mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Removed the world generator module.
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parent
8fb2d02977
commit
e0b1549475
15
SConstruct
15
SConstruct
@ -48,7 +48,7 @@ exports = {
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engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ]
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module_repositories = [
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[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
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[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
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[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
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[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
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@ -56,6 +56,10 @@ module_repositories = [
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[ ['https://github.com/Relintai/thread_pool.git', 'git@github.com:Relintai/thread_pool.git'], 'thread_pool', '' ],
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]
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removed_modules = [
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[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
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]
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addon_repositories = [
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]
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@ -182,6 +186,12 @@ def copytree(src, dst):
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shutil.copy2(sp, dp)
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def remove_repository(data, target_folder):
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folder = os.path.abspath(target_folder + data[1])
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if os.path.isdir(folder):
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shutil.rmtree(folder)
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def update_engine():
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update_repository(engine_repository, '/', godot_branch)
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@ -217,6 +227,9 @@ def setup_modules():
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setup_repository(rep, module_clone_path)
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copy_repository(rep, './engine/modules/', '.' + module_clone_path)
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for rep in removed_modules:
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remove_repository(rep, './engine/modules/')
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def setup_addons():
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for rep in addon_repositories:
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setup_repository(rep, module_clone_path)
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@ -314,11 +314,6 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scenes/MainScene.gd"
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}, {
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"base": "Resource",
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"class": "MainPlanetGenerator",
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"language": "GDScript",
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"path": "res://scripts/world_generators/MainPlanetGenerator.gd"
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}, {
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"base": "EntityResource",
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"class": "ManaResource",
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"language": "GDScript",
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@ -436,7 +431,6 @@ _global_script_class_icons={
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"ItemVisualEntry2D": "",
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"LayeredTextureMaker": "",
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"Main": "",
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"MainPlanetGenerator": "",
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"ManaResource": "",
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"Menu": "",
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"MobGD": "",
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@ -1,110 +0,0 @@
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tool
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#extends VoxelmanLevelGenerator
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extends Resource
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class_name MainPlanetGenerator
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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const planet_folder : String = "res://modules/planets"
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export(int) var _force_planet : int = -1
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export(int) var _level_seed : int
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export(bool) var _spawn_mobs : bool
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#var _world : VoxelWorld
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var _planet : Planet
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#var _library : VoxelmanLibrary
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#func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
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# _level_seed = level_seed
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# _world = world
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# _spawn_mobs = spawn_mobs
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# _library = library
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#
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# create_planet()
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#func _generate_chunk(chunk : VoxelChunk) -> void:
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# if _planet == null:
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# return
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#
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# _planet.generate_chunk(chunk, _spawn_mobs)
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func create_planet():
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var planet_files : Array = get_planets(planet_folder)
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if planet_files.size() == 0:
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return
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var ind : int
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if _force_planet == -1:
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seed(_level_seed)
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ind = randi() % planet_files.size()
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else:
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ind = _force_planet
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var planet_data : Planet = ResourceLoader.load(planet_files[ind], "Planet")
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if planet_data == null:
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print("planet_data is null!")
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return
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print("planet loaded: " + planet_data.resource_path)
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if planet_data.target_script != null:
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_planet = planet_data.target_script.new()
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if _planet == null:
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print("_planet is null. wrong type? " + planet_data.resource_path)
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return
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elif planet_data.target_class_name != "":
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if not ClassDB.class_exists(planet_data.target_class_name):
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print("class doesnt exists" + planet_data.resource_path)
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return
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_planet = ClassDB.instance(planet_data.target_class_name)
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else:
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_planet = Planet.new()
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_planet.current_seed = _level_seed
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_planet.data = planet_data
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_planet.setup()
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# _planet.setup_library(_library)
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func get_planets(path : String, root : bool = true) -> Array:
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var planet_files : Array = Array()
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var dir = Directory.new()
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if dir.open(path) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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planet_files.append(path + "/" + file_name)
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else:
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if root:
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var l : Array = get_planets(path + "/" + file_name, false)
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for i in l:
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planet_files.append(i)
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file_name = dir.get_next()
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return planet_files
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