mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Update the modules and the engine. Removed the planet based assets as they were not used.
This commit is contained in:
parent
6407cf01c1
commit
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2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489"}, "world_generator": {"master": "d12ab222a2387e20164b3e7c6236983223ca88ef"}, "entity_spell_system": {"master": "3bbe1138973bafe57638e569e87d28b6e0a0eb46"}, "ui_extensions": {"master": "f1ae14c1be0750f65c77ecaad037dbe1cfb28269"}, "texture_packer": {"master": "c712c4b30839400ba22e5a6b01f2a20fd9b311fa"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "thread_pool": {"master": "da4e049da09cb726a00f1edb1df935a2e8475902"}}
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{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "2d57df60f7567990b63099978289a15e8df01c94"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "378ebcff23e5ab0a04c0e92119d26391de4be139"}, "ui_extensions": {"master": "f82273f54cb1ab87d458c91af9554acec5c10831"}, "texture_packer": {"master": "dbf3c59a9c52f155f0d98b567d571708e8b3f253"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "thread_pool": {"master": "b2e8c815392052947e7386f722913a12eea543a4"}}
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@ -64,7 +64,7 @@ third_party_addon_repositories = [
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target_commits = {}
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godot_branch = '3.2'
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godot_branch = '3.x'
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def onerror(func, path, exc_info):
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"""
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@ -1,10 +0,0 @@
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[gd_resource type="Planet" load_steps=3 format=2]
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[ext_resource path="res://modules/planets/test_planet/biomes/2_tdungb.tres" type="Biome" id=1]
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[ext_resource path="res://modules/planets/test_planet/planets/dung_simple_planet.gd" type="Script" id=2]
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[resource]
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id = 1
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target_script = ExtResource( 2 )
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biome_datas = [ ExtResource( 1 ) ]
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[gd_resource type="Biome" load_steps=2 format=2]
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[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome.gd" type="Script" id=1]
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[resource]
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target_script = ExtResource( 1 )
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voxel_surfaces = [ null, null, null, null ]
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[gd_resource type="Biome" load_steps=3 format=2]
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[ext_resource path="res://modules/planets/test_planet/dungeons/1_test.tres" type="Dungeon" id=1]
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[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome.gd" type="Script" id=2]
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[resource]
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target_script = ExtResource( 2 )
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dungeon_datas = [ ExtResource( 1 ) ]
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voxel_surfaces = [ null, null, null, null ]
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@ -1,178 +0,0 @@
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extends BiomeBase
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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# var chunk : VoxelChunk = chunk.get_chunk()
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# generate_terrarin(chunk, spawn_mobs)
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generate_simple_terrarin(chunk, spawn_mobs)
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
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ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10 * current_seed
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noise.octaves = 4
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noise.period = 280.0
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noise.persistence = 0.8
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var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
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terr_noise.seed = 10 * 321 + 112 * current_seed
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terr_noise.octaves = 4
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terr_noise.period = 90.0
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terr_noise.persistence = 0.9
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var det_noise : OpenSimplexNoise = OpenSimplexNoise.new()
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det_noise.seed = 10 * 3231 + 112 * current_seed
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det_noise.octaves = 6
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det_noise.period = 80.0
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det_noise.persistence = 0.3
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for x in range(-chunk.get_margin_start(), chunk.size_x + chunk.get_margin_end()):
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for z in range(-chunk.get_margin_start(), chunk.size_z + chunk.get_margin_end()):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 200
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val += 2
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var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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tv *= tv * tv * tv
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val += tv * 2
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var dval : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val += dval * 6
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var v : int = (int(val))
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v -= chunk.position_y * (chunk.size_y)
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if v > chunk.size_y + chunk.get_margin_end():
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v = chunk.size_y + chunk.get_margin_end()
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for y in range(-chunk.get_margin_start(), v):
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seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + (chunk.position_y * chunk.size_y))
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if v < 2:
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chunk.set_voxel(1, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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elif v == 2:
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chunk.set_voxel(3, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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else:
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chunk.set_voxel(2, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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# if y == v - 1:
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# chunk.set_voxel(int(255.0 * (val - int(val))), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# else:
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# chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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#
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var val2 : float = (val - int(val)) * 4.0
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val2 = int(val2)
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val2 /= 4.0
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chunk.set_voxel(int(255.0 * val2), x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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# chunk.set_voxel(int(255.0 * (val - int(val)) / 180.0) * 180, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# chunk.set_voxel(int(255.0 * (val - int(val))), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# box_blur(chunk)
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# chunk.build()
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
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ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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func box_blur(chunk : VoxelChunk):
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for x in range(0, chunk.size_x):
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for z in range(0, chunk.size_z):
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for y in range(0, chunk.size_z):
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var avg : float = 0
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var avgc : int = 0
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var curr : int = chunk.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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curr = chunk.get_voxel(x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if curr > 0:
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avg += curr
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avgc += 1
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avg /= float(avgc)
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var aavg: int = int(avg)
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chunk.set_voxel(aavg, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(aavg, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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@ -1,3 +0,0 @@
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[gd_resource type="DungeonRoom" format=2]
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[resource]
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[gd_resource type="DungeonRoom" load_steps=2 format=2]
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[ext_resource path="res://modules/planets/test_planet/dungeon_start_rooms/start_room.gd" type="Script" id=1]
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[resource]
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target_script = ExtResource( 1 )
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tool
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extends DungeonRoom
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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# copies of the Software, and to permit persons to whom the Software is
|
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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||||
# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _setup():
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sizex = 4
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sizey = 4
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sizez = 4
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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if chunk.position_x != 0 or chunk.position_z != 0:
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return
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var hs : int = chunk.get_size_y() / 2 - sizex / 2
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if chunk.position_y == 0:
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for y in range(0, 4):
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for x in range(-4, 5):
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for z in range(-4, 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for x in range(-5, 5):
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for z in [-5, 4]:
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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for x in [-5, 5]:
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for z in range(-5, 4):
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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# var num : int = randi() % 10 + 7
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# for i in range(num):
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# var x : int = randi() % 12 - 6
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# var z : int = randi() % 12 - 6
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#
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# for y in range(4, 1, -1):
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# if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
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# chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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# chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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# break
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for y in range(-chunk.get_margin_start(), chunk.size_y + chunk.get_margin_end()):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for y in range(3, chunk.get_size_y() / 2):
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chunk.set_voxel(4, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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if chunk.position_y == -1:
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for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()):
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for x in range(hs - 1, hs + sizex + 1):
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for z in range(hs - 1, hs + sizez + 1):
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chunk.set_voxel(4, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(255, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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for y in range(chunk.get_size_y() - sizey + 1, chunk.size_y + chunk.get_margin_end()):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1):
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for x in range(hs, hs + sizex):
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for z in range(hs, hs + sizez):
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chunk.set_voxel(0, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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@ -1,9 +0,0 @@
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[gd_resource type="Dungeon" load_steps=3 format=2]
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[ext_resource path="res://modules/planets/test_planet/dungeons/dungeon.gd" type="Script" id=1]
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[ext_resource path="res://modules/planets/test_planet/dungeon_rooms/2_test_start_room.tres" type="DungeonRoom" id=2]
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|
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[resource]
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target_script = ExtResource( 1 )
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dungeon_start_room_datas = [ ExtResource( 2 ) ]
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@ -1,63 +0,0 @@
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tool
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extends Dungeon
|
||||
|
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# Copyright (c) 2019-2020 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
func _setup():
|
||||
if get_dungeon_start_room_data_count() == 0:
|
||||
return
|
||||
|
||||
var drd : DungeonRoom = get_dungeon_start_room_data(0)
|
||||
|
||||
var dung : DungeonRoom
|
||||
if drd.target_script != null:
|
||||
dung = drd.target_script.new()
|
||||
|
||||
if dung == null:
|
||||
print("drd is null. wrong type? " + drd.resource_path)
|
||||
return
|
||||
elif drd.target_class_name != "":
|
||||
if not ClassDB.class_exists(drd.target_class_name):
|
||||
print("class doesnt exists" + drd.resource_path)
|
||||
return
|
||||
|
||||
dung = ClassDB.instance(drd.target_class_name)
|
||||
else:
|
||||
dung = DungeonRoom.new()
|
||||
|
||||
dung.posx = posx
|
||||
dung.posy = posy
|
||||
dung.posz = posz
|
||||
dung.current_seed = current_seed
|
||||
dung.data = drd
|
||||
dung.setup()
|
||||
|
||||
add_dungeon_start_room(dung)
|
||||
|
||||
func _setup_library(library):
|
||||
._setup_library(library)
|
||||
|
||||
for i in range(get_dungeon_start_room_count()):
|
||||
get_dungeon_start_room(i).setup_library(library)
|
||||
|
||||
func _generate_chunk(chunk, spawn_mobs):
|
||||
for i in range(get_dungeon_start_room_count()):
|
||||
get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)
|
@ -1,13 +0,0 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
@ -1,107 +0,0 @@
|
||||
tool
|
||||
extends Planet
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
func _setup():
|
||||
if get_biome_count() == 0:
|
||||
return
|
||||
|
||||
var bdata : Biome = get_biome(0)
|
||||
|
||||
var b : Biome
|
||||
|
||||
if bdata.target_script != null:
|
||||
b = bdata.target_script.new()
|
||||
|
||||
if b == null:
|
||||
print("biome is null. wrong type? " + bdata.resource_path)
|
||||
return
|
||||
elif bdata.target_class_name != "":
|
||||
if not ClassDB.class_exists(bdata.target_class_name):
|
||||
print("class doesnt exists" + bdata.resource_path)
|
||||
return
|
||||
|
||||
b = ClassDB.instance(bdata.target_class_name)
|
||||
else:
|
||||
b = Biome.new()
|
||||
|
||||
b.current_seed = current_seed
|
||||
b.data = bdata
|
||||
b.setup()
|
||||
add_biome(b)
|
||||
|
||||
if bdata.get_dungeon_data_count() == 0:
|
||||
return
|
||||
|
||||
var dd : Dungeon = bdata.get_dungeon_data(0)
|
||||
|
||||
var dung : Dungeon
|
||||
if dd.target_script != null:
|
||||
dung = dd.target_script.new()
|
||||
|
||||
if dung == null:
|
||||
print("dd is null. wrong type? " + dd.resource_path)
|
||||
return
|
||||
elif dd.target_class_name != "":
|
||||
if not ClassDB.class_exists(dd.target_class_name):
|
||||
print("class doesnt exists" + dd.resource_path)
|
||||
return
|
||||
|
||||
dung = ClassDB.instance(dd.target_class_name)
|
||||
else:
|
||||
dung = Dungeon.new()
|
||||
|
||||
dung.posx = 0
|
||||
dung.posy = -4
|
||||
dung.posz = 0
|
||||
dung.current_seed = current_seed
|
||||
dung.data = dd
|
||||
dung.setup()
|
||||
|
||||
add_dungeon(dung)
|
||||
|
||||
func _setup_library(library):
|
||||
._setup_library(library)
|
||||
|
||||
for i in range(get_biome_count()):
|
||||
var b : Biome = get_biome(i)
|
||||
|
||||
if b != null:
|
||||
b.setup_library(library)
|
||||
|
||||
for i in range(get_dungeon_count()):
|
||||
var d : Dungeon = get_dungeon(i)
|
||||
|
||||
if d != null:
|
||||
d.setup_library(library)
|
||||
|
||||
func _generate_chunk(chunk, spawn_mobs):
|
||||
if (get_biome_count() == 0):
|
||||
return
|
||||
|
||||
var b : Biome = get_biome(0)
|
||||
|
||||
b.generate_chunk(chunk, spawn_mobs)
|
||||
|
||||
for i in range(get_dungeon_count()):
|
||||
get_dungeon(i).generate_chunk(chunk, spawn_mobs)
|
||||
|
@ -1,67 +0,0 @@
|
||||
tool
|
||||
extends Planet
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
func _setup():
|
||||
if get_biome_count() == 0:
|
||||
return
|
||||
|
||||
var bdata : Biome = get_biome(0)
|
||||
|
||||
var b : Biome
|
||||
|
||||
if bdata.target_script != null:
|
||||
b = bdata.target_script.new()
|
||||
|
||||
if b == null:
|
||||
print("biome is null. wrong type? " + bdata.resource_path)
|
||||
return
|
||||
elif bdata.target_class_name != "":
|
||||
if not ClassDB.class_exists(bdata.target_class_name):
|
||||
print("class doesnt exists" + bdata.resource_path)
|
||||
return
|
||||
|
||||
b = ClassDB.instance(bdata.target_class_name)
|
||||
else:
|
||||
b = Biome.new()
|
||||
|
||||
b.current_seed = current_seed
|
||||
b.data = bdata
|
||||
b.setup()
|
||||
add_biome(b)
|
||||
|
||||
func _setup_library(library):
|
||||
._setup_library(library)
|
||||
|
||||
for i in range(get_biome_count()):
|
||||
var b : Biome = get_biome(i)
|
||||
|
||||
if b != null:
|
||||
b.setup_library(library)
|
||||
|
||||
func _generate_chunk(chunk, spawn_mobs):
|
||||
if (get_biome_count() == 0):
|
||||
return
|
||||
|
||||
var b : Biome = get_biome(0)
|
||||
|
||||
b.generate_chunk(chunk, spawn_mobs)
|
Loading…
Reference in New Issue
Block a user