Finetuned the graphics settings.

This commit is contained in:
Relintai 2021-07-15 16:07:02 +02:00
parent 7d875f9d8d
commit f90648d1f3
4 changed files with 22 additions and 5 deletions

View File

@ -3,7 +3,7 @@
[ext_resource path="res://player/Body.gd" type="Script" id=6]
[ext_resource path="res://characters/SheetCharacter.tscn" type="PackedScene" id=7]
[sub_resource type="CircleShape2D" id=4]
[sub_resource type="CircleShape2D" id=1]
radius = 8.0
[node name="Body" type="KinematicBody2D"]
@ -14,4 +14,4 @@ character_skeleton_path = NodePath("SheetCharacter")
[node name="SheetCharacter" parent="." instance=ExtResource( 7 )]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )
shape = SubResource( 1 )

View File

@ -631,8 +631,24 @@ limits/message_queue/max_size_kb=2048
quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
quality/directional_shadow/size.mobile=1024
quality/directional_shadow/size=256
quality/directional_shadow/size.mobile=256
quality/shadow_atlas/size=256
quality/shadow_atlas/size.mobile=256
quality/shadow_atlas/cubemap_size=64
quality/shadow_atlas/quadrant_0_subdiv=0
quality/shadow_atlas/quadrant_1_subdiv=0
quality/shadow_atlas/quadrant_2_subdiv=0
quality/shadow_atlas/quadrant_3_subdiv=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading=true
quality/depth_prepass/enable=false
quality/filters/anisotropic_filter_level=1
quality/reflections/atlas_size=0
quality/depth/hdr=false
quality/2d/use_batching=true
quality/shadows/enabled=false

View File

@ -64,8 +64,8 @@ func load_character(file_name: String) -> void:
func generate() -> void:
for x in range(-5, 5):
for y in range(-5, 5):
for x in range(-2, 2):
for y in range(-2, 2):
ESS.entity_spawner.spawn_mob(1, 50, Vector3(x * 200, y * 200, 0))
func save() -> void:

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