broken_seals_2d/game
Relintai c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
..
addons Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
autoload Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
characters Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
cursors Actually commit everything. 2020-07-08 23:25:40 +02:00
debug Actually commit everything. 2020-07-08 23:25:40 +02:00
fonts Actually commit everything. 2020-07-08 23:25:40 +02:00
menu Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
modules Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
player Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
scenes Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
scripts Removed the world generator module. 2021-07-12 01:00:04 +02:00
steering_ai_framework Actually commit everything. 2020-07-08 23:25:40 +02:00
test_iso_tileset Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
texture_tools Actually commit everything. 2020-07-08 23:25:40 +02:00
tilesets Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
ui Update the engine and modules. 2021-07-12 00:41:39 +02:00
world Actually commit everything. 2020-07-08 23:25:40 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Actually commit everything. 2020-07-08 23:25:40 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Removed the world generator module. 2021-07-12 01:00:04 +02:00