Commit Graph

533 Commits

Author SHA1 Message Date
225c086286 Player type should be networked. 2021-04-21 22:00:06 +02:00
00711977d4 Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
71d2cf0358 Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
a8d6a69e4e Added an exit button to the menu. It will hide itself on the web and mobile platforms. 2021-04-21 20:10:32 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
21e1f3af23 Don't generate lods in the menu. 2021-04-21 10:49:49 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
a8ec0ec501 Fix in editor level generation. 2021-04-19 17:33:57 +02:00
e582f4d6e5 Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
a4e54f048a Updated the modules. I added lots of getters and setters to WorldGenerator. 2021-04-18 23:16:33 +02:00
81f2bacec9 Replaced voxelman in the menu aswell. 2021-04-18 20:03:03 +02:00
148cee772b Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
287e7af447 The level generator will now also use a third cell type. 2021-04-18 19:41:56 +02:00
a4459a949d Now the test terrain generator will set a few cells to a different type. 2021-04-18 19:39:12 +02:00
ccb6070bd8 Updated Terraman to get the lighting generation fixes, and crash fixes. 2021-04-18 19:38:17 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
9e9a0e62c0 The level generator will now get noise values in world coordinates. Also updated Terraman. 2021-04-17 19:21:48 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
0621a5da3b Fix error spam on test generation. 2021-04-17 12:27:47 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
d87694cb03 Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
382d1079f6 Started work on a uv editor. 2021-03-23 19:03:32 +01:00
131369ed71 Mesh data resource editor's gizmo now properly uses indices. 2021-03-23 18:18:07 +01:00
1e20ac43a4 Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation. 2021-03-23 15:27:37 +01:00
ef47ab6b63 Now the mesh data resource editor will update the mesh aswell. 2021-03-23 11:24:44 +01:00
76265b54a8 Fix editor world generation. 2021-03-22 23:41:58 +01:00
dceba985b4 Implemented vertex scaling mode for mesh data resource editor. 2021-03-16 12:24:24 +01:00
79733aa63a Mesh data editor's vertex translation should work properly with any rotation of the editor's camera. 2021-03-15 15:25:19 +01:00
5d9651253c In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis. 2021-03-15 15:02:25 +01:00
c05519244d Added events for mesh data resource. Also simple half-baked vertex translation implementation. 2021-03-02 21:41:24 +01:00
696887b44c Added arlez80's bone editor from the asset lib as an alternative to the patch. 2021-03-02 13:10:46 +01:00
ec558d1a16 More work/experimentation on the mesh data resource editor. 2021-03-02 13:03:02 +01:00
4e071994f6 More initial work / experiments on the mesh data resource editor plugin. 2021-02-28 00:18:38 +01:00
8fe94c3ca4 Removed gdpose, as its no longer needed. 2021-02-23 01:34:02 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00
0abef7af9f Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
7cdf7f2f61 Work on the mesh data resource editor plugin. 2021-02-09 01:40:13 +01:00
06912c320e Created/added a new mesh_data_resource_editor plugin. 2021-02-08 08:24:40 +01:00
cda3fe3638 Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
570922ba14 Enable gdpose. 2021-02-07 17:18:06 +01:00
847640d35b Also added gdpose and godot-plugin-refresher addons. 2021-02-07 16:37:39 +01:00
32648325e0 Added godoxel from https://github.com/aaronfranke/GraphicsEditor . 2021-02-07 15:15:13 +01:00
ef061631d2 Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
e31c58e1d6 Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges. 2020-12-15 00:50:43 +01:00
af047e49f6 Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00