Update the modules and the engine. Removed the planet based assets as they were not used.

This commit is contained in:
Relintai 2021-05-22 21:07:06 +02:00
parent 6407cf01c1
commit 4e6e85098c
14 changed files with 2 additions and 579 deletions

2
HEADS
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@ -1 +1 @@
{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489"}, "world_generator": {"master": "d12ab222a2387e20164b3e7c6236983223ca88ef"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}}
{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "2d57df60f7567990b63099978289a15e8df01c94"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "378ebcff23e5ab0a04c0e92119d26391de4be139"}, "ui_extensions": {"master": "f82273f54cb1ab87d458c91af9554acec5c10831"}, "texture_packer": {"master": "dbf3c59a9c52f155f0d98b567d571708e8b3f253"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "thread_pool": {"master": "b2e8c815392052947e7386f722913a12eea543a4"}}

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@ -64,7 +64,7 @@ third_party_addon_repositories = [
target_commits = {}
godot_branch = '3.2'
godot_branch = '3.x'
def onerror(func, path, exc_info):
"""

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@ -1,10 +0,0 @@
[gd_resource type="Planet" load_steps=3 format=2]
[ext_resource path="res://modules/planets/test_planet/biomes/2_tdungb.tres" type="Biome" id=1]
[ext_resource path="res://modules/planets/test_planet/planets/dung_simple_planet.gd" type="Script" id=2]
[resource]
id = 1
target_script = ExtResource( 2 )
biome_datas = [ ExtResource( 1 ) ]

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@ -1,10 +0,0 @@
[gd_resource type="Biome" load_steps=2 format=2]
[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome.gd" type="Script" id=1]
[resource]
target_script = ExtResource( 1 )
voxel_surfaces = [ null, null, null, null ]

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@ -1,10 +0,0 @@
[gd_resource type="Biome" load_steps=3 format=2]
[ext_resource path="res://modules/planets/test_planet/dungeons/1_test.tres" type="Dungeon" id=1]
[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome.gd" type="Script" id=2]
[resource]
target_script = ExtResource( 2 )
dungeon_datas = [ ExtResource( 1 ) ]
voxel_surfaces = [ null, null, null, null ]

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@ -1,178 +0,0 @@
extends BiomeBase
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
# var chunk : VoxelChunk = chunk.get_chunk()
# generate_terrarin(chunk, spawn_mobs)
generate_simple_terrarin(chunk, spawn_mobs)
if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10 * current_seed
noise.octaves = 4
noise.period = 280.0
noise.persistence = 0.8
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
terr_noise.seed = 10 * 321 + 112 * current_seed
terr_noise.octaves = 4
terr_noise.period = 90.0
terr_noise.persistence = 0.9
var det_noise : OpenSimplexNoise = OpenSimplexNoise.new()
det_noise.seed = 10 * 3231 + 112 * current_seed
det_noise.octaves = 6
det_noise.period = 80.0
det_noise.persistence = 0.3
for x in range(-chunk.get_margin_start(), chunk.size_x + chunk.get_margin_end()):
for z in range(-chunk.get_margin_start(), chunk.size_z + chunk.get_margin_end()):
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val *= val
val *= 200
val += 2
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
tv *= tv * tv * tv
val += tv * 2
var dval : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val += dval * 6
var v : int = (int(val))
v -= chunk.position_y * (chunk.size_y)
if v > chunk.size_y + chunk.get_margin_end():
v = chunk.size_y + chunk.get_margin_end()
for y in range(-chunk.get_margin_start(), v):
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + (chunk.position_y * chunk.size_y))
if v < 2:
chunk.set_voxel(1, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
elif v == 2:
chunk.set_voxel(3, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
else:
chunk.set_voxel(2, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
# if y == v - 1:
# chunk.set_voxel(int(255.0 * (val - int(val))), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
# else:
# chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
#
var val2 : float = (val - int(val)) * 4.0
val2 = int(val2)
val2 /= 4.0
chunk.set_voxel(int(255.0 * val2), x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
# chunk.set_voxel(int(255.0 * (val - int(val)) / 180.0) * 180, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
# chunk.set_voxel(int(255.0 * (val - int(val))), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
# box_blur(chunk)
# chunk.build()
if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
func box_blur(chunk : VoxelChunk):
for x in range(0, chunk.size_x):
for z in range(0, chunk.size_z):
for y in range(0, chunk.size_z):
var avg : float = 0
var avgc : int = 0
var curr : int = chunk.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
curr = chunk.get_voxel(x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if curr > 0:
avg += curr
avgc += 1
avg /= float(avgc)
var aavg: int = int(avg)
chunk.set_voxel(aavg, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)

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@ -1,3 +0,0 @@
[gd_resource type="DungeonRoom" format=2]
[resource]

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@ -1,7 +0,0 @@
[gd_resource type="DungeonRoom" load_steps=2 format=2]
[ext_resource path="res://modules/planets/test_planet/dungeon_start_rooms/start_room.gd" type="Script" id=1]
[resource]
target_script = ExtResource( 1 )

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@ -1,100 +0,0 @@
tool
extends DungeonRoom
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
sizex = 4
sizey = 4
sizez = 4
func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
if chunk.position_x != 0 or chunk.position_z != 0:
return
var hs : int = chunk.get_size_y() / 2 - sizex / 2
if chunk.position_y == 0:
for y in range(0, 4):
for x in range(-4, 5):
for z in range(-4, 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
for x in range(-5, 5):
for z in [-5, 4]:
for y in range(0, randi() % 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
for x in [-5, 5]:
for z in range(-5, 4):
for y in range(0, randi() % 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
# var num : int = randi() % 10 + 7
# for i in range(num):
# var x : int = randi() % 12 - 6
# var z : int = randi() % 12 - 6
#
# for y in range(4, 1, -1):
# if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
# chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
# chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
# break
for y in range(-chunk.get_margin_start(), chunk.size_y + chunk.get_margin_end()):
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
for y in range(3, chunk.get_size_y() / 2):
chunk.set_voxel(4, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
if chunk.position_y == -1:
for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()):
for x in range(hs - 1, hs + sizex + 1):
for z in range(hs - 1, hs + sizez + 1):
chunk.set_voxel(4, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
for y in range(chunk.get_size_y() - sizey + 1, chunk.size_y + chunk.get_margin_end()):
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1):
for x in range(hs, hs + sizex):
for z in range(hs, hs + sizez):
chunk.set_voxel(0, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)

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@ -1,9 +0,0 @@
[gd_resource type="Dungeon" load_steps=3 format=2]
[ext_resource path="res://modules/planets/test_planet/dungeons/dungeon.gd" type="Script" id=1]
[ext_resource path="res://modules/planets/test_planet/dungeon_rooms/2_test_start_room.tres" type="DungeonRoom" id=2]
[resource]
target_script = ExtResource( 1 )
dungeon_start_room_datas = [ ExtResource( 2 ) ]

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@ -1,63 +0,0 @@
tool
extends Dungeon
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
if get_dungeon_start_room_data_count() == 0:
return
var drd : DungeonRoom = get_dungeon_start_room_data(0)
var dung : DungeonRoom
if drd.target_script != null:
dung = drd.target_script.new()
if dung == null:
print("drd is null. wrong type? " + drd.resource_path)
return
elif drd.target_class_name != "":
if not ClassDB.class_exists(drd.target_class_name):
print("class doesnt exists" + drd.resource_path)
return
dung = ClassDB.instance(drd.target_class_name)
else:
dung = DungeonRoom.new()
dung.posx = posx
dung.posy = posy
dung.posz = posz
dung.current_seed = current_seed
dung.data = drd
dung.setup()
add_dungeon_start_room(dung)
func _setup_library(library):
._setup_library(library)
for i in range(get_dungeon_start_room_count()):
get_dungeon_start_room(i).setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
for i in range(get_dungeon_start_room_count()):
get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)

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@ -1,13 +0,0 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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@ -1,107 +0,0 @@
tool
extends Planet
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
if get_biome_count() == 0:
return
var bdata : Biome = get_biome(0)
var b : Biome
if bdata.target_script != null:
b = bdata.target_script.new()
if b == null:
print("biome is null. wrong type? " + bdata.resource_path)
return
elif bdata.target_class_name != "":
if not ClassDB.class_exists(bdata.target_class_name):
print("class doesnt exists" + bdata.resource_path)
return
b = ClassDB.instance(bdata.target_class_name)
else:
b = Biome.new()
b.current_seed = current_seed
b.data = bdata
b.setup()
add_biome(b)
if bdata.get_dungeon_data_count() == 0:
return
var dd : Dungeon = bdata.get_dungeon_data(0)
var dung : Dungeon
if dd.target_script != null:
dung = dd.target_script.new()
if dung == null:
print("dd is null. wrong type? " + dd.resource_path)
return
elif dd.target_class_name != "":
if not ClassDB.class_exists(dd.target_class_name):
print("class doesnt exists" + dd.resource_path)
return
dung = ClassDB.instance(dd.target_class_name)
else:
dung = Dungeon.new()
dung.posx = 0
dung.posy = -4
dung.posz = 0
dung.current_seed = current_seed
dung.data = dd
dung.setup()
add_dungeon(dung)
func _setup_library(library):
._setup_library(library)
for i in range(get_biome_count()):
var b : Biome = get_biome(i)
if b != null:
b.setup_library(library)
for i in range(get_dungeon_count()):
var d : Dungeon = get_dungeon(i)
if d != null:
d.setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs)
for i in range(get_dungeon_count()):
get_dungeon(i).generate_chunk(chunk, spawn_mobs)

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@ -1,67 +0,0 @@
tool
extends Planet
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
if get_biome_count() == 0:
return
var bdata : Biome = get_biome(0)
var b : Biome
if bdata.target_script != null:
b = bdata.target_script.new()
if b == null:
print("biome is null. wrong type? " + bdata.resource_path)
return
elif bdata.target_class_name != "":
if not ClassDB.class_exists(bdata.target_class_name):
print("class doesnt exists" + bdata.resource_path)
return
b = ClassDB.instance(bdata.target_class_name)
else:
b = Biome.new()
b.current_seed = current_seed
b.data = bdata
b.setup()
add_biome(b)
func _setup_library(library):
._setup_library(library)
for i in range(get_biome_count()):
var b : Biome = get_biome(i)
if b != null:
b.setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs)