|
a43461cc6f
|
Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out).
|
2021-09-20 14:37:51 +02:00 |
|
|
e4153c60d5
|
Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code.
|
2021-09-20 09:44:13 +02:00 |
|
|
b573b5f709
|
Go back to the non-isometric test tileset.
|
2021-09-19 22:16:15 +02:00 |
|
|
7c9616220d
|
Set the test character's y scale to 0.95, and re-generate it's sheet.
|
2021-09-19 22:15:35 +02:00 |
|
|
4fafb12939
|
Updated the engine and the modules. Also fixed a few smaller errors.
|
2021-09-06 19:30:23 +02:00 |
|
|
e3130e2caf
|
Update the engine and modules. Also enable webp on slim builds.
|
2021-07-19 23:14:01 +02:00 |
|
|
f90648d1f3
|
Finetuned the graphics settings.
|
2021-07-15 16:07:02 +02:00 |
|
|
7d875f9d8d
|
Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
|
2021-07-15 01:13:19 +02:00 |
|
|
fb3d7ea82a
|
Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better.
|
2021-07-15 01:08:03 +02:00 |
|
|
003633ac0f
|
Started work on a character skeleton that can use the new sheets.
|
2021-07-15 00:42:26 +02:00 |
|
|
f45e7d297f
|
Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure.
|
2021-07-15 00:05:34 +02:00 |
|
|
74bc71579a
|
Lots of work on the new atlas generator.
|
2021-07-14 21:11:52 +02:00 |
|
|
526b375f60
|
Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes.
|
2021-07-14 15:38:41 +02:00 |
|
|
d3e68a365d
|
Fix up NatureCast. Duplicated the character into a new scene.
|
2021-07-14 01:10:53 +02:00 |
|
|
d5e4aa6281
|
Remove unneeded nodes from the character's scene.
|
2021-07-13 17:49:58 +02:00 |
|
|
c622f20e18
|
Port the menu's exit button from the 3d version.
|
2021-07-12 01:02:26 +02:00 |
|
|
e0b1549475
|
Removed the world generator module.
|
2021-07-12 01:00:04 +02:00 |
|
|
09c4924473
|
Fix script error spam on load.
|
2021-07-12 00:51:32 +02:00 |
|
|
df6d97ed6a
|
Update the engine and modules.
|
2021-07-12 00:41:39 +02:00 |
|
|
2692483383
|
Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
|
2021-07-12 00:29:17 +02:00 |
|
|
4e6e85098c
|
Update the modules and the engine. Removed the planet based assets as they were not used.
|
2021-05-22 21:07:06 +02:00 |
|
|
6407cf01c1
|
Added the missing stats form broken seals.
|
2021-03-10 14:00:02 +01:00 |
|
|
5e93ed7e4f
|
Removed the 3d shaders/materials/3d things form spell effects.
|
2021-03-09 12:58:23 +01:00 |
|
|
f703a8aef5
|
Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far.
|
2021-03-09 10:48:38 +01:00 |
|
|
656279a559
|
Added https://github.com/aaronfranke/GraphicsEditor .
|
2021-03-09 10:46:12 +01:00 |
|
|
73c41419fe
|
Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
|
2021-03-09 10:40:30 +01:00 |
|
|
229377ae35
|
Disable pixel snap, and decrease the camera's zoom.
|
2021-02-22 08:32:29 +01:00 |
|
|
af3a513040
|
Swap back UI scale values, the original was right.
|
2021-02-22 08:16:10 +01:00 |
|
|
195b2765a4
|
Fix a few more issues with the same classes.
|
2021-02-21 19:40:31 +01:00 |
|
|
5589b4f409
|
Update a few class names.
|
2021-02-21 19:35:23 +01:00 |
|
|
dcdc3eb9f1
|
Updated the UI.
|
2021-02-21 17:39:36 +01:00 |
|
|
4424f32e75
|
Updated everything except the UI.
|
2021-02-21 16:45:04 +01:00 |
|
|
df58cda377
|
Entities will now hide themselves when not on the screen. Also small tweaks.
|
2020-07-12 19:43:49 +02:00 |
|
|
8a433873f5
|
Fix facing during movement.
|
2020-07-12 14:52:36 +02:00 |
|
|
cd7d67052e
|
Grabbed the updated about dialog, and nameplates from BrokenSeals.
|
2020-07-11 23:25:59 +02:00 |
|
|
1bb9d7cbe7
|
Updated modules. Also brought back logger, so code is easier to move between projects.
|
2020-07-11 23:22:50 +02:00 |
|
|
606a2c25ac
|
Updated ESS to get the 2D skeleton implementation. Also small fixes.
|
2020-07-09 00:28:19 +02:00 |
|
|
5dea9614d9
|
Actually commit everything.
|
2020-07-08 23:25:40 +02:00 |
|
|
9b5b2c87aa
|
Update everything to the latest.
|
2020-07-08 23:22:55 +02:00 |
|
|
e2eea71d1a
|
Fix camera path getter.
|
2020-01-04 17:28:45 +01:00 |
|
|
2acaa97de9
|
Fixed a few more remaining issues.
|
2020-01-04 13:09:34 +01:00 |
|
|
bb8dad5d46
|
Update everything to the latest.
|
2020-01-04 04:16:52 +01:00 |
|
|
2adb7fa8c0
|
Fix error.
|
2019-12-22 22:49:52 +01:00 |
|
|
0d31d31204
|
Setup for multiple world layers. E.g. dungeons.
|
2019-12-22 21:49:05 +01:00 |
|
|
0fb88a1538
|
The project is now licensed under the MIT license.
|
2019-12-22 18:49:29 +01:00 |
|
|
6e22c897fc
|
Added a simple tileset, and started working on the world.
|
2019-12-22 18:29:26 +01:00 |
|
|
a1bc2a96b3
|
Removed the test iso tilemap.
|
2019-12-22 15:25:39 +01:00 |
|
|
64755f28c9
|
Added ess_data.json.
|
2019-12-21 02:45:07 +01:00 |
|
|
04eb2378ee
|
Fixed world numbers, Nameplates, and a few smaller errors.
|
2019-12-21 00:43:03 +01:00 |
|
|
5a1460df0e
|
Now a few mobs get spawned, also fixed targeting.
|
2019-12-20 21:37:36 +01:00 |
|