|
ae3558d270
|
Moved the entity classes folder.
|
2022-02-12 19:26:05 +01:00 |
|
|
287ce1e3d6
|
Moved the planets folder.
|
2022-02-12 19:15:36 +01:00 |
|
|
8d36457310
|
Moved the spell effects folder.
|
2022-02-12 19:10:23 +01:00 |
|
|
2a56e51324
|
Moved the shaders to a new folder.
|
2022-02-12 19:07:45 +01:00 |
|
|
0e5e1e2c0f
|
Moved the icons.
|
2022-02-12 18:52:10 +01:00 |
|
|
02cc46c350
|
Moved the human model.
|
2022-02-12 18:50:03 +01:00 |
|
|
a5cd083be4
|
Moved the test things.
|
2022-02-12 18:47:23 +01:00 |
|
|
73e37907e6
|
Moved the materials to a new folder.
|
2022-02-12 18:46:03 +01:00 |
|
|
e9b0e5629c
|
Moved the crypt entrace test assets.
|
2022-02-12 18:43:01 +01:00 |
|
|
4a4f1ea3db
|
Also moved the core models folder.
|
2022-02-12 18:38:01 +01:00 |
|
|
9fd777a546
|
Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
|
2022-02-12 18:36:58 +01:00 |
|
|
309027d440
|
Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
|
2022-02-12 17:52:14 +01:00 |
|
|
39d97244e4
|
Fix typo.
|
2022-02-12 16:52:19 +01:00 |
|
|
c31098cad8
|
Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
|
2022-02-12 14:35:56 +01:00 |
|
|
5f23fbef45
|
Removed the original armature source files.
|
2022-02-12 00:10:43 +01:00 |
|
|
62391b0178
|
Move the character's armature into a new native godot scene, and switched to inheriting from that.
|
2022-02-12 00:07:12 +01:00 |
|
|
43987d8406
|
Removed the tree's gltf file.
|
2022-02-11 23:44:59 +01:00 |
|
|
7c379a5e15
|
Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
|
2022-02-11 23:41:34 +01:00 |
|
|
f62aedfeab
|
Rename the imported tree mesh's derived stuff.
|
2022-02-11 23:39:26 +01:00 |
|
|
34b3586063
|
Removed the blender, and gltf files of the character's bodyparts.
|
2022-02-11 22:19:30 +01:00 |
|
|
cc4597ff45
|
Replaced all links to the character's parts with the new tres version.
|
2022-02-11 22:16:51 +01:00 |
|
|
6801d14b89
|
Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
|
2022-02-11 22:12:31 +01:00 |
|
|
d7c64334dc
|
Re generate normals.
|
2022-02-11 19:25:36 +01:00 |
|
|
0707a9fa84
|
Fix normal (re)generation in mdr ed.
|
2022-02-11 19:25:27 +01:00 |
|
|
2d38189554
|
Add the seams, and unwrap / optimize calf left again.
|
2022-02-11 19:22:59 +01:00 |
|
|
0b94071aa1
|
Flip the incorrect faces in calf left.
|
2022-02-11 19:19:06 +01:00 |
|
|
1156387c58
|
Also save the character's bodyparts as tres.
|
2022-02-11 19:16:30 +01:00 |
|
|
0bae2dcf7c
|
Remove the original files.
|
2022-02-11 19:13:04 +01:00 |
|
|
ba0191a6ec
|
Found more references.
|
2022-02-11 19:12:53 +01:00 |
|
|
2b7ebebfcc
|
Save the core models also as tres, and replace every instance of them to the tres variant.
|
2022-02-11 19:09:08 +01:00 |
|
|
7e05bda987
|
Added a flip face action to mdr ed.
|
2022-02-11 17:29:37 +01:00 |
|
|
bcebec81d4
|
Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
|
2022-02-11 16:23:49 +01:00 |
|
|
f85ad88081
|
Implement show_keybind_text and show_cooldown_text options.
|
2022-02-11 16:14:01 +01:00 |
|
|
232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
|
2022-02-08 14:44:37 +01:00 |
|
|
467145d994
|
Disabled the plugin refresher addon.
|
2022-01-31 15:14:11 +01:00 |
|
|
3e4038a8ee
|
Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
|
2022-01-31 14:40:42 +01:00 |
|
|
f14995f175
|
Increment version number.
|
2022-01-29 21:14:14 +01:00 |
|
|
0d4a4347f4
|
Added the module root to the data manager as a selectable fodler.
|
2022-01-28 18:42:33 +01:00 |
|
|
61cfc92beb
|
Fix created face's orientation when only 3 verts are selected.
|
2022-01-28 13:58:17 +01:00 |
|
|
f080b6041e
|
Fix typo.
|
2022-01-28 13:23:26 +01:00 |
|
|
fd0486ff7e
|
Now pivot points also work for scaling.
|
2022-01-28 13:16:17 +01:00 |
|
|
15404a82d9
|
Now pivot points work for rotation.
|
2022-01-28 13:14:24 +01:00 |
|
|
aa70306e6b
|
Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
|
2022-01-28 13:12:10 +01:00 |
|
|
410d48d0fa
|
Remove unused code, and added a helper method.
|
2022-01-28 11:01:03 +01:00 |
|
|
f1a8188dfa
|
Proper rotation implementation.
|
2022-01-28 10:57:43 +01:00 |
|
|
43b70b854e
|
Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
|
2022-01-28 10:25:47 +01:00 |
|
|
d2beb36e2c
|
Make sure to only apply a drag operation to a vertex only once.
|
2022-01-28 10:08:05 +01:00 |
|
|
ce1c408bc2
|
Implemented the clean mesh action.
|
2022-01-27 20:34:49 +01:00 |
|
|
38f6c15f36
|
Now the new edges are automatically selected after an extrude.
|
2022-01-27 19:32:43 +01:00 |
|
|
53f01ae370
|
Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
|
2022-01-27 19:26:47 +01:00 |
|
|
bb8eebfc0b
|
Remove stray print.
|
2022-01-27 17:34:24 +01:00 |
|
|
b2c3f6c4e7
|
Handles can be dragged properly again without them sticking to the mouse pointer.
|
2022-01-27 17:25:42 +01:00 |
|
|
1c6c2a6931
|
Hide the vertex split operation for now as it's not implemented.
|
2022-01-27 17:12:34 +01:00 |
|
|
7622f36b44
|
Decreased them by a little.
|
2022-01-27 17:09:33 +01:00 |
|
|
dca6a0c960
|
Now mdr ed's handle markers have a fixed size.
|
2022-01-27 17:08:46 +01:00 |
|
|
e75b44089c
|
Fix typo.
|
2022-01-27 17:04:04 +01:00 |
|
|
20276b77c7
|
Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
|
2022-01-27 17:01:40 +01:00 |
|
|
0cd86b089c
|
Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
|
2022-01-27 16:39:23 +01:00 |
|
|
fb044323a3
|
Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
|
2022-01-26 22:25:37 +01:00 |
|
|
78f97c94ea
|
Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
|
2022-01-26 22:17:19 +01:00 |
|
|
da9b6703c9
|
Fix the resource pane. now it will properly show the folder entries.
|
2022-01-26 22:12:41 +01:00 |
|
|
9f1d06c7f8
|
Now clicking the fodler entries will again pass the relevant informations to the resource panel.
|
2022-01-26 22:09:47 +01:00 |
|
|
1ee8220992
|
Check whether the confirmed signal is already connected in the add folder dialog.
|
2022-01-26 21:14:30 +01:00 |
|
|
8b486e156b
|
Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
|
2022-01-26 21:13:08 +01:00 |
|
|
d8f93baeba
|
Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
|
2022-01-26 20:38:09 +01:00 |
|
|
33ea23e3c3
|
Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
|
2022-01-26 20:21:35 +01:00 |
|
|
58d707c695
|
Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
|
2022-01-26 19:40:36 +01:00 |
|
|
cdd8d73686
|
Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
|
2022-01-26 19:37:46 +01:00 |
|
|
d4220bbbbb
|
Mostly ported the old settings json for the data manager.
|
2022-01-26 19:17:59 +01:00 |
|
|
77111d0ee0
|
Implement a folders array for the data managers's settings resource similar to how the json used to be.
|
2022-01-26 18:58:49 +01:00 |
|
|
357900e87e
|
Create the settings file with the .tres extension so it's not saved as binary.
|
2022-01-26 18:57:16 +01:00 |
|
|
965ecd5f18
|
Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
|
2022-01-26 18:17:09 +01:00 |
|
|
3db96fec68
|
Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
|
2022-01-26 18:04:30 +01:00 |
|
|
1a509a9751
|
Added a description and a dependencies property to game module.
|
2022-01-26 17:46:44 +01:00 |
|
|
1ab2e6bd62
|
Also change it's name in it's cfg file.
|
2022-01-26 17:29:50 +01:00 |
|
|
0c096227e0
|
Change the data manager plugin's name to "Data".
|
2022-01-26 17:29:17 +01:00 |
|
|
9afecbc546
|
Fix paths.
|
2022-01-26 17:23:27 +01:00 |
|
|
644d5f22dc
|
Renamed the module manager addon to data manager.
|
2022-01-26 17:20:44 +01:00 |
|
|
a9c36ff8b6
|
Only zoom with the scroll wheen when over the canvas.
|
2022-01-25 19:18:36 +01:00 |
|
|
f6de6a0a8a
|
The tools should not be extended vertically.
|
2022-01-25 19:16:52 +01:00 |
|
|
2174b218d5
|
Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer.
|
2022-01-25 19:13:58 +01:00 |
|
|
20029bfec2
|
Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive.
|
2022-01-25 19:10:46 +01:00 |
|
|
bbde564348
|
Godoxel's navbar is now a HBoxcontainer instead of a normal container.
|
2022-01-25 19:07:52 +01:00 |
|
|
625f36b4b8
|
Now in godoxel you won't be able to draw behind other controls.
|
2022-01-25 19:02:14 +01:00 |
|
|
c8337cc505
|
Fix typo.
|
2022-01-25 18:15:38 +01:00 |
|
|
f465df60ee
|
Added a HSeparator under the select all button.
|
2022-01-25 18:15:03 +01:00 |
|
|
72fec658ac
|
Fix handle selection types when the mesh data instance is not at origin.
|
2022-01-25 18:11:52 +01:00 |
|
|
06f1785695
|
Implemented handle selection types.
|
2022-01-25 18:01:55 +01:00 |
|
|
0cf7be7fc7
|
Removed handle normals.
|
2022-01-25 15:53:59 +01:00 |
|
|
78993c214f
|
Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,.
|
2022-01-25 15:52:51 +01:00 |
|
|
a5cb7ab767
|
More setup and smaller fixes.
|
2022-01-25 15:21:20 +01:00 |
|
|
af604f845e
|
Added handle selection types to mdi ed's sidebar, and set up events for them.
|
2022-01-25 14:47:18 +01:00 |
|
|
0d45bd0f97
|
Moved the selection codes to their own methods.
|
2022-01-25 14:34:53 +01:00 |
|
|
f71d65be85
|
Also make rect based selection work when dragging from right to left adn/or from down to up.
|
2022-01-25 14:24:14 +01:00 |
|
|
85a4fc8fd3
|
Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
|
2022-01-25 14:17:15 +01:00 |
|
|
44f3ab6c5e
|
Rework mdr ed's gizmo so it's able to handle rect style selection later.
|
2022-01-25 13:32:03 +01:00 |
|
|
6f8525a44b
|
Added a select all button to mdr ed's sidebar, and implemented it.
|
2022-01-25 12:55:42 +01:00 |
|
|
c950762d77
|
Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
|
2022-01-23 23:03:02 +01:00 |
|
|
3ea93cf42c
|
Actually implemented the visual indicator toggles.
|
2022-01-23 22:46:15 +01:00 |
|
|
1d9d5fba7c
|
Add toggles for visual indicators to mdr ed's sidebar.
|
2022-01-23 22:26:08 +01:00 |
|
|
e54a90af07
|
Fix an another 2 typos.
|
2022-01-23 22:07:42 +01:00 |
|
|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
|
f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
|
4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
|
1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
|
5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
|
9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
|
49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
|
42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
|
2022-01-22 00:16:21 +01:00 |
|
|
994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
|
f3c9129171
|
Implemented undo redo support for world generator's DataList.
|
2022-01-21 23:57:37 +01:00 |
|
|
be14831b47
|
Undo redo support for world generator's RectView.
|
2022-01-21 23:24:55 +01:00 |
|
|
181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
|
2022-01-21 22:58:14 +01:00 |
|
|
23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
|
2022-01-21 19:03:56 +01:00 |
|
|
52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
|
2022-01-21 19:01:50 +01:00 |
|
|
2ada5fa3b1
|
Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
|
2022-01-21 18:59:55 +01:00 |
|
|
edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
|
2022-01-21 13:43:36 +01:00 |
|
|
b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
|
|
4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
|
|
b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
|
2022-01-21 13:25:23 +01:00 |
|
|
2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
|
87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
|
|
3a6c705201
|
Added undo redo support for mdr ed's handle operations.
|
2022-01-20 23:06:01 +01:00 |
|
|
3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
|
|
6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
|
2022-01-20 21:48:21 +01:00 |
|
|
62fc405cc5
|
Undo redo support for the uv editor.
|
2022-01-20 21:12:05 +01:00 |
|
|
42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
|
|
1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
|
|
5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
|
2022-01-20 19:00:57 +01:00 |
|
|
df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
|
|
ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
|
|
2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
|
2022-01-20 18:53:29 +01:00 |
|
|
4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
|
2022-01-20 18:34:49 +01:00 |
|
|
9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
|
|
34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
|
|
1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
|
2022-01-20 14:57:59 +01:00 |
|
|
2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
|
2022-01-20 14:42:01 +01:00 |
|
|
1f48d44a5f
|
Now the uv preview will show the mesh data instance's active texture as a background.
|
2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
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Work on a new seam apply algorithm.
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2022-01-19 14:51:37 +01:00 |
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bee904f077
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An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
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2022-01-19 11:32:19 +01:00 |
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04e95a0814
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Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
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2022-01-19 02:10:22 +01:00 |
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2e2d22574d
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Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
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2022-01-19 01:46:33 +01:00 |
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