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addons
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Added https://github.com/aaronfranke/GraphicsEditor .
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2021-03-09 10:46:12 +01:00 |
autoload
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
characters
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Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes.
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2021-07-14 15:38:41 +02:00 |
cursors
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
debug
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
fonts
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
menu
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
modules
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Fix up NatureCast. Duplicated the character into a new scene.
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2021-07-14 01:10:53 +02:00 |
player
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Disable pixel snap, and decrease the camera's zoom.
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2021-02-22 08:32:29 +01:00 |
scenes
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Port the menu's exit button from the 3d version.
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2021-07-12 01:02:26 +02:00 |
scripts
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Removed the world generator module.
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2021-07-12 01:00:04 +02:00 |
spritesheet_generator
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Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes.
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2021-07-14 15:38:41 +02:00 |
steering_ai_framework
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
test_iso_tileset
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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2021-07-12 00:29:17 +02:00 |
texture_tools
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
tilesets
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
ui
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Remove unneeded nodes from the character's scene.
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2021-07-13 17:49:58 +02:00 |
world
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
.gitignore
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
default_bus_layout.tres
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
ess_data.json
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
icon.png
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.flags
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
icon.png.import
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
project.godot
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Remove unneeded nodes from the character's scene.
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2021-07-13 17:49:58 +02:00 |