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b39e6f3ea0
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Removed the now unneeded ess_data.json.
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2022-03-25 09:19:01 +01:00 |
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e61d7c8947
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Added a new icon.
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2022-03-25 09:17:29 +01:00 |
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062c8611ef
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Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
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2022-03-24 21:58:15 +01:00 |
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b891058708
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Updated the engine. Smaller fixes, and backports.
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2022-03-24 12:52:59 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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57354fd52a
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Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
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2022-03-23 13:30:35 +01:00 |
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c7900bf439
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Updated the engine. I fixed the new errors in the console during editor startup.
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2022-03-22 09:41:55 +01:00 |
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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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dbcb202914
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
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9414a841a1
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Updated the engine.
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2022-03-16 03:09:59 +01:00 |
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c923ce1918
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Moved the spawner a bit.
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2022-03-11 12:57:08 +01:00 |
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0382f45cc2
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Small tweaks.
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2022-03-09 19:45:03 +01:00 |
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2e8926a465
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Small change to the test world.
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2022-03-09 19:14:07 +01:00 |
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5407ec44ce
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Fill the liquid isolevel channel with the water isolevel.
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2022-03-09 19:13:38 +01:00 |
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b649b10fba
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Also commit the test world generator resource.
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2022-03-09 19:11:01 +01:00 |
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194d611f27
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Cleaned up the test continent.
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2022-03-09 19:10:42 +01:00 |
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b0dbbe94dd
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Make the zone transition a bit smoother.
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2022-03-09 19:09:06 +01:00 |
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c5f1ec4384
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Now the forest is generated by the test zone.
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2022-03-09 19:03:37 +01:00 |
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3fc2096b27
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Fix typo.
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2022-03-09 18:50:44 +01:00 |
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ec0ab8fe02
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Added a h separator to the test continent's properties.
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2022-03-09 18:50:11 +01:00 |
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99b786e5a5
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add_slot in ResourcePropertyList.gd will now return the expected index.
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2022-03-09 18:31:54 +01:00 |
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2923ee154a
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The test continent won't set surface types anymore.
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2022-03-09 18:17:20 +01:00 |
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67addb8e9d
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Now the default surface's id is customizable in the ocean base world.
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2022-03-09 18:16:05 +01:00 |
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c6fbc8cf9b
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The int properties for the world editor's ui now also use a HBoxContainer.
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2022-03-09 18:10:03 +01:00 |
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d7e133e446
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
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953be13a66
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Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
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2022-03-09 18:06:21 +01:00 |
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c8d6747e8c
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Added a new editor chunk spawn range property to the world.
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2022-03-09 17:28:24 +01:00 |
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1c8b0cf5ed
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Removed unneeded parameter.
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2022-03-09 17:26:36 +01:00 |
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45f5631763
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Restored the old world generation algorithm. Also committing some experiments.
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2022-03-09 10:36:11 +01:00 |
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62990d5c9c
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Fix the ocean appearing even when the terrain height is greater than the water level.
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2022-03-09 10:35:39 +01:00 |
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5e907a9267
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Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
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2022-03-08 21:00:11 +01:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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a3f4ddd852
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
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3d7c70041f
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Raycast from higher up when placing entities.
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2022-03-08 18:18:45 +01:00 |
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ecdfb65aa7
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Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget.
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2022-03-08 18:12:11 +01:00 |
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b9fefd5c12
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Created a new water tile.
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2022-03-08 12:33:17 +01:00 |
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45bb1ae8fa
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Also added undo redo support for the gradient editor when adding and removing colors.
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2022-03-08 12:28:07 +01:00 |
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7157df772c
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Also fixed the gradient editor popup thing.
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2022-03-08 12:20:49 +01:00 |
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48f5fbfcbb
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Also added undo redo support fro the gradient editor's interpolation type dropdown.
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2022-03-08 12:12:14 +01:00 |
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b17b7bb583
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Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it.
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2022-03-08 12:08:30 +01:00 |
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e6413c01f1
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Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera.
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2022-02-19 12:34:30 +01:00 |
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6d4f0fe089
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Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
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2022-02-19 10:51:59 +01:00 |
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64c39c4444
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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230baeda0e
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Set up a liquid material.
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2022-02-19 09:16:33 +01:00 |
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bf695a310b
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Also set the liquid mesher.
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2022-02-19 00:24:48 +01:00 |
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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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250f37c53d
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Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
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2022-02-16 21:09:30 +01:00 |
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e341267bb7
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
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96ff1b6d5d
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
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3b0c2d3d23
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Connect to the deserialized signal in SpellBookWindow.
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2022-02-15 00:26:59 +01:00 |
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