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addons
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Added https://github.com/aaronfranke/GraphicsEditor .
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2021-03-09 10:46:12 +01:00 |
autoload
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
characters
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
cursors
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
debug
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
fonts
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
menu
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
modules
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
player
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
scenes
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
scripts
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Removed the world generator module.
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2021-07-12 01:00:04 +02:00 |
spritesheet_generator
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Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better.
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2021-07-15 01:08:03 +02:00 |
steering_ai_framework
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
test_iso_tileset
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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2021-07-12 00:29:17 +02:00 |
texture_tools
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
tilesets
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
ui
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Remove unneeded nodes from the character's scene.
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2021-07-13 17:49:58 +02:00 |
world
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
.gitignore
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
default_bus_layout.tres
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
ess_data.json
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
icon.png
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.flags
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.import
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
project.godot
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Remove unneeded nodes from the character's scene.
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2021-07-13 17:49:58 +02:00 |
testsave.png
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Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better.
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2021-07-15 01:08:03 +02:00 |
testsave.png.import
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Lots of work on the new atlas generator.
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2021-07-14 21:11:52 +02:00 |