ce1200e5ea
Add missing icons for the layered tile map editor.
2024-03-07 23:15:46 +01:00
2702aa5d65
Fix theme changed notifications for the layered tile map's editor.
2024-03-07 22:56:23 +01:00
564469a118
Add missing GDClass macro.
2024-03-07 22:55:46 +01:00
ffb4c9eef7
Use clip tabs.
2024-03-07 21:58:09 +01:00
12a6e10ddd
Fixed errors on startup.
2024-03-07 21:38:08 +01:00
f78dd78dc3
Fix inconsistent overrides.
2024-03-07 19:15:06 +01:00
9d639d5136
Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though.
2024-03-07 19:00:47 +01:00
adea98943c
Fixed compile when layered tile maps are enabled.
2024-03-07 18:57:18 +01:00
2e45ffc5ea
Work on fixing compile when layered tile maps are enabled.
2024-03-07 07:00:43 +01:00
3d791b4d4a
Work on fixing compile when layered tile maps are enabled.
2024-03-06 23:27:39 +01:00
64999ea8fb
Work on fixing compile when layered tile maps are enabled.
2024-03-06 20:36:58 +01:00
ea110ae724
Work on fixing compile when layered tile maps are enabled.
2024-03-06 01:11:54 +01:00
4abb1a23e9
Work on layered tile maps.
2024-03-04 22:15:59 +01:00
840a804a5c
Work on layered tile maps.
2024-03-03 14:32:30 +01:00
0f07cedf57
Work on layered tile maps.
2024-03-03 12:59:36 +01:00
2783a9d58a
Work on layered tile maps.
2024-03-03 11:46:07 +01:00
275a9124de
Work on layered tile maps.
2024-03-03 09:39:24 +01:00
75a41eaf34
Work on layered tile maps.
2024-03-02 23:19:59 +01:00
d5caeed2b6
Work on fixing compile when layered tile maps are enabled.
2024-03-02 19:29:43 +01:00
c27d8cb19a
Notes.
2024-03-02 14:56:37 +01:00
b59530099e
Work on fixing compile when layered tile maps are enabled.
2024-03-02 14:30:29 +01:00
160374e539
Work on fixing compile when layered tile maps are enabled.
2024-03-02 11:03:29 +01:00
13d0ac8d5d
Work on fixing compile when layered tile maps are enabled.
2024-03-02 09:13:07 +01:00
82fe33fdcb
Fix register methods.
2024-03-02 08:32:55 +01:00
12d159858b
Fix include guard.
2024-03-02 08:32:22 +01:00
29adf0b0da
Properly set up register_types.cpp for layered tile maps.
2024-03-02 08:30:22 +01:00
33e9818d92
Added the icons for layered tile map from godot 4.
2024-03-02 08:25:16 +01:00
ac27c37a57
Layered tile map build script setup.
2024-03-02 08:17:20 +01:00
962f1cb188
Mass replaced some types in the layered tile map module.
2024-03-02 08:11:38 +01:00
2b85fcdbb5
Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB.
2024-03-01 22:39:19 +01:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
5f6121b719
Include cleanups.
2024-03-01 16:07:31 +01:00
715008c433
Added 2 missing files.
2024-03-01 16:07:24 +01:00
ea5845c3cd
Update class names in the layered tilemap module.
2024-03-01 15:36:53 +01:00
cbcc125e25
Layered tilemap include guard update.
2024-03-01 12:49:01 +01:00
6a6d3acd96
Clang format everything.
2024-03-01 11:56:19 +01:00
51fdb562be
Pandemonium style header guards.
2024-03-01 11:47:11 +01:00
b50acd2c89
Renamed files in the new module.
2024-03-01 11:46:13 +01:00
fb8ea11c03
Also added layered tilemap docs.
2024-03-01 10:43:35 +01:00
caa9099915
Small cleanup.
2024-03-01 10:43:19 +01:00
eec9c78867
Added godot 4's tilemap as a new layered tilemap module.
2024-03-01 10:38:08 +01:00
81717d4505
Small cleanup.
2024-03-01 10:29:48 +01:00
df4379d766
Added a parameter to HTMLTemplate::process_template_expression_variable() to be able to control when to emit errors if a variable is not set. Now this is used when checking for the first argument for the q template method variants.
2024-02-26 21:58:35 +01:00
aa854f049a
Updated the docs form HTMLTemplate.
2024-02-26 21:33:40 +01:00
aef18dd4f1
Fix 2 off-by-one errors.
2024-02-26 21:31:17 +01:00
6ea807be26
Added a q variant from all template methods. These use their first argument to decide whether to print anything or not.
2024-02-26 21:27:20 +01:00
af2ef6476e
Document the new methods, also expression substitution.
2024-02-26 19:03:39 +01:00
984465ee0c
Finished HTMLTemplate's template substitution implementation.
2024-02-26 18:16:25 +01:00
72c764f74c
Also process the last variable in HTMLTemplate::process_template_expression().
2024-02-26 13:22:54 +01:00
b0a72e933d
HTMLTemplate::process_template_expression() initial implementation.
2024-02-26 13:11:31 +01:00
0d2fceecf0
Fix errors in HTMLTemplate::render_template.
2024-02-26 12:02:04 +01:00
d3535ef0ca
Strip the expression string before passing it to process_template_expression().
2024-02-26 11:56:30 +01:00
81c8e4aa75
Removed WebServerRequest parameter from get_and_render_template() in HTMLTemplate.
2024-02-26 11:56:01 +01:00
2fe82c604c
Fix binds in HTMLTemplate.
2024-02-26 11:52:13 +01:00
af492fc79e
HTMLTemplate template processing part 1.
2024-02-26 11:36:13 +01:00
a6eb8377a6
Use String's length() instead of size().
2024-02-26 11:33:06 +01:00
89f9faa0e2
Added docs for the new classes. (Except for variable substitution rules, as those are not yet done.)
2024-02-25 23:37:46 +01:00
5cee31117c
Fix class link in the docs for SMTPClient.
2024-02-25 23:36:25 +01:00
4a23a17670
Also use PROPERTY_HINT_BUTTON in UserManagerStatic instead of a bool.
2024-02-25 22:40:07 +01:00
bf15aa0f87
Don't create empty keys.
2024-02-25 22:34:48 +01:00
0e9a926365
Fixed a few smaller typos.
2024-02-25 22:33:17 +01:00
66e0daf383
Created a built in editor using PROPERTY_HINT_BUTTON-s from HTMLTemplates.
2024-02-25 22:11:17 +01:00
8c06dce33f
Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter.
2024-02-25 22:09:25 +01:00
c6c864a683
Hide template_overrides and template_defaults property from the inspector in HTMLTemplate.
2024-02-25 20:43:38 +01:00
ce638a69c1
Now HTMLTemplateDataEditorPlugin will only handle HTMLTemplateDatas, if they are on disk.
2024-02-25 19:25:58 +01:00
35e328576a
Set up docs for the new classes.
2024-02-25 19:17:06 +01:00
87920a4ed7
Initial HTMLTemplate class setup.
2024-02-25 19:15:34 +01:00
5c9996fd58
Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled).
2024-02-25 17:26:28 +01:00
83facbff3b
Fix issues with HTMLTemplateData loading and serialization.
2024-02-25 16:33:53 +01:00
08864f0a25
Added an importer for HTMLTemplateData.
2024-02-25 16:23:36 +01:00
eca4475f2d
Implemented HTMLTemplateData.
2024-02-25 15:55:42 +01:00
fb005f970e
Added HTMLTemplate and HTMLTemplateData classes.
2024-02-25 14:54:50 +01:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
7da17bca02
Added more defines for platform specific configs.
2024-02-17 20:55:27 +01:00
08711274c7
Fix custom module paths for the editor builds.
2024-02-17 16:41:51 +01:00
b8c81b5449
Small tweaks to HTTPServerSimple, mostly related to ssl handling.
2024-02-16 23:06:39 +01:00
2400b14bb9
Fix FileCache for files in .pck-s.
2024-02-16 22:12:17 +01:00
3da74f0703
Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
2024-02-13 20:09:46 +01:00
c3c6d64a50
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
...
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
af518b2d3b
Ported parts of: [3.x] Add Selected Collision Group in TileSet Editor
...
Also moves the TileSet Script property down to its own category.
- Mickeon
211c707e67
2024-02-08 18:11:25 +01:00
Danil Alexeev
0c92de12c1
GDScript: Fix get_method_list
for custom functions
2024-02-08 14:50:56 +01:00
Danil Alexeev
a70e3ce4b3
GDScript: Prevent native class shadowing
2024-02-08 13:23:04 +01:00
e9f7ef263f
Fix build on windows.
2024-01-11 01:31:54 +01:00
b08959ab59
Fixed issues with the SMTPClient and EMail.
2024-01-11 01:24:16 +01:00
40e20146f6
Also use the queue in SMTPClient when not threading.
2024-01-11 00:39:52 +01:00
4a35fb9b44
Docs for the new classes.
2024-01-11 00:32:10 +01:00
2f44da6c00
Bind missing enum constants.
2024-01-11 00:05:42 +01:00
db36151c18
Re-extracted class docs.
2024-01-11 00:03:31 +01:00
92f1ab9e3e
Fixed property.
2024-01-11 00:02:57 +01:00
8541890a78
Ported SMTPClient.
2024-01-11 00:02:48 +01:00
fb4fe82c63
Ported EMail.
2024-01-10 22:01:42 +01:00
f6c504534a
Set up a new smtp module. It will be based on https://github.com/Relintai/gdMail .
2024-01-10 20:15:05 +01:00
b324675489
Removed the old SMTPClient class docs.
2024-01-10 20:12:36 +01:00
8e5ffcc9f1
Removed SMTPClient as the original code's license is unknown.
2024-01-10 19:37:39 +01:00
20ec9e2043
Fixed generating urls in BrowsableFolderServeWebPage.
2024-01-02 10:56:10 +01:00
2effb794fd
Fixed typo.
2024-01-02 10:55:42 +01:00
70d3d54386
Also added the new helper method to the gdnative api.
2023-12-27 13:48:01 +01:00
3f2149212a
Fixed error.
2023-12-25 21:11:09 +01:00
4d966d877f
Fixed warning.
2023-12-25 21:06:39 +01:00
08f7789e40
Now SceneSynchronizerDebugger can properly create it's debugger.py file.
2023-12-25 20:48:32 +01:00
f37f74d7f9
Fixed warning.
2023-12-25 20:48:01 +01:00
f927e2db73
Ran the clang format script.
2023-12-25 20:27:28 +01:00
2f53a26f36
Re-extracted class docs.
2023-12-25 20:20:30 +01:00
5059f6b2d2
Fixed warning.
2023-12-25 20:18:01 +01:00
2ae29884cb
Merged in the backwards utilities.
2023-12-25 20:12:56 +01:00
e44c46d7a9
Fixed include paths, compile errors and some code style.
2023-12-25 20:00:07 +01:00
d8eec349a5
Updated register_types.h
2023-12-25 19:41:37 +01:00
b6648f707e
Added missing classes to config.py.
2023-12-25 19:38:05 +01:00
eb63a4d682
Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8)
2023-12-25 19:27:07 +01:00
1f291939e9
Now PagedArticleWebPage won't add the summary page to the list of pages you can switch to.
2023-12-24 20:33:18 +01:00
d4d4a737fb
Fix build when the jsonrpc module is disabled.
2023-12-24 00:02:22 +01:00
db08e3c8b9
Re-extracted class docs.
2023-12-23 00:54:40 +01:00
094b1fe752
Bind the send_mail method.
2023-12-23 00:53:42 +01:00
2bd9eb6468
Implemented SMTPClient based on https://github.com/Relintai/smtp_node .
2023-12-23 00:50:09 +01:00
85d60b67e8
Created SMTPClient class.
2023-12-22 20:29:15 +01:00
be379405d2
Added a button to the TilesetEditor to easily select the TilesetEditorContext when needed.
2023-12-22 20:15:33 +01:00
f9cbc81492
Renamed RTilesetEditorContext to TilesetEditorContext.
2023-12-22 20:10:02 +01:00
0d6f38b317
Re-extracted class docs.
2023-12-22 19:49:04 +01:00
cd34883d79
Completely removed the cached path api from FileCache.
2023-12-22 19:37:23 +01:00
ca9249b5cf
Started reworking filecache to have an immediate file path mode. Non-immediate mode will be removed in next commit, saving the work in case it's needed later.
2023-12-22 19:29:48 +01:00
978e49a289
Implemented range requests for the HTTPServerSimple. It does work in fiefox, however wget seems to choke on it. This will be fixed later.
2023-12-22 15:37:04 +01:00
a781853b2b
Added a way to get all available marameter keys to WebServerRequest.
2023-12-22 13:14:17 +01:00
e5719c991b
Store incoming http request parameters properly.
2023-12-22 13:02:17 +01:00
df2859b9d0
Added a way to unregister connections and get out their raw connection data from the http server.
2023-12-22 12:38:38 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
kleonc
ae3b43f6ca
Improve TileMap editor visible names and tooltips
2023-12-20 23:03:33 +01:00
Rémi Verschelde
d8968ccef9
GDNative: Fix Linux arm64 warning about ignored sysv_abi
attribute
...
Fixes #41160 .
2023-12-20 23:02:11 +01:00
Rémi Verschelde
1c70f86950
Fix various GCC 13 warnings
...
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-20 22:57:54 +01:00
6b6536ffe8
Also backported the previous change for cscript.
2023-12-20 22:49:11 +01:00
Jason Knight
929ad6b766
Far faster and more efficient method of checking if an identifer refers an autoload.
2023-12-20 22:45:03 +01:00
BlueCube3310
7633bb4d89
Fix grayscale dds loading
2023-12-20 22:41:09 +01:00
15bac2d514
Fix syntax error.
2023-12-18 00:46:28 +01:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
ae854d4e55
File copyright header updates pt7.
2023-12-18 00:02:58 +01:00
3afe20bdc7
More old copyright header cleanups.
2023-12-17 23:24:10 +01:00
347168197c
File copyright header updates pt6.
2023-12-17 23:21:54 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
11945d7f1d
Split material.h.
2023-12-10 21:26:28 +01:00
63c895747a
Moved Curve and Gradient to core.
2023-12-10 20:23:51 +01:00
e32155717c
Moved 2d shapes to core.
2023-12-10 20:03:16 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
053f083e17
Moved the Physics 2d server to core.
2023-12-10 19:42:57 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
049440aaf1
Moved BitMap to core.
2023-12-10 18:07:25 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
191e9e152e
Added quote_style argument to get_argument_options().
2023-12-10 16:02:08 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
4cbc387c53
Moved the navigation relatred resources into subfolders.
2023-12-10 14:23:24 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
e50ab7fa84
Moved 2d shapes under a new shapes_2d folder.
2023-12-10 13:55:20 +01:00
de91cf5873
Mark NativeScripts as having delayed metadata.
2023-10-24 00:40:54 +02:00
3b8f836a41
Re-extracted class docs.
2023-10-20 15:06:38 +02:00
1ff5cdf911
Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
2023-10-14 08:10:06 +02:00
9142600d70
Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
2023-10-13 21:00:25 +02:00
6ff8ae122c
Codestyle fixes.
2023-10-13 20:59:57 +02:00
3f8ca3136e
Codestyle fixes.
2023-10-13 20:41:22 +02:00
0fa7faf43a
Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
2023-10-13 20:35:10 +02:00
2aa3fbf381
Codestyle.
2023-10-13 20:27:08 +02:00
c5ec0b8a33
Codestyle.
2023-10-13 20:26:59 +02:00
ac39ffb96b
Fix typo.
2023-10-13 19:36:17 +02:00
73bdeb40c6
Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
2023-10-13 19:28:56 +02:00
da2daebbb8
Fixed processing collision shapes in PropDataCollisionObject.
2023-10-13 19:27:40 +02:00
f7ecfb412a
Initial StaticBody support for the prop system.
2023-10-13 15:58:42 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
2cd304097a
Fix JSONRPC's class docs.
2023-10-12 01:58:43 +02:00
b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
...
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
13f981c684
Initialize variable.
2023-10-02 19:38:51 +02:00
d4b82d2724
Added setting to enable / disable gdscript's language server.
2023-10-02 19:37:38 +02:00
84768b8f0c
GDScript LSP compile fix pt2.
2023-10-02 19:22:04 +02:00
f10681e2be
GDScript LSP compile fix pt1.
2023-10-02 19:06:13 +02:00
01d1d1aa24
Fix compiling the jsonrpc module.
2023-10-02 18:51:44 +02:00
96702b39c8
Added back the jsonrpc module.
2023-10-02 18:38:39 +02:00
4047443e5d
Added back the language server for gdscript.
2023-10-02 18:32:24 +02:00
88e7cc8776
Fix compile errors.
2023-10-02 17:11:37 +02:00
lawnjelly
994ae99f62
Physics Interpolation - automatic resets for Camera2D and TileMap.
...
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
4faeb67438
Implemented getting users using their email from the UserDB.
2023-09-22 16:33:21 +02:00
56ae9e3734
Fix typos.
2023-09-22 16:21:37 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
bd9abfc160
Fix clang format warnings.
2023-09-07 12:00:31 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
4fe2f00133
The CScript module is now disabled by default. It will get re-enabled once it gets finished.
2023-09-06 21:52:30 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
56b812f22f
Fix build.
2023-09-06 09:47:06 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
2023-09-05 12:25:26 +02:00
dfb5323cc1
Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
...
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed
Use get_navigation_map() in GridMap.
2023-09-05 12:08:25 +02:00
176a0e129c
Fix querying paths.
2023-09-05 11:57:53 +02:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
268c27458a
TileMaps now support navigation map overrides.
2023-09-05 10:46:22 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
...
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
...
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
...
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
...
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
...
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
...
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
...
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
06efbe1882
Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
2023-09-03 13:43:58 +02:00
f30f2b37b8
Small tweak to the tooltip of the quick prop convert buttons.
2023-09-03 13:25:00 +02:00
62840e8517
Use an icon for the quick prop conversion buttons instead of text.
2023-09-03 13:15:23 +02:00
201d6aa8e7
Added a VSeparator to the To Prop editor buttons.
2023-09-03 13:09:56 +02:00
ee8716a7e6
Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor.
2023-09-03 12:44:55 +02:00
2b0a9700b8
Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin.
2023-09-03 12:04:53 +02:00
915014b6df
Bake the NavigationMesh on the main thread in the editor.
2023-09-03 10:59:33 +02:00
f84d928aff
Backported from godot4: Improve NavigationServer.free() error msg when RID not found
...
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
71fef953da
Backported from godot4: Add more hints to navigation map cell size errors
...
Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
cb45a4b951
Backported from godot4: Fix closest possible navigation path position
...
Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
2f1447dfe5
Backported from godot4: Add NavigationRegion rotation warning
...
Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
e3f889a63b
Backported from godot4: Improve navigation map synchronisation error msgs
...
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7
Backported from godot4: Add navigation map synchronization warnings.
...
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
c55f0b4520
Backported from godot4: Fix NavigationServer free error print
...
Fixes error print for NavigationServer free when a RID can not be found.
- smix8
73dc680fc1
2023-09-02 12:58:49 +02:00
4d23b861d5
Fix logic in GridMap::set_navigation_map().
2023-09-02 12:11:09 +02:00
3a7ad7b883
Backported from godot4: Add GridMap function to change navigation map for baked navigation regions
...
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
- smix8
41c529a94d
2023-09-02 12:10:06 +02:00
23c793a488
Fix counting children even if the server is running in WebServer::get_configuration_warning().
2023-08-30 15:18:41 +02:00
4874f08d9d
Don't start the server on ready in the editor.
2023-08-30 15:16:52 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
...
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
892fcff2e1
Document how to use logarithm of base 10 with log()
...
(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
2023-08-30 10:49:09 +02:00
Haz
33b7cf4031
Fix mesh library remove selected item menu option
...
Fixes #45969 .
(cherry picked from commits 189acbee60f3d3149577db5446d9115352f60216
and aa9d2149e74233b834d168a725c8b119cc72619c)
2023-08-30 10:47:52 +02:00
Rémi Verschelde
357393cac8
pcre2: Update to upstream version 10.42 (take two)
...
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
(cherry picked from commit e289cf7085f0edda5e5ea253be6806a08abb4777)
2023-08-30 10:05:49 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
65d4c57233
Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
2023-08-29 22:02:31 +02:00
bc21dc55a7
Add back markdown as a mime type to WebServerSimple as it got deleted accidentally.
2023-08-28 18:14:14 +02:00
8f352b745a
Added start_on_ready property to WebServerSimple.
2023-08-28 18:03:30 +02:00
d9512f8d40
Changed the default bind host in WebServerSimple to 0.0.0.0 for convenience.
2023-08-28 17:56:37 +02:00
045ff319ce
Make sure donwloads don't just eat up a thread until they are finished even if the kernel can just take all the data in HTTPServerSimple. Also update the timeout timer when there is activity in a socket.
2023-08-28 17:16:19 +02:00
ea5cddc44f
The mime types dictionary now uses StringName indexes. Also compare against lowercase extensions.
2023-08-28 13:38:44 +02:00
db14d66556
Added more mime types by default.
2023-08-28 13:14:50 +02:00
d8fb0c9cef
De default mime type is application/octet-stream now for files in HTTPServerConnection.
2023-08-28 12:56:18 +02:00
715737abfe
Now HTTPServerSimple sends files in non-blocking mode.
2023-08-28 12:54:30 +02:00
151c30a931
Send the user's header when sending the file in HTTPServerConnection.
2023-08-28 09:15:08 +02:00
736106af8a
Remove unused variables.
2023-08-27 13:19:58 +02:00
34e2ebe8cc
Fix build.
2023-08-27 12:54:44 +02:00
Marcin Nowak
4b76c7e89c
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
4bc993c53f
Added docs for the new Paint Nodes.
2023-08-26 22:59:37 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
7aa537869f
Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector.
2023-08-26 22:39:23 +02:00