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1a65e35471
|
Notes from sdf3d_sphere.mmg.
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2021-10-11 13:40:13 +02:00 |
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3f12c7c23e
|
Notes from sdf3d_box.mmg.
|
2021-10-11 13:30:58 +02:00 |
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|
b04d8b7fc6
|
Notes from uneven_bricks.mmg.
|
2021-10-11 13:18:24 +02:00 |
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b31eb46120
|
Notes from bricks.mmg. Also improvements to beehive notes.
|
2021-10-11 12:55:18 +02:00 |
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b622bb2f73
|
Turned pattern.mmg to notes.
|
2021-10-11 11:47:00 +02:00 |
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|
d6148fd43c
|
Notes for the beehive pattern.
|
2021-10-11 11:01:42 +02:00 |
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|
f6e1207c3e
|
Notes for noise_fbm.gd.
|
2021-10-11 10:51:00 +02:00 |
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|
b077bc83ac
|
Add relevant comments from radial_gradient.mmg and circular_gradient.mmg.
|
2021-10-11 10:20:56 +02:00 |
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44df757149
|
Add relevant thingd as comments from gradient.mmg to gradients.gd.
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2021-10-10 10:39:23 +02:00 |
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|
bfd32409d2
|
Added more notes to colors.gd, and removed the corresponding material maker mmg files.
|
2021-10-10 09:00:39 +02:00 |
|
|
c07ca3d8d8
|
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
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2021-10-09 19:30:57 +02:00 |
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|
da126d1d45
|
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
|
2021-10-09 19:15:15 +02:00 |
|
|
babee4f93a
|
Fix division by zero error in shape.gd.
|
2021-10-09 19:07:50 +02:00 |
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|
a0a2a81acf
|
Implement type conversions for universal properties.
|
2021-10-09 19:07:32 +02:00 |
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|
956d35fd84
|
Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.
|
2021-10-09 18:48:01 +02:00 |
|
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8758111bf6
|
Renamed output.gd to output_image.gd and implemented it's logic.
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2021-10-09 14:47:55 +02:00 |
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52858a6970
|
Add line edit slot support to mm_graph_node.
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2021-10-09 14:47:26 +02:00 |
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|
ebef2b0fd5
|
Update the test resource.
|
2021-10-09 14:09:44 +02:00 |
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|
56a6bb75a9
|
The image property in shape.gd is not supposed to be exported.
|
2021-10-09 14:07:33 +02:00 |
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|
c816f0e0fe
|
Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes.
|
2021-10-09 14:04:09 +02:00 |
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|
7fd3ccd4ad
|
Generic image rendering / property connection api for mat_maker_gd.
|
2021-10-09 13:33:59 +02:00 |
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|
51dfad5018
|
Added image universal property to shape.gd. Not yet used.
|
2021-10-07 15:48:38 +02:00 |
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|
6f5c7395ba
|
Added a new output node.
|
2021-10-07 15:47:09 +02:00 |
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|
e31aedbb1b
|
Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses.
|
2021-10-06 10:30:22 +02:00 |
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|
8654865b1b
|
Add everything needed to construct slots to the universal property.
|
2021-10-06 09:53:40 +02:00 |
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|
efc5d8ae9c
|
Added image type to MMNodeUniversalProperty.
|
2021-10-06 09:46:34 +02:00 |
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|
f1afa03c66
|
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
|
2021-10-06 09:27:22 +02:00 |
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|
1611efc9d1
|
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
|
2021-10-06 09:15:48 +02:00 |
|
|
9f24edd50f
|
Now shape's radius and edge is using universal property.
|
2021-10-06 00:56:13 +02:00 |
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|
cca43432f3
|
Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
|
2021-10-06 00:53:19 +02:00 |
|
|
04c3098390
|
Fix issues with universal property handling in MMGraphNode.
|
2021-10-06 00:51:52 +02:00 |
|
|
ebb8098ba2
|
Initial shapes node implementation / cleanup. It still needs universal inputs.
|
2021-10-06 00:24:13 +02:00 |
|
|
0923f1095b
|
Enum slot support for mat_maker_gd.
|
2021-10-06 00:23:24 +02:00 |
|
|
27471b8bdf
|
Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
|
2021-10-05 23:14:54 +02:00 |
|
|
88aa8e84ac
|
Optional range parameter for some of ht eadd slot methods.
|
2021-10-05 20:59:47 +02:00 |
|
|
59c43c0cab
|
Now all add_slot methods return the slot index.
|
2021-10-05 20:21:11 +02:00 |
|
|
0548a8b7fd
|
Did the same to noise_voronoi.gd.
|
2021-10-05 17:54:06 +02:00 |
|
|
28e7719c52
|
Add the original shader code top colors.gd aswell.
|
2021-10-05 17:27:15 +02:00 |
|
|
a80d0334a1
|
Updated noise_fbm code based on the new shaders.
|
2021-10-05 13:33:27 +02:00 |
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|
49f9cf7d01
|
Added the shader code for noise_fbm aswell.
|
2021-10-05 13:26:40 +02:00 |
|
|
2074729364
|
Missed one.
|
2021-10-05 11:57:40 +02:00 |
|
|
057ad6c4bc
|
Fix a few newlines.
|
2021-10-05 11:56:51 +02:00 |
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|
1bc5139058
|
Merge branch 'master' of github.com:Relintai/broken_seals
|
2021-10-05 11:54:28 +02:00 |
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|
9f41deb164
|
Added the current shader code from material maker as a comment to shapes.
|
2021-10-05 11:54:16 +02:00 |
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|
b55487d6df
|
Added a vector2 slot to MMGraphNode.
|
2021-10-04 18:29:11 +02:00 |
|
|
54003493f2
|
Fix errors.
|
2021-10-04 15:14:41 +02:00 |
|
|
e8a3874cfb
|
Added universal slot type.
|
2021-10-04 15:10:38 +02:00 |
|
|
679e992ef8
|
Add step as a parameter to add_slot_float.
|
2021-10-04 15:00:00 +02:00 |
|
|
ef784088b4
|
Implemented int and float slots.
|
2021-10-04 14:58:15 +02:00 |
|
|
634d28b713
|
Added slot color support.
|
2021-10-04 13:28:00 +02:00 |
|
|
2eb6f789dd
|
Added a SlotTypes Enum.
|
2021-10-04 13:27:29 +02:00 |
|
|
a13908fcec
|
Also pass the seed to get_value for, and cleaned up perlin.gd.
|
2021-10-04 13:15:18 +02:00 |
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|
0943dc32f8
|
Aldo pass slot_idx to get_value_for.
|
2021-10-04 13:11:08 +02:00 |
|
|
4b334a6ad6
|
Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
|
2021-10-04 13:09:43 +02:00 |
|
|
537d44bc63
|
Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
|
2021-10-04 11:55:47 +02:00 |
|
|
1374df2b59
|
Not mat maker nodes inherit fromMMNode instead of TextureRect.
|
2021-10-04 11:54:52 +02:00 |
|
|
c5621036b2
|
Added an Add button to the mat maker's editor.
|
2021-10-04 11:27:35 +02:00 |
|
|
0c099d3325
|
Added a new MMGraphNode script.
|
2021-10-04 11:24:47 +02:00 |
|
|
137fd29f35
|
Also add MMMaterial as a custom type.
|
2021-10-04 11:24:02 +02:00 |
|
|
5bb4822164
|
MMNode now has a class_name declaration.
|
2021-10-04 11:23:43 +02:00 |
|
|
96e07af946
|
Removed the test scenes from mat_maker_gd.
|
2021-10-04 10:12:47 +02:00 |
|
|
059cabc48b
|
Main nodes for mat_maker_gd and Initial setup for an editor plugin.
|
2021-10-03 19:56:35 +02:00 |
|
|
46dae7373b
|
Moved color related methods to a new colors.gd file.
|
2021-10-03 17:12:13 +02:00 |
|
|
44bdbeb56d
|
Moved shapes to a new shapes.gd file.
|
2021-10-03 17:04:54 +02:00 |
|
|
55f85a9b2d
|
Moved the rest of the gradient related code to gradients.gd.
|
2021-10-03 17:02:07 +02:00 |
|
|
0fc71e0f2c
|
Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
|
2021-10-03 13:41:31 +02:00 |
|
|
b3604ffebc
|
Same change to sdf3d.
|
2021-10-03 10:10:56 +02:00 |
|
|
2f521f2998
|
Moved sdf2d stuff to a new sdf2d script.
|
2021-10-03 01:07:39 +02:00 |
|
|
743e92ad55
|
Finished patterns.
|
2021-10-03 00:23:55 +02:00 |
|
|
cb7fd0a873
|
Moving pattern related things to a central patterns.gd.
|
2021-10-02 19:48:45 +02:00 |
|
|
5129cda7f1
|
Same change to perlin related calculations.
|
2021-10-02 18:45:29 +02:00 |
|
|
735b1f67cd
|
Moved every voronoi related calculations to a new class.
|
2021-10-02 17:20:26 +02:00 |
|
|
fdac5e5e85
|
Moved all fbm related calculations to a new noise_fbm class.
|
2021-10-02 16:59:50 +02:00 |
|
|
1d6a95d578
|
Moved even more things to commons.gd.
|
2021-10-02 15:38:12 +02:00 |
|
|
01fd374344
|
Moved a lot more things to Commons.gd.
|
2021-10-02 10:39:30 +02:00 |
|
|
e4eccdc034
|
Simple nodes are using Commons.gd aswell.
|
2021-10-01 23:37:14 +02:00 |
|
|
f3504fd634
|
SDF3d also uses Commons.gs now.
|
2021-10-01 23:32:11 +02:00 |
|
|
15971442d0
|
Sdf also uses Commons.gd.
|
2021-10-01 23:30:23 +02:00 |
|
|
0869d1096b
|
Patterns now also use Commons.gd.
|
2021-10-01 23:24:08 +02:00 |
|
|
bb338ea1aa
|
Nises now also use Commons.gd.
|
2021-10-01 23:07:05 +02:00 |
|
|
1e621a8278
|
Filter nodes now use the common methods from Common.gd.
|
2021-10-01 22:41:03 +02:00 |
|
|
50b7575ef9
|
Added Commons.gd to store common static methods for mat_maker_gd.
|
2021-10-01 22:39:22 +02:00 |
|
|
69767cd08b
|
Reorganize mat_maker_gd.
|
2021-10-01 22:04:09 +02:00 |
|
|
88caf0d31f
|
Added the color-palette plugin from the AssetLib.
|
2021-10-01 10:17:08 +02:00 |
|
|
bc1c8b2718
|
Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
|
2021-10-01 00:54:13 +02:00 |
|
|
96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
|
|
321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
|
|
410161831f
|
Bit more experimentation.
|
2021-09-28 14:54:26 +02:00 |
|
|
626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
|
|
a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
|
|
1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
|
|
3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
|
|
e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
|
|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
|
|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
|
|
242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
|
|
6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
|
|
523d5e478b
|
Added the multirun addon to the project. (Disabled by default)
|
2021-08-01 15:44:24 +02:00 |
|
|
d87694cb03
|
Renamed a few methods in the mesh data resource editor.
|
2021-03-24 19:09:02 +01:00 |
|
|
382d1079f6
|
Started work on a uv editor.
|
2021-03-23 19:03:32 +01:00 |
|
|
131369ed71
|
Mesh data resource editor's gizmo now properly uses indices.
|
2021-03-23 18:18:07 +01:00 |
|
|
1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
|
2021-03-23 15:27:37 +01:00 |
|
|
ef47ab6b63
|
Now the mesh data resource editor will update the mesh aswell.
|
2021-03-23 11:24:44 +01:00 |
|
|
dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
|
2021-03-16 12:24:24 +01:00 |
|
|
79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
|
2021-03-15 15:25:19 +01:00 |
|
|
5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
|
2021-03-15 15:02:25 +01:00 |
|
|
c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
|
2021-03-02 21:41:24 +01:00 |
|
|
696887b44c
|
Added arlez80's bone editor from the asset lib as an alternative to the patch.
|
2021-03-02 13:10:46 +01:00 |
|
|
ec558d1a16
|
More work/experimentation on the mesh data resource editor.
|
2021-03-02 13:03:02 +01:00 |
|
|
4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
|
2021-02-28 00:18:38 +01:00 |
|
|
8fe94c3ca4
|
Removed gdpose, as its no longer needed.
|
2021-02-23 01:34:02 +01:00 |
|
|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
|
|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
|
|
847640d35b
|
Also added gdpose and godot-plugin-refresher addons.
|
2021-02-07 16:37:39 +01:00 |
|
|
32648325e0
|
Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
|
2021-02-07 15:15:13 +01:00 |
|
|
bb56fb05c5
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
|
|
2c5518095f
|
Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated.
|
2020-05-30 19:30:35 +02:00 |
|
|
9d1f4128f8
|
Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager.
|
2020-04-26 15:47:21 +02:00 |
|
|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
|
|
9152a4d96f
|
Moved the addons directory where it should've been.
|
2019-11-20 21:08:37 +01:00 |
|