broken_seals_2d/game
2021-09-20 14:37:51 +02:00
..
addons Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
autoload Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
characters Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
cursors Actually commit everything. 2020-07-08 23:25:40 +02:00
debug Actually commit everything. 2020-07-08 23:25:40 +02:00
fonts Actually commit everything. 2020-07-08 23:25:40 +02:00
menu Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
modules Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
player Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
scenes Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
scripts Removed the world generator module. 2021-07-12 01:00:04 +02:00
spritesheet_generator Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out). 2021-09-20 14:37:51 +02:00
steering_ai_framework Actually commit everything. 2020-07-08 23:25:40 +02:00
test_iso_tileset Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
texture_tools Actually commit everything. 2020-07-08 23:25:40 +02:00
tilesets Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
ui Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
world Actually commit everything. 2020-07-08 23:25:40 +02:00
.gitignore Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
default_bus_layout.tres Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
ess_data.json Actually commit everything. 2020-07-08 23:25:40 +02:00
icon.png Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.flags Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.import Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
project.godot Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
testsave.png Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00
testsave.png.import Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00