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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Started work on a character skeleton that can use the new sheets.
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77
game/characters/CharacterSprite.gd
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77
game/characters/CharacterSprite.gd
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@ -0,0 +1,77 @@
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extends Sprite
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export(bool) var enabled : bool = true
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export(float) var timer : float = 0.13
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export(int) var _animset = 0
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export(int) var _animset_size = 16
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export(int) var _animset_count = 16
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var _min_frame = 0
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var _max_frame = 16 * 16
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var x = 0
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var y = 0
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var _timer : float = 0
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var _frame : int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_frame(_min_frame)
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#_sprite.set_position(Vector2(x, y))
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func set_movement_vector(vector):
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var a = Vector2(vector.x, vector.z)
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a = a.normalized()
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var base = Vector2(0, -1)
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var angle = a.angle_to(base) + PI
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var slice = (2*PI) / _animset_count
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var num_slice = int(angle / slice)
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set_animset(num_slice)
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func set_animset(animest_id):
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if (animest_id >= _animset_count):
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_animset = _animset_count - 1
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if (animest_id < 0):
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_animset = 0
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_animset = animest_id
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#_min_frame = _animset * _animset_size
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#_max_frame = _animset * _animset_size + _animset_size
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func _process(delta):
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#set_animset(_animset)
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if not enabled:
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set_process(false)
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return
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timer += delta
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if (timer > 0.05):
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timer -= 0.05
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_frame += 1
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if _frame > _animset_size - 1:
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_frame = 0
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set_frame(_frame + (_animset * _animset_size))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func a_process(delta):
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#x += int(delta * 300)
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y += int(delta * 200)
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if y > 700:
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y = -50
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set_position(Vector2(x, y))
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13
game/characters/SheetCharacter.gd
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13
game/characters/SheetCharacter.gd
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extends CharacterSkeleton2D
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export(NodePath) var sprite_path : NodePath
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var _sprite : Sprite
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func _ready():
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_sprite = get_node(sprite_path)
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func get_sprite() -> Sprite:
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return _sprite
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16
game/characters/SheetCharacter.tscn
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16
game/characters/SheetCharacter.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://testsave.png" type="Texture" id=1]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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[node name="SheetCharacter" type="CharacterSkeleton2D"]
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script = ExtResource( 3 )
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[node name="CharacterSprite" type="Sprite" parent="."]
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position = Vector2( 0, -11.906 )
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texture = ExtResource( 1 )
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hframes = 16
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vframes = 16
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script = ExtResource( 2 )
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timer = 0.05
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@ -1,10 +1,11 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=2]
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[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=3]
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[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=5]
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[ext_resource path="res://player/Body.gd" type="Script" id=6]
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[ext_resource path="res://characters/SheetCharacter.tscn" type="PackedScene" id=7]
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[sub_resource type="CharacterAtlasEntry" id=1]
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script = ExtResource( 2 )
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@ -50,6 +51,9 @@ radius = 8.0
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[node name="Body" type="KinematicBody2D"]
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script = ExtResource( 6 )
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[node name="SheetCharacter" parent="." instance=ExtResource( 7 )]
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visible = false
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[node name="Character" parent="." instance=ExtResource( 1 )]
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front_node_path = NodePath("../../Body/Character/CharacterFrontModel")
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side_node_path = NodePath("../../Body/Character/CharacterSideModel")
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