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bebf321c7c
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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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2021-07-20 22:03:25 +02:00 |
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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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596bb64db8
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Changed the procedural animations back to normal Animations.
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2021-07-20 19:57:16 +02:00 |
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560df5b16f
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
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8aa89457e4
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Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
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2021-07-19 18:56:59 +02:00 |
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4aa2a21d4f
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
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8f60d2a87e
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Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
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2021-07-19 15:47:47 +02:00 |
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fd189d0d26
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
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4c63763c75
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Increased the world's scale to 3.
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2021-06-08 15:40:53 +02:00 |
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364d181e35
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Update the engine and modules to get the PropInstance improvements / implementation.
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2021-04-27 18:04:16 +02:00 |
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0b2e4616ad
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Bump version to 0.3.4.
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2021-04-24 09:16:32 +02:00 |
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225c086286
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Player type should be networked.
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2021-04-21 22:00:06 +02:00 |
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00711977d4
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Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
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71d2cf0358
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Turn off chunk generation in the menu, as the chunks are saved.
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2021-04-21 21:53:46 +02:00 |
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a8d6a69e4e
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Added an exit button to the menu. It will hide itself on the web and mobile platforms.
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2021-04-21 20:10:32 +02:00 |
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7c99802509
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Update Terraman to get the android chunk generation fix.
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2021-04-21 12:05:09 +02:00 |
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21e1f3af23
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Don't generate lods in the menu.
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2021-04-21 10:49:49 +02:00 |
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7e272029d1
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Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
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2021-04-19 22:30:51 +02:00 |
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a3634380ed
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Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
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2021-04-19 18:39:43 +02:00 |
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b20303a24e
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Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
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2021-04-19 18:19:19 +02:00 |
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a8ec0ec501
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Fix in editor level generation.
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2021-04-19 17:33:57 +02:00 |
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e582f4d6e5
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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81f2bacec9
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Replaced voxelman in the menu aswell.
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2021-04-18 20:03:03 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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287e7af447
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The level generator will now also use a third cell type.
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2021-04-18 19:41:56 +02:00 |
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a4459a949d
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
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ccb6070bd8
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Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
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Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
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Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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0621a5da3b
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Fix error spam on test generation.
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2021-04-17 12:27:47 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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d87694cb03
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
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382d1079f6
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Started work on a uv editor.
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2021-03-23 19:03:32 +01:00 |
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131369ed71
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Mesh data resource editor's gizmo now properly uses indices.
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2021-03-23 18:18:07 +01:00 |
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1e20ac43a4
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Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
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2021-03-23 15:27:37 +01:00 |
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ef47ab6b63
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Now the mesh data resource editor will update the mesh aswell.
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2021-03-23 11:24:44 +01:00 |
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76265b54a8
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Fix editor world generation.
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2021-03-22 23:41:58 +01:00 |
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dceba985b4
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Implemented vertex scaling mode for mesh data resource editor.
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2021-03-16 12:24:24 +01:00 |
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79733aa63a
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Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
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2021-03-15 15:25:19 +01:00 |
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5d9651253c
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In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
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2021-03-15 15:02:25 +01:00 |
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c05519244d
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Added events for mesh data resource. Also simple half-baked vertex translation implementation.
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2021-03-02 21:41:24 +01:00 |
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696887b44c
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Added arlez80's bone editor from the asset lib as an alternative to the patch.
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2021-03-02 13:10:46 +01:00 |
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ec558d1a16
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More work/experimentation on the mesh data resource editor.
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2021-03-02 13:03:02 +01:00 |
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4e071994f6
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More initial work / experiments on the mesh data resource editor plugin.
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2021-02-28 00:18:38 +01:00 |
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8fe94c3ca4
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Removed gdpose, as its no longer needed.
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2021-02-23 01:34:02 +01:00 |
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