Commit Graph

57 Commits

Author SHA1 Message Date
a43461cc6f Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out). 2021-09-20 14:37:51 +02:00
e4153c60d5 Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
b573b5f709 Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
7c9616220d Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
e3130e2caf Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
fb3d7ea82a Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
003633ac0f Started work on a character skeleton that can use the new sheets. 2021-07-15 00:42:26 +02:00
f45e7d297f Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
74bc71579a Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
526b375f60 Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
d3e68a365d Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
d5e4aa6281 Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
e0b1549475 Removed the world generator module. 2021-07-12 01:00:04 +02:00
09c4924473 Fix script error spam on load. 2021-07-12 00:51:32 +02:00
df6d97ed6a Update the engine and modules. 2021-07-12 00:41:39 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
6407cf01c1 Added the missing stats form broken seals. 2021-03-10 14:00:02 +01:00
5e93ed7e4f Removed the 3d shaders/materials/3d things form spell effects. 2021-03-09 12:58:23 +01:00
f703a8aef5 Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far. 2021-03-09 10:48:38 +01:00
656279a559 Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
229377ae35 Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
af3a513040 Swap back UI scale values, the original was right. 2021-02-22 08:16:10 +01:00
195b2765a4 Fix a few more issues with the same classes. 2021-02-21 19:40:31 +01:00
5589b4f409 Update a few class names. 2021-02-21 19:35:23 +01:00
dcdc3eb9f1 Updated the UI. 2021-02-21 17:39:36 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
cd7d67052e Grabbed the updated about dialog, and nameplates from BrokenSeals. 2020-07-11 23:25:59 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
9b5b2c87aa Update everything to the latest. 2020-07-08 23:22:55 +02:00
e2eea71d1a Fix camera path getter. 2020-01-04 17:28:45 +01:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
bb8dad5d46 Update everything to the latest. 2020-01-04 04:16:52 +01:00
2adb7fa8c0 Fix error. 2019-12-22 22:49:52 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
64755f28c9 Added ess_data.json. 2019-12-21 02:45:07 +01:00
04eb2378ee Fixed world numbers, Nameplates, and a few smaller errors. 2019-12-21 00:43:03 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00