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dce511474c
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Reduce the body visibility to 90 meters for the character I have.
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2020-05-09 20:41:49 +02:00 |
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52b89c9746
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Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster.
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2020-05-09 20:41:17 +02:00 |
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b3418a8c84
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Don't set the interaction type to loot if an entity doesn't have a lootdb.
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2020-05-06 21:58:58 +02:00 |
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39827852b3
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Fix clientside spell cast events. (cast success will need to be sent to clients later.)
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2020-05-06 21:51:47 +02:00 |
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0c1ac31224
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Spawn the correct mob.
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2020-05-06 21:50:15 +02:00 |
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d12d58d61b
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Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
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Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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8e50bda8ef
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Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
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2020-04-28 23:58:25 +02:00 |
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73bbe9bbca
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Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
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Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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2bc4fff27d
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Update ESS to the latest to get the changes for the serverside events.
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2020-04-27 21:32:52 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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7b76a90a8f
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Removed mana from stats.
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2020-04-27 17:11:10 +02:00 |
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688be51b56
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new project.godot after I removed the addon I was testing the .gitignore with.
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2020-04-26 15:50:39 +02:00 |
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9d1f4128f8
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Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager.
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2020-04-26 15:47:21 +02:00 |
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74304c87e8
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
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89f67dcf30
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
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6ef0a84fbe
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Renamed the data directory into modules.
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2020-04-26 13:36:10 +02:00 |
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0670f0eaf1
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Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
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7e1b654a83
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Moved shaders into the core module aswell.
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2020-04-26 13:31:03 +02:00 |
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dd4fb4fd0b
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Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
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2020-04-26 13:30:31 +02:00 |
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37acb59dba
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Moved materials into the core module aswell.
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2020-04-26 13:26:02 +02:00 |
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7723a03def
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Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
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2020-04-26 13:25:29 +02:00 |
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6842b7cd65
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Organized/cleaned up the rest of the spells.
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2020-04-26 13:14:51 +02:00 |
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94e151cecb
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Moved the environment into the planet folder.
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2020-04-26 13:06:25 +02:00 |
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e9423709c8
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Removed some unneeded files.
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2020-04-26 13:05:28 +02:00 |
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2bbed83601
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Grouped character species related data into a new folder.
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2020-04-26 13:04:35 +02:00 |
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599034c568
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Comment out a few print statements.
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2020-04-26 13:02:34 +02:00 |
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0bef0a2339
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Moved the naturalist based mob into naturalist's folder.
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2020-04-26 12:55:55 +02:00 |
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57849c4cf7
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Moved cursors out from data.
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2020-04-26 12:34:12 +02:00 |
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93be3fb81b
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Remove a folder from the base resourcedb.
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2020-04-26 12:33:25 +02:00 |
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53b6b34dd0
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Also move the spell effects of naturalist into it's folder.
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2020-04-26 12:30:42 +02:00 |
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d89c5b0188
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Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
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2020-04-26 12:28:40 +02:00 |
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77ccce7d74
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Moved the camera out of data.
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2020-04-26 11:26:42 +02:00 |
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b0874ebbb6
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Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.)
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2020-04-26 11:12:20 +02:00 |
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42ab2960cc
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Moved voxel textures and surfaces into the voxel libraries folder.
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2020-04-26 11:09:31 +02:00 |
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fee3ba9137
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Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
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2020-04-26 10:59:22 +02:00 |
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238f0f2946
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Moved a few more things, and deleted an unneeded folder.
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2020-04-26 10:17:55 +02:00 |
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162f9c3bd2
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Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
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cb987df446
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Fix turn panel.
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2020-04-26 00:57:32 +02:00 |
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1b16cbf376
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Fix running desktop export.
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2020-04-26 00:29:43 +02:00 |
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04da48826e
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Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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4b23a059ce
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Removed the Mob, Player and NetworkedPlayer scenes.
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2020-04-24 14:41:31 +02:00 |
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2d5f4d9d88
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Clear a few now unneeded nodepaths.
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2020-04-24 14:34:05 +02:00 |
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39e28c2035
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
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dee366cbf7
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
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2382f9d3c1
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Now the camera gets instantiated when needed automatically by the body script.
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2020-04-24 09:45:16 +02:00 |
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