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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-28 13:27:10 +01:00
Commit Graph

548 Commits

Author SHA1 Message Date
dca4ea1cb4 Keyboard/controller navigation for the main menu. 2021-07-31 15:09:54 +02:00
e34e005890 Update the engine tot he latest. 2021-07-26 09:59:46 +02:00
cea803979c Fix property deprecation warnings. 2021-07-20 22:12:50 +02:00
8e2a6d96e7 Increased the jump height a bit. 2021-07-20 22:05:48 +02:00
bebf321c7c Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet. 2021-07-20 22:03:25 +02:00
0c849a6c8a Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
596bb64db8 Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
560df5b16f Added a few audio buses. 2021-07-19 20:09:47 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
4aa2a21d4f Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
fd189d0d26 Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
4c63763c75 Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00
364d181e35 Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
0b2e4616ad Bump version to 0.3.4. 2021-04-24 09:16:32 +02:00
225c086286 Player type should be networked. 2021-04-21 22:00:06 +02:00
00711977d4 Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
71d2cf0358 Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
a8d6a69e4e Added an exit button to the menu. It will hide itself on the web and mobile platforms. 2021-04-21 20:10:32 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
21e1f3af23 Don't generate lods in the menu. 2021-04-21 10:49:49 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
a8ec0ec501 Fix in editor level generation. 2021-04-19 17:33:57 +02:00
e582f4d6e5 Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
a4e54f048a Updated the modules. I added lots of getters and setters to WorldGenerator. 2021-04-18 23:16:33 +02:00
81f2bacec9 Replaced voxelman in the menu aswell. 2021-04-18 20:03:03 +02:00
148cee772b Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
287e7af447 The level generator will now also use a third cell type. 2021-04-18 19:41:56 +02:00
a4459a949d Now the test terrain generator will set a few cells to a different type. 2021-04-18 19:39:12 +02:00
ccb6070bd8 Updated Terraman to get the lighting generation fixes, and crash fixes. 2021-04-18 19:38:17 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
9e9a0e62c0 The level generator will now get noise values in world coordinates. Also updated Terraman. 2021-04-17 19:21:48 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
0621a5da3b Fix error spam on test generation. 2021-04-17 12:27:47 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
d87694cb03 Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
382d1079f6 Started work on a uv editor. 2021-03-23 19:03:32 +01:00
131369ed71 Mesh data resource editor's gizmo now properly uses indices. 2021-03-23 18:18:07 +01:00
1e20ac43a4 Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation. 2021-03-23 15:27:37 +01:00
ef47ab6b63 Now the mesh data resource editor will update the mesh aswell. 2021-03-23 11:24:44 +01:00
76265b54a8 Fix editor world generation. 2021-03-22 23:41:58 +01:00
dceba985b4 Implemented vertex scaling mode for mesh data resource editor. 2021-03-16 12:24:24 +01:00
79733aa63a Mesh data editor's vertex translation should work properly with any rotation of the editor's camera. 2021-03-15 15:25:19 +01:00
5d9651253c In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis. 2021-03-15 15:02:25 +01:00
c05519244d Added events for mesh data resource. Also simple half-baked vertex translation implementation. 2021-03-02 21:41:24 +01:00