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Disable pixel snap, and decrease the camera's zoom.
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@ -473,6 +473,7 @@ func on_c_controlled_changed(val):
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if val:
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camera = Camera2D.new()
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camera.zoom = Vector2(0.8, 0.8)
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add_child(camera)
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camera.current = true
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@ -537,7 +537,6 @@ limits/message_queue/max_size_kb=2048
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quality/driver/driver_name="GLES2"
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quality/driver/fallback_to_gles2=true
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quality/2d/use_pixel_snap=true
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vram_compression/import_etc=true
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quality/directional_shadow/size.mobile=1024
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quality/shading/force_vertex_shading=true
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