broken_seals_2d/game
2021-07-15 00:05:34 +02:00
..
addons Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
autoload Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
characters Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
cursors Actually commit everything. 2020-07-08 23:25:40 +02:00
debug Actually commit everything. 2020-07-08 23:25:40 +02:00
fonts Actually commit everything. 2020-07-08 23:25:40 +02:00
menu Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
modules Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
player Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
scenes Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
scripts Removed the world generator module. 2021-07-12 01:00:04 +02:00
spritesheet_generator Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
steering_ai_framework Actually commit everything. 2020-07-08 23:25:40 +02:00
test_iso_tileset Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
texture_tools Actually commit everything. 2020-07-08 23:25:40 +02:00
tilesets Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
ui Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
world Actually commit everything. 2020-07-08 23:25:40 +02:00
.gitignore Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
default_bus_layout.tres Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
ess_data.json Actually commit everything. 2020-07-08 23:25:40 +02:00
icon.png Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.flags Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
icon.png.import Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
project.godot Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
testsave.png Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
testsave.png.import Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00