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addons
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Added https://github.com/aaronfranke/GraphicsEditor .
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2021-03-09 10:46:12 +01:00 |
autoload
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
characters
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
cursors
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
debug
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
fonts
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
menu
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
modules
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Finetuned the graphics settings.
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2021-07-15 16:07:02 +02:00 |
player
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
scenes
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Go back to the non-isometric test tileset.
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2021-09-19 22:16:15 +02:00 |
scripts
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Removed the world generator module.
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2021-07-12 01:00:04 +02:00 |
spritesheet_generator
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Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out).
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2021-09-20 14:37:51 +02:00 |
steering_ai_framework
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
test_iso_tileset
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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2021-07-12 00:29:17 +02:00 |
texture_tools
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
tilesets
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
ui
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Update the engine and modules. Also enable webp on slim builds.
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2021-07-19 23:14:01 +02:00 |
world
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
.gitignore
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
default_bus_layout.tres
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
ess_data.json
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
icon.png
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.flags
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.import
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
project.godot
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Update the engine and modules. Also enable webp on slim builds.
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2021-07-19 23:14:01 +02:00 |
testsave.png
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Set the test character's y scale to 0.95, and re-generate it's sheet.
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2021-09-19 22:15:35 +02:00 |
testsave.png.import
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Set the test character's y scale to 0.95, and re-generate it's sheet.
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2021-09-19 22:15:35 +02:00 |