Commit Graph

  • e46b44395a Update the project file. master Relintai 2023-10-08 21:02:34 +0200
  • b9d69ab66c Fix setting the camera to current. Relintai 2023-10-08 21:01:51 +0200
  • 8020295482 Fixed an another renamed property. Relintai 2023-10-08 20:52:00 +0200
  • 0edfc00fb8 More renames. Relintai 2023-10-08 20:45:36 +0200
  • 05a368c089 BSInputEventKey's functionality have been merged into the engine. Relintai 2023-10-08 20:44:20 +0200
  • 3cce8a8caf Updated entity's body related methods. Relintai 2023-10-08 20:31:46 +0200
  • ff27359ade Updated ESS methods. Relintai 2023-10-08 20:26:33 +0200
  • ffe37524ff Fix pathless gdscript extends. Relintai 2023-10-08 19:54:08 +0200
  • a11fb788ec Updated the engine. Relintai 2023-10-08 19:51:31 +0200
  • 5a64b56a9c Updated the addons. Relintai 2022-12-02 18:44:50 +0100
  • 52a264d7f6 Updated a few methods. Relintai 2022-12-02 18:42:16 +0100
  • 03a78b215a Updated the engine. Relintai 2022-12-02 18:39:23 +0100
  • c6c6a96134 Updated the engine to the latest. Relintai 2022-10-10 13:19:56 +0200
  • 9134e7812f Spawn a few mobs randomly. Relintai 2022-09-30 09:14:18 +0200
  • 4d6c60a859 Don't throw an error when runnin the world scene by itself. Relintai 2022-09-30 09:07:01 +0200
  • ed9f5f71b3 Updated the engine to the latest. Relintai 2022-09-30 08:37:00 +0200
  • f07f97c43b Updated the engine. Relintai 2022-08-27 16:56:36 +0200
  • 94708a27a8 Updated the engine again. I fixed Camera2D's active property's logic. Relintai 2022-08-24 18:13:22 +0200
  • 284e83ad8f Updated the engine. Relintai 2022-08-24 16:09:27 +0200
  • 366ba436a9 Set version. v0.2.9 Relintai 2022-08-03 19:01:42 +0200
  • 9b25765903 Added the new helper scripts. Relintai 2022-08-03 18:36:21 +0200
  • 37ac0a6dec Updated the readme. Relintai 2022-08-03 18:28:53 +0200
  • 0e9c978d0f New screenshot. Relintai 2022-08-03 18:19:54 +0200
  • b68689ed44 Updated the data manager addon. Relintai 2022-08-03 18:07:41 +0200
  • 7bd61542f2 Updated the engine. Relintai 2022-08-03 17:57:27 +0200
  • 2262dfa5ac Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) Relintai 2022-07-17 16:20:08 +0200
  • 4808456515 Removed mat_maker_gd. Relintai 2022-07-17 14:49:18 +0200
  • 538e5a7017 The light MMMaterials now use engine side nodes. Relintai 2022-07-17 14:47:19 +0200
  • ce0b1eca00 Updated the engine to the latest. Relintai 2022-07-17 14:19:20 +0200
  • 1ce6a2bceb Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module. Relintai 2022-06-15 20:44:26 +0200
  • 29e3b401c3 Updated the engine and remove the Logger autoload. Relintai 2022-06-11 19:42:41 +0200
  • e8d634a26e Removed the color palette addon. Relintai 2022-06-11 19:37:57 +0200
  • bfaddf4cbc Added the new app script. Now it will be able to handle updating from old engine versions aswell. Relintai 2022-06-11 02:30:14 +0200
  • 2811e9de9f Actually update the engine version in the HEADS file. Relintai 2022-06-11 02:14:28 +0200
  • 4be65e687e Also replaced the project setup script with the new one. (Works the same way as the old, but most of the code resides in the engine's folder.) Relintai 2022-06-11 02:09:30 +0200
  • 51afb0b0b3 Removed the helper scripts that are available now in the engine. Relintai 2022-06-11 02:07:46 +0200
  • 574f2b6557 Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish). Relintai 2022-06-11 02:05:40 +0200
  • d270fe9dd2 Updated the engine and the tool scripts. Relintai 2022-04-08 22:10:02 +0200
  • 22e66a9236 Fix typo. Relintai 2022-03-27 21:08:39 +0200
  • 405a8f307b Now the project uses the pandemonium engine. (My heavily modified fork of godot.) Relintai 2022-03-26 13:47:30 +0100
  • f9428f05ad Removed some of the tools. Relintai 2022-03-26 13:29:11 +0100
  • 95101dcf2d Started working on a layered world. It's not used yet. And will probably not get used for a while. Relintai 2022-03-05 14:23:39 +0100
  • f50a687e27 Reset z-index to 0 for the front model's left arm aswell. Relintai 2022-03-05 12:34:59 +0100
  • 8aaa1e82e1 Now the spawner uses vector2s as positions. Relintai 2022-03-05 12:33:05 +0100
  • dbd6926290 Updated terraman2D. I reimplemented colliders. Relintai 2022-03-04 18:16:09 +0100
  • 0c8e0e2978 Reset z-index back to 0 for the character's left arm. Relintai 2022-03-03 18:03:22 +0100
  • 556f6b2e2c Added more test walls. Relintai 2022-03-03 18:00:51 +0100
  • 23f3fb46ca Updated Terraman2D. I made Y sorting work with the walls. Relintai 2022-03-03 18:00:34 +0100
  • 077d0973e2 Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.) Relintai 2022-03-01 23:51:35 +0100
  • f29fc963a4 Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple. Relintai 2022-03-01 23:24:15 +0100
  • b21e329e45 Fixed nameplate positions. Relintai 2022-03-01 22:06:50 +0100
  • 0a33c6073b Don't offset the back side walls. Relintai 2022-03-01 22:05:14 +0100
  • 3cba2b5dae Enabled y sorting for terraman's world. Relintai 2022-03-01 22:03:34 +0100
  • 1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. Relintai 2022-03-01 22:00:10 +0100
  • b549f908bb Now the character animations won't mess with the z-index, and show behind parent properties. Relintai 2022-03-01 19:12:12 +0100
  • d610c6a1b9 Moved the characters folder. Relintai 2022-02-27 01:12:12 +0100
  • abf547561d Moved the entities folder. Relintai 2022-02-27 01:11:33 +0100
  • f01984a99e Moved the entity_classes folder. Relintai 2022-02-27 00:56:51 +0100
  • 35b696241f Moved the core folder. Relintai 2022-02-27 00:50:46 +0100
  • 7c55ba38e4 Moved the icons folder. Relintai 2022-02-27 00:45:22 +0100
  • 239793d2b3 Moved the spell effects folder. Relintai 2022-02-27 00:44:53 +0100
  • 07566d2c99 Moved the debug camera and the texture_tools under the new tools folder. Relintai 2022-02-27 00:44:05 +0100
  • a083ed34f2 Removed the planets folder. Relintai 2022-02-27 00:36:32 +0100
  • 779b4b9bd7 Removed the rtile_map module. Relintai 2022-02-27 00:35:09 +0100
  • 325d16b587 Removed test tiles and tilesets. Relintai 2022-02-27 00:23:32 +0100
  • 2ebb5ee8d9 Removed the test character atlas. Relintai 2022-02-27 00:19:12 +0100
  • 4b04f949a5 Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files. Relintai 2022-02-27 00:14:52 +0100
  • b3d6229f1e Updated terraman again to get a fix for an if's reversed logic. Relintai 2022-02-26 23:49:00 +0100
  • 571899983e Updated Terraman. Surface's transform_uv_scaled used the x coordinate twice. Also a smaller improvement. Relintai 2022-02-26 23:41:59 +0100
  • c688855f0a Make the default clear color black. Relintai 2022-02-26 17:55:08 +0100
  • 04fae8e616 More finetuning to it. Relintai 2022-02-26 17:51:51 +0100
  • 2e4b36c852 Change the isometric angles. Relintai 2022-02-26 17:50:15 +0100
  • 63e12b7077 Updated Terraman2D to get the new wall support. Added test walls to the level generator. Relintai 2022-02-26 17:44:40 +0100
  • 5d90332d00 UPdated Terraman to get the merger surface's uv rect calculation fix. Relintai 2022-02-26 10:06:48 +0100
  • 7f02d7d69d The textures are now 128x128. Also smaller tweaks. Relintai 2022-02-26 02:08:35 +0100
  • 05255fd86d Updated Terraman2D. I added back in texture scale calculations. Now the world uses it. Relintai 2022-02-26 01:51:53 +0100
  • e60fceb1d9 Add the textures form the 3d project. Relintai 2022-02-26 01:36:10 +0100
  • fa1fbd62db Set up a Terraman2D based world. Relintai 2022-02-26 01:22:34 +0100
  • f6c505242b Updated the engine. Relintai 2022-02-26 00:26:35 +0100
  • f8f427ef46 Added back in Terraman2D, Props2D, MeshDataResource, and MeshUtils modules. Relintai 2022-02-26 00:08:59 +0100
  • fc4299b08e Moved the menu to a different folder. Relintai 2022-02-21 09:21:58 +0100
  • beb3c6b30c Updated the modules and the engine. Relintai 2022-02-21 00:25:31 +0100
  • 5799047a79 Updated the tools. Relintai 2022-02-20 23:55:27 +0100
  • 05fd9eb648 Removed the makefile. Relintai 2022-02-20 23:55:02 +0100
  • e2476504eb Updated the projects setup / build script. Relintai 2022-02-20 23:52:47 +0100
  • 8b72e02c2c Updated the addons. Relintai 2022-02-20 23:50:33 +0100
  • e2e27c56d4 Updated the ui. Relintai 2022-02-20 23:46:54 +0100
  • ae9c420ff6 Removed more unneeded assets. Relintai 2022-02-20 22:28:41 +0100
  • ec9ceddf9d Remove dmore unneeded sripts and scenes. Relintai 2022-02-20 22:24:59 +0100
  • 5631fd22d7 Remove unneeded 3d character skeleton scripts. Relintai 2022-02-20 22:16:51 +0100
  • 9eca3ec0d8 Removed the spritesheet generator. Relintai 2022-02-20 22:15:49 +0100
  • a343af9cba Removed the steering ai framework. Relintai 2022-02-20 22:14:11 +0100
  • 3bfdda8b28 Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way. Relintai 2022-02-20 21:07:31 +0100
  • e3b9584296 Enabled the addons and fixed script error. Relintai 2022-01-31 22:54:53 +0100
  • 93584c5c4a Brought in the addons from the broken seasl repo. Relintai 2022-01-31 22:35:27 +0100
  • c0bfc33367 Also add props_2d to the removed modules list. Relintai 2022-01-30 20:06:37 +0100
  • 27af3ad487 Removed the mesh utils module, mesh data resource module, and removed the 3d assets. Relintai 2022-01-30 20:01:28 +0100
  • 0eb19b9805 Temporarily comment out spell owner check. Relintai 2022-01-30 19:11:28 +0100
  • 99dda366ff Updated the engine and the modules to the latest. Relintai 2022-01-30 15:49:44 +0100
  • 239e9ebb10 Tweaks to the sheared tile. Relintai 2021-12-14 18:14:19 +0100