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https://github.com/Relintai/broken_seals_2d.git
synced 2025-04-06 08:02:44 +02:00
Set the test character's y scale to 0.95, and re-generate it's sheet.
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@ -53,6 +53,7 @@ z_index = 2
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current = true
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[node name="CharacterFrontModel" parent="Viewport" instance=ExtResource( 1 )]
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scale = Vector2( 1, 0.95 )
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_atlas = ExtResource( 6 )
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[node name="Torso" parent="Viewport/CharacterFrontModel/Hip" index="1"]
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@ -67,7 +68,7 @@ active = false
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[node name="CharacterSideModel" parent="Viewport" instance=ExtResource( 2 )]
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visible = false
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rotation = 3.14147
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scale = Vector2( 1, -1 )
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scale = Vector2( 1, -0.95 )
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_atlas = ExtResource( 6 )
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[node name="arm_r" parent="Viewport/CharacterSideModel" index="0"]
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Binary file not shown.
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 42 KiB |
@ -28,6 +28,7 @@ process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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