broken_seals_2d/game
2021-07-15 01:13:19 +02:00
..
addons Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
autoload Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
characters Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
cursors Actually commit everything. 2020-07-08 23:25:40 +02:00
debug Actually commit everything. 2020-07-08 23:25:40 +02:00
fonts Actually commit everything. 2020-07-08 23:25:40 +02:00
menu Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
modules Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
player Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
scenes Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
scripts Removed the world generator module. 2021-07-12 01:00:04 +02:00
spritesheet_generator Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
steering_ai_framework Actually commit everything. 2020-07-08 23:25:40 +02:00
test_iso_tileset Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
texture_tools Actually commit everything. 2020-07-08 23:25:40 +02:00
tilesets Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
ui Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
world Actually commit everything. 2020-07-08 23:25:40 +02:00
.gitignore Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
default_bus_layout.tres Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
ess_data.json Actually commit everything. 2020-07-08 23:25:40 +02:00
icon.png Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.flags Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.import Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
project.godot Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
testsave.png Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
testsave.png.import Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00