mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Removed the 3d shaders/materials/3d things form spell effects.
This commit is contained in:
parent
f703a8aef5
commit
5e93ed7e4f
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://modules/core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://modules/core/shaders/4_standard_character_shader.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://modules/core/shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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@ -1,9 +0,0 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://modules/core/shaders/6_standard_shader_notex.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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@ -1,9 +0,0 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://modules/core/shaders/7_standard_character_shader_notex.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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@ -1,4 +0,0 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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flags_vertex_lighting = true
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://materials/voxelman_shader.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/Color = Color( 1, 1, 1, 1 )
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@ -1,9 +0,0 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_diffuse_mode = 1
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params_specular_mode = 4
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metallic_specular = 0.0
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
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[ext_resource path="res://materials/voxelman_shader.tres" type="Shader" id=1]
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[ext_resource path="res://voxel_textures/a2.png" type="Texture" id=2]
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[resource]
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shader = ExtResource( 1 )
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shader_param/Color = Color( 1, 1, 1, 1 )
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shader_param/albedo = ExtResource( 2 )
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@ -1,6 +0,0 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
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params_specular_mode = 4
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@ -1,94 +0,0 @@
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[gd_resource type="VisualShader" load_steps=7 format=2]
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[sub_resource type="VisualShaderNodeVectorOp" id=1]
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output_port_for_preview = 0
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operator = 2
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[sub_resource type="VisualShaderNodeColorUniform" id=2]
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uniform_name = "Color"
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[sub_resource type="VisualShaderNodeInput" id=3]
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input_name = "color"
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[sub_resource type="VisualShaderNodeInput" id=4]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id=5]
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operator = 2
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[sub_resource type="VisualShaderNodeTextureUniform" id=6]
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uniform_name = "albedo"
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[resource]
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code = "shader_type spatial;
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render_mode specular_disabled, ambient_light_disabled, vertex_lighting;
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uniform sampler2D albedo;
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uniform vec4 Color : hint_color;
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void vertex() {
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// Output:0
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}
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void fragment() {
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// Input:2
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vec3 n_out2p0;
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n_out2p0 = vec3(UV,0.0);
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// TextureUniform:9
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vec3 n_out9p0;
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float n_out9p1;
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{
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vec4 n_tex_read = texture( albedo , n_out2p0.xy );
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n_out9p0 = n_tex_read.rgb;
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n_out9p1 = n_tex_read.a;
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}
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// Input:14
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vec3 n_out14p0;
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n_out14p0 = COLOR.rgb;
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// VectorOp:11
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vec3 n_out11p0;
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n_out11p0 = n_out9p0 * n_out14p0;
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// ColorUniform:13
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vec3 n_out13p0;
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float n_out13p1;
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n_out13p0 = Color.rgb;
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n_out13p1 = Color.a;
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// VectorOp:7
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vec3 n_out7p0;
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n_out7p0 = n_out11p0 * n_out13p0;
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// Output:0
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ALBEDO = n_out7p0;
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}
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void light() {
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// Output:0
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}
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"
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modes/specular = 4
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flags/ambient_light_disabled = true
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flags/vertex_lighting = true
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nodes/fragment/0/position = Vector2( 1080, 40 )
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nodes/fragment/2/node = SubResource( 4 )
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nodes/fragment/2/position = Vector2( -20, 80 )
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nodes/fragment/7/node = SubResource( 5 )
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nodes/fragment/7/position = Vector2( 640, 180 )
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nodes/fragment/9/node = SubResource( 6 )
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nodes/fragment/9/position = Vector2( 160, 20 )
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nodes/fragment/11/node = SubResource( 1 )
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nodes/fragment/11/position = Vector2( 420, 100 )
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nodes/fragment/13/node = SubResource( 2 )
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nodes/fragment/13/position = Vector2( 0, 440 )
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nodes/fragment/14/node = SubResource( 3 )
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nodes/fragment/14/position = Vector2( -60, 220 )
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nodes/fragment/connections = PoolIntArray( 2, 0, 9, 0, 9, 0, 11, 0, 11, 0, 7, 0, 13, 0, 7, 1, 14, 0, 11, 1, 7, 0, 0, 0, 2, 0, 9, 0, 9, 0, 11, 0, 11, 0, 7, 0, 13, 0, 7, 1, 14, 0, 11, 1, 7, 0, 0, 0 )
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 base_uv = UV;
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vec2 base_uv2 = UV2;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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float ratio = COLOR.a;
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if (ratio < 0.998) {
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vec4 albedo_tex2 = texture(texture_albedo, base_uv2);
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albedo_tex *= ratio;
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albedo_tex2 *= 1.0 - ratio;
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albedo_tex += albedo_tex2;
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}
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albedo_tex *= COLOR;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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}
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"
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@ -1,19 +0,0 @@
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shader_type spatial;
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render_mode blend_add,depth_draw_opaque,cull_disabled,specular_disabled,unshaded;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void vertex() {
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mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);
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mat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));
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MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;
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}
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo,base_uv);
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albedo_tex *= COLOR;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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ALPHA = albedo.a * albedo_tex.a;
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}
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@ -1,11 +0,0 @@
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shader_type spatial;
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render_mode blend_add,depth_draw_opaque,cull_disabled,specular_disabled,unshaded;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo,base_uv);
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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ALPHA = albedo.a * albedo_tex.a;
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}
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@ -1,17 +0,0 @@
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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albedo_tex *= COLOR;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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}
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"
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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albedo_tex *= COLOR;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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}
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"
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@ -1,12 +0,0 @@
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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//uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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ALBEDO = COLOR.rgb;
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}
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"
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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void fragment() {
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vec3 color = albedo.rgb * COLOR.rgb;
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ALBEDO = color;
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}
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"
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[gd_scene load_steps=5 format=2]
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[gd_scene format=2]
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[ext_resource path="res://modules/core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/small_star.png" type="Texture" id=2]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/texture_albedo = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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[node name="AOSCastFinish" type="CPUParticles"]
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emitting = false
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amount = 4
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lifetime = 4.0
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one_shot = true
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mesh = SubResource( 2 )
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emission_shape = 1
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emission_sphere_radius = 0.1
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gravity = Vector3( 0, 0, 0 )
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angular_velocity = 234.0
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angular_velocity_random = 0.09
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linear_accel = 0.1
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linear_accel_random = 0.1
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scale_amount = 0.7
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color = Color( 0.0352941, 0.286275, 0.0823529, 1 )
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hue_variation = 0.13
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[node name="Spatial" type="Spatial"]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://modules/core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
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[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/star.png" type="Texture" id=2]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 0.0627451, 0.741176, 0.619608, 1 )
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shader_param/texture_albedo = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="Animation" id=3]
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resource_name = "Anim"
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length = 0.3
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step = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.08, 0.09, 0.3 ),
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"transitions": PoolRealArray( 5.09824, 1, 1.31951, 1 ),
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"update": 0,
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"values": [ Vector3( 0.1, 0.1, 0.1 ), Vector3( 1, 1, 1 ), Vector3( 1, 1, 1 ), Vector3( 0.1, 0.1, 0.1 ) ]
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}
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[gd_scene format=2]
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[node name="AmplifyPain" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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||||
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Anim"
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anims/Anim = SubResource( 3 )
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://modules/core/shaders/3_simple_y_billboard.shader" type="Shader" id=1]
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||||
[ext_resource path="res://modules/core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
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||||
[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/big_glow.png" type="Texture" id=3]
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||||
[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/main_texture.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/texture_albedo = ExtResource( 4 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 0.027451, 0.537255, 0.317647, 1 )
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shader_param/texture_albedo = ExtResource( 3 )
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[sub_resource type="QuadMesh" id=4]
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material = SubResource( 3 )
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size = Vector2( 0.3, 0.3 )
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[gd_scene format=2]
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[node name="NatureCast" type="Spatial"]
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||||
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[node name="CPUParticles" type="CPUParticles" parent="."]
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amount = 5
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lifetime = 0.29
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||||
explosiveness = 0.08
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randomness = 0.77
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lifetime_randomness = 1.0
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local_coords = false
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mesh = SubResource( 2 )
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emission_shape = 1
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||||
emission_sphere_radius = 0.1
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||||
direction = Vector3( 1, 1, 1 )
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||||
spread = 180.0
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||||
gravity = Vector3( 0, -9, 0 )
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||||
initial_velocity = 1.0
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||||
initial_velocity_random = 1.0
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angular_velocity = 397.64
|
||||
angular_velocity_random = 0.2
|
||||
radial_accel = 1.0
|
||||
tangential_accel = 6.9
|
||||
tangential_accel_random = 0.21
|
||||
damping = 6.54
|
||||
damping_random = 0.5
|
||||
angle = 426.5
|
||||
angle_random = 1.0
|
||||
scale_amount = 0.3
|
||||
scale_amount_random = 1.0
|
||||
color = Color( 0.0901961, 0.501961, 0.247059, 1 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = null
|
||||
|
@ -1,85 +1,3 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1]
|
||||
[ext_resource path="res://modules/core/shaders/3_simple_y_billboard.shader" type="Shader" id=2]
|
||||
[ext_resource path="res://modules/core/materials/2_simple_particle_billboard.tres" type="Material" id=3]
|
||||
|
||||
|
||||
|
||||
|
||||
[sub_resource type="QuadMesh" id=1]
|
||||
material = ExtResource( 3 )
|
||||
size = Vector2( 0.02, 0.02 )
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
shader = ExtResource( 2 )
|
||||
shader_param/albedo = Color( 0.0470588, 0.898039, 0.380392, 0.435294 )
|
||||
shader_param/texture_albedo = ExtResource( 1 )
|
||||
|
||||
[sub_resource type="QuadMesh" id=3]
|
||||
material = SubResource( 2 )
|
||||
size = Vector2( 0.8, 0.8 )
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("MeshInstance:scale")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.5, 1, 1.49, 2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("MeshInstance:rotation_degrees")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 1, 2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 360, 0 ) ]
|
||||
}
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="NautreSwiftness" type="Spatial"]
|
||||
|
||||
[node name="CPUParticles" type="CPUParticles" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
|
||||
amount = 3
|
||||
lifetime = 0.8
|
||||
explosiveness = 0.61
|
||||
mesh = SubResource( 1 )
|
||||
emission_shape = 2
|
||||
emission_box_extents = Vector3( 0.3, 0.2, 0.3 )
|
||||
direction = Vector3( 0, 1, 0 )
|
||||
spread = 21.8
|
||||
gravity = Vector3( 0, 3.26, 0 )
|
||||
initial_velocity = 1.0
|
||||
initial_velocity_random = 0.59
|
||||
angular_velocity = 37.24
|
||||
angular_velocity_random = 0.61
|
||||
radial_accel = 1.72
|
||||
radial_accel_random = 0.44
|
||||
tangential_accel = 1.72
|
||||
damping = 3.45
|
||||
angle = 720.0
|
||||
angle_random = 0.35
|
||||
color = Color( 0.117647, 0.866667, 0.560784, 1 )
|
||||
hue_variation = -0.24
|
||||
hue_variation_random = 1.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
transform = Transform( 0.8, 0, 0, 0, -3.49691e-08, -0.8, 0, 0.8, -3.49691e-08, 0, 0, 0 )
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Anim"
|
||||
anims/Anim = SubResource( 4 )
|
||||
|
@ -1,33 +1,3 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://modules/core/shaders/1_standard_shader.tres" type="Shader" id=1]
|
||||
|
||||
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/albedo = Color( 0.635294, 0.462745, 0.239216, 1 )
|
||||
|
||||
[sub_resource type="CubeMesh" id=2]
|
||||
material = SubResource( 1 )
|
||||
size = Vector3( 1, 0.01, 0.01 )
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=3]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/albedo = Color( 0.866667, 0.917647, 0.984314, 1 )
|
||||
|
||||
[sub_resource type="PrismMesh" id=4]
|
||||
material = SubResource( 3 )
|
||||
size = Vector3( 0.01, 0.01, 0.01 )
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Arrow" type="Spatial"]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, 0, 0 )
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="."]
|
||||
transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0, -0.504589 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = null
|
||||
|
Loading…
Reference in New Issue
Block a user