#ifndef COLLISION_OBJECT_H
#define COLLISION_OBJECT_H
/*************************************************************************/
/* collision_object.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_OBJECT_H
#define COLLISION_OBJECT_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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#ifndef COLLISION_POLYGON_H
#define COLLISION_POLYGON_H
/*************************************************************************/
/* collision_polygon.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_POLYGON_H
#define COLLISION_POLYGON_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
/*************************************************************************/
/* collision_shape.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
/*************************************************************************/
/* cpu_particles.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
#include "core/rid.h"
#include "core/safe_refcount.h"

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#ifndef CULL_INSTANCE_H
#define CULL_INSTANCE_H
/*************************************************************************/
/* cull_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CULL_INSTANCE_H
#define CULL_INSTANCE_H
#include "scene/3d/spatial.h"

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#ifndef IMMEDIATE_GEOMETRY_H
#define IMMEDIATE_GEOMETRY_H
/*************************************************************************/
/* immediate_geometry.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMMEDIATE_GEOMETRY_H
#define IMMEDIATE_GEOMETRY_H
#include "scene/3d/visual_instance.h"

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#ifndef INTERPOLATED_CAMERA_H
#define INTERPOLATED_CAMERA_H
/*************************************************************************/
/* interpolated_camera.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef INTERPOLATED_CAMERA_H
#define INTERPOLATED_CAMERA_H
#include "scene/3d/camera.h"

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#ifndef LIGHT_H
#define LIGHT_H
/*************************************************************************/
/* light.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHT_H
#define LIGHT_H
#include "scene/3d/visual_instance.h"
#include "servers/visual_server.h"

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@ -1,3 +1,5 @@
#ifndef LISTENER_H
#define LISTENER_H
/*************************************************************************/
/* listener.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LISTENER_H
#define LISTENER_H
#include "scene/3d/spatial.h"

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#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
/*************************************************************************/
/* mesh_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
#include "scene/3d/visual_instance.h"

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@ -1,3 +1,5 @@
#ifndef MULTIMESH_INSTANCE_H
#define MULTIMESH_INSTANCE_H
/*************************************************************************/
/* multimesh_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTIMESH_INSTANCE_H
#define MULTIMESH_INSTANCE_H
#include "scene/3d/visual_instance.h"

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#ifndef NAVIGATION_H
#define NAVIGATION_H
/*************************************************************************/
/* navigation.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_H
#define NAVIGATION_H
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef NAVIGATION_AGENT_H
#define NAVIGATION_AGENT_H
/*************************************************************************/
/* navigation_agent.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_AGENT_H
#define NAVIGATION_AGENT_H
#include "core/vector.h"
#include "scene/main/node.h"

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#ifndef NAVIGATION_MESH_INSTANCE_H
#define NAVIGATION_MESH_INSTANCE_H
/*************************************************************************/
/* navigation_mesh_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_MESH_INSTANCE_H
#define NAVIGATION_MESH_INSTANCE_H
#include "scene/3d/spatial.h"
#include "core/os/thread.h"

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#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
/*************************************************************************/
/* navigation_obstacle.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
#include "scene/main/node.h"

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#ifndef OCCLUDER_H
#define OCCLUDER_H
/*************************************************************************/
/* occluder.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OCCLUDER_H
#define OCCLUDER_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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#ifndef PATH_H
#define PATH_H
/*************************************************************************/
/* path.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_H
#define PATH_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
/*************************************************************************/
/* physics_body.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
#include "core/vset.h"
#include "scene/3d/collision_object.h"

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@ -1,3 +1,5 @@
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
/*************************************************************************/
/* physics_joint.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
#include "scene/3d/spatial.h"
#include "servers/physics_server.h"

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@ -1,3 +1,5 @@
#ifndef PORTAL_H
#define PORTAL_H
/*************************************************************************/
/* portal.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PORTAL_H
#define PORTAL_H
#include "core/local_vector.h"
#include "core/rid.h"

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@ -1,3 +1,5 @@
#ifndef POSITION_3D_H
#define POSITION_3D_H
/*************************************************************************/
/* position_3d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POSITION_3D_H
#define POSITION_3D_H
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef PROXIMITY_GROUP_H
#define PROXIMITY_GROUP_H
/*************************************************************************/
/* proximity_group.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROXIMITY_GROUP_H
#define PROXIMITY_GROUP_H
#include "spatial.h"

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@ -1,3 +1,5 @@
#ifndef RAY_CAST_H
#define RAY_CAST_H
/*************************************************************************/
/* ray_cast.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RAY_CAST_H
#define RAY_CAST_H
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef REFLECTIONPROBE_H
#define REFLECTIONPROBE_H
/*************************************************************************/
/* reflection_probe.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REFLECTIONPROBE_H
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance.h"

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@ -1,3 +1,5 @@
#ifndef REMOTETRANSFORM_H
#define REMOTETRANSFORM_H
/*************************************************************************/
/* remote_transform.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REMOTETRANSFORM_H
#define REMOTETRANSFORM_H
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef ROOM_H
#define ROOM_H
/*************************************************************************/
/* room.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ROOM_H
#define ROOM_H
#include "core/local_vector.h"
#include "core/rid.h"

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@ -1,3 +1,5 @@
#ifndef ROOM_GROUP_H
#define ROOM_GROUP_H
/*************************************************************************/
/* room_group.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ROOM_GROUP_H
#define ROOM_GROUP_H
#include "core/rid.h"
#include "spatial.h"

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@ -1,3 +1,5 @@
#ifndef ROOM_MANAGER_H
#define ROOM_MANAGER_H
/*************************************************************************/
/* room_manager.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ROOM_MANAGER_H
#define ROOM_MANAGER_H
#include "core/local_vector.h"
#include "room.h"

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@ -1,3 +1,5 @@
#ifndef SKELETON_H
#define SKELETON_H
/*************************************************************************/
/* skeleton.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SKELETON_H
#define SKELETON_H
#include "core/rid.h"
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef SOFT_PHYSICS_BODY_H
#define SOFT_PHYSICS_BODY_H
/*************************************************************************/
/* soft_body.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SOFT_PHYSICS_BODY_H
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance.h"

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@ -1,3 +1,5 @@
#ifndef SPATIAL_H
#define SPATIAL_H
/*************************************************************************/
/* spatial.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_H
#define SPATIAL_H
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"

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@ -1,3 +1,5 @@
#ifndef SPATIAL_VELOCITY_TRACKER_H
#define SPATIAL_VELOCITY_TRACKER_H
/*************************************************************************/
/* spatial_velocity_tracker.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_VELOCITY_TRACKER_H
#define SPATIAL_VELOCITY_TRACKER_H
#include "scene/3d/spatial.h"

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@ -1,3 +1,5 @@
#ifndef SPRING_ARM_H
#define SPRING_ARM_H
/*************************************************************************/
/* spring_arm.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRING_ARM_H
#define SPRING_ARM_H
#include "scene/3d/spatial.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
/*************************************************************************/
/* sprite_3d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
#include "scene/3d/visual_instance.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef VEHICLE_BODY_H
#define VEHICLE_BODY_H
/*************************************************************************/
/* vehicle_body.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VEHICLE_BODY_H
#define VEHICLE_BODY_H
#include "scene/3d/physics_body.h"

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@ -1,3 +1,5 @@
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
/*************************************************************************/
/* visibility_notifier.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
#include "scene/3d/cull_instance.h"

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@ -1,3 +1,5 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
/*************************************************************************/
/* visual_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
#include "core/math/face3.h"
#include "core/rid.h"

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@ -1,3 +1,5 @@
#ifndef SCENARIO_FX_H
#define SCENARIO_FX_H
/*************************************************************************/
/* world_environment.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENARIO_FX_H
#define SCENARIO_FX_H
#include "scene/main/node.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
/*************************************************************************/
/* animation_blend_space_1d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
#include "scene/animation/animation_tree.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
/*************************************************************************/
/* animation_blend_space_2d.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
#include "scene/animation/animation_tree.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_BLEND_TREE_H
#define ANIMATION_BLEND_TREE_H
/*************************************************************************/
/* animation_blend_tree.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_BLEND_TREE_H
#define ANIMATION_BLEND_TREE_H
#include "scene/animation/animation_tree.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_CACHE_H
#define ANIMATION_CACHE_H
/*************************************************************************/
/* animation_cache.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_CACHE_H
#define ANIMATION_CACHE_H
#include "core/object.h"
#include "core/reference.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_NODE_STATE_MACHINE_H
#define ANIMATION_NODE_STATE_MACHINE_H
/*************************************************************************/
/* animation_node_state_machine.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_NODE_STATE_MACHINE_H
#define ANIMATION_NODE_STATE_MACHINE_H
#include "scene/animation/animation_tree.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_PLAYER_H
#define ANIMATION_PLAYER_H
/*************************************************************************/
/* animation_player.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_PLAYER_H
#define ANIMATION_PLAYER_H
#include "core/reference.h"
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_GRAPH_PLAYER_H
#define ANIMATION_GRAPH_PLAYER_H
/*************************************************************************/
/* animation_tree.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_GRAPH_PLAYER_H
#define ANIMATION_GRAPH_PLAYER_H
#include "scene/main/node.h"
#include "core/resource.h"

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@ -1,3 +1,5 @@
#ifndef ANIMATION_TREE_PLAYER_H
#define ANIMATION_TREE_PLAYER_H
/*************************************************************************/
/* animation_tree_player.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_TREE_PLAYER_H
#define ANIMATION_TREE_PLAYER_H
#include "scene/main/node.h"
#include "scene/resources/animation.h"

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@ -1,3 +1,5 @@
#ifndef ROOT_MOTION_VIEW_H
#define ROOT_MOTION_VIEW_H
/*************************************************************************/
/* root_motion_view.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ROOT_MOTION_VIEW_H
#define ROOT_MOTION_VIEW_H
#include "scene/3d/visual_instance.h"

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@ -1,3 +1,5 @@
#ifndef SKELETON_IK_H
#define SKELETON_IK_H
/*************************************************************************/
/* skeleton_ik.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SKELETON_IK_H
#define SKELETON_IK_H
#ifndef _3D_DISABLED

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@ -1,3 +1,5 @@
#ifndef TWEEN_H
#define TWEEN_H
/*************************************************************************/
/* tween.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TWEEN_H
#define TWEEN_H
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef AUDIO_STREAM_PLAYER_H
#define AUDIO_STREAM_PLAYER_H
/*************************************************************************/
/* audio_stream_player.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_PLAYER_H
#define AUDIO_STREAM_PLAYER_H
#include "core/safe_refcount.h"
#include "scene/main/node.h"

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@ -1,3 +1,5 @@
#ifndef SCRIPT_DEBUGGER_REMOTE_H
#define SCRIPT_DEBUGGER_REMOTE_H
/*************************************************************************/
/* script_debugger_remote.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_DEBUGGER_REMOTE_H
#define SCRIPT_DEBUGGER_REMOTE_H
#include "core/io/packet_peer.h"
#include "core/io/stream_peer_tcp.h"

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@ -1,3 +1,5 @@
#ifndef ASPECT_RATIO_CONTAINER_H
#define ASPECT_RATIO_CONTAINER_H
/*************************************************************************/
/* aspect_ratio_container.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ASPECT_RATIO_CONTAINER_H
#define ASPECT_RATIO_CONTAINER_H
#include "scene/gui/container.h"

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@ -1,3 +1,5 @@
#ifndef BASE_BUTTON_H
#define BASE_BUTTON_H
/*************************************************************************/
/* base_button.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BASE_BUTTON_H
#define BASE_BUTTON_H
#include "scene/gui/control.h"

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@ -1,3 +1,5 @@
#ifndef BOX_CONTAINER_H
#define BOX_CONTAINER_H
/*************************************************************************/
/* box_container.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BOX_CONTAINER_H
#define BOX_CONTAINER_H
#include "scene/gui/container.h"

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@ -1,3 +1,5 @@
#ifndef BUTTON_H
#define BUTTON_H
/*************************************************************************/
/* button.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H
#include "scene/gui/base_button.h"

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@ -1,3 +1,5 @@
#ifndef CENTER_CONTAINER_H
#define CENTER_CONTAINER_H
/*************************************************************************/
/* center_container.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CENTER_CONTAINER_H
#define CENTER_CONTAINER_H
#include "scene/gui/container.h"

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@ -1,3 +1,5 @@
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
/*************************************************************************/
/* check_box.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
#include "scene/gui/button.h"
/**

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@ -1,3 +1,5 @@
#ifndef CHECK_BUTTON_H
#define CHECK_BUTTON_H
/*************************************************************************/
/* check_button.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CHECK_BUTTON_H
#define CHECK_BUTTON_H
#include "scene/gui/button.h"
/**

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@ -1,3 +1,5 @@
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
/*************************************************************************/
/* color_picker.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
#include "scene/gui/button.h"
#include "scene/gui/box_container.h"

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