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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "test_tiles.png 3"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 59, 39, 46, 25 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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4/name = "test_tiles.png 4"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 129, 91, 47, 27 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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5/name = "test_tiles.png 5"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 135, 137, 47, 25 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 0, 0 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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5/shape_one_way = false
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5/shape_one_way_margin = 0.0
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5/shapes = [ ]
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5/z_index = 0
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6/name = "test_tiles.png 6"
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6/texture = ExtResource( 1 )
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6/tex_offset = Vector2( 0, 0 )
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6/modulate = Color( 1, 1, 1, 1 )
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6/region = Rect2( 179, 111, 50, 28 )
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6/tile_mode = 0
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6/occluder_offset = Vector2( 0, 0 )
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6/navigation_offset = Vector2( 0, 0 )
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6/shape_offset = Vector2( 0, 0 )
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6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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6/shape_one_way = false
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6/shape_one_way_margin = 0.0
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6/shapes = [ ]
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6/z_index = 0
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7/name = "test_tiles.png 7"
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7/texture = ExtResource( 1 )
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7/tex_offset = Vector2( 0, 0 )
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7/modulate = Color( 1, 1, 1, 1 )
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7/region = Rect2( 167, 165, 48, 27 )
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7/tile_mode = 0
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7/occluder_offset = Vector2( 0, 0 )
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7/navigation_offset = Vector2( 0, 0 )
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7/shape_offset = Vector2( 0, 0 )
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7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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7/shape_one_way = false
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7/shape_one_way_margin = 0.0
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7/shapes = [ ]
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7/z_index = 0
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8/name = "test_tiles.png 8"
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8/texture = ExtResource( 1 )
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8/tex_offset = Vector2( 0, 0 )
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8/modulate = Color( 1, 1, 1, 1 )
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8/region = Rect2( 123, 186, 48, 27 )
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8/tile_mode = 0
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8/occluder_offset = Vector2( 0, 0 )
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8/navigation_offset = Vector2( 0, 0 )
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8/shape_offset = Vector2( 0, 0 )
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8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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8/shape_one_way = false
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8/shape_one_way_margin = 0.0
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8/shapes = [ ]
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8/z_index = 0
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9/name = "test_tiles.png 9"
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9/texture = ExtResource( 1 )
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9/tex_offset = Vector2( 0, 0 )
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9/modulate = Color( 1, 1, 1, 1 )
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9/region = Rect2( 205, 187, 50, 29 )
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9/tile_mode = 0
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9/occluder_offset = Vector2( 0, 0 )
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9/navigation_offset = Vector2( 0, 0 )
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9/shape_offset = Vector2( 0, 0 )
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9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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9/shape_one_way = false
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9/shape_one_way_margin = 0.0
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9/shapes = [ ]
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9/z_index = 0
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