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4e8e860562
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Now WorldGenBaseResources can draw additional graphics to the RectViewNodes.
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2022-08-05 13:42:22 +02:00 |
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5e6e960d02
|
Removed the additional text for the current world generator resources.
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2022-08-05 13:35:56 +02:00 |
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2fbc7a2198
|
Now the editor_class is on top of the editor_additional_text in RectViewNodes.
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2022-08-05 13:35:27 +02:00 |
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6cf52d15a5
|
Added size indicators to the world generator addon's rect editors to show how big a chunk is at the current zoom level.
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2022-08-05 01:21:08 +02:00 |
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d53a157657
|
Set a usable initial zoom value in world generator's rect editors.
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2022-08-05 00:56:01 +02:00 |
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ac7a4212a3
|
Emit the zoom_changed signal in EditorZoomWidget when setting the zoom value through the zoom property.
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2022-08-05 00:55:13 +02:00 |
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487b05fecb
|
Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these.
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2022-08-05 00:27:03 +02:00 |
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d66c678db4
|
Removed the dungeon teleported from the test zone.
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2022-08-04 23:23:28 +02:00 |
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4bea9618b2
|
Added min and max size support for the world generator addon.
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2022-08-04 22:35:22 +02:00 |
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ffe566b0ac
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Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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2022-08-04 20:05:19 +02:00 |
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345aa62ed4
|
Now the dungeon spawner also uses local coordinates.
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2022-08-04 19:58:27 +02:00 |
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0ae9d239a4
|
Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space.
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2022-08-04 19:40:21 +02:00 |
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e689a8b119
|
Bump version to 0.3.12.
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2022-08-02 18:13:20 +02:00 |
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12d6f16d2f
|
Renamed the Godot tab in the about box to Engine.
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2022-08-02 10:35:42 +02:00 |
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70bea83145
|
Set the texture_scale for the test dungeon's TiledWallData to 2.
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2022-07-31 19:55:46 +02:00 |
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337dcdaa49
|
Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class.
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2022-07-31 19:41:12 +02:00 |
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b81b7c348a
|
Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import.
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2022-07-31 17:49:43 +02:00 |
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2b840d1086
|
Added json serialization support for the data manager addon's settings class.
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2022-07-31 17:24:28 +02:00 |
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|
7e8cfdacaa
|
Created and added a pointing hand cursor.
|
2022-07-30 20:45:08 +02:00 |
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da38037074
|
Fix import setting.
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2022-07-30 14:46:27 +02:00 |
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98edb56317
|
Removed godot-plugin-refresher as now it's functionality is built in.
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2022-07-17 01:53:02 +02:00 |
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0b4686bcdd
|
Bunp version.
|
2022-06-23 09:11:51 +02:00 |
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08da1bd2c0
|
Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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|
11e7b86cd3
|
Removed godoxel.
|
2022-06-21 23:14:34 +02:00 |
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|
76472b3e2e
|
Removed mat_maker_gd.
|
2022-06-20 20:01:17 +02:00 |
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|
35d235d5a2
|
Updated all MMMaterials to use the c++ nodes instead of the gdscript ones.
|
2022-06-20 19:59:59 +02:00 |
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|
ba40bfbf60
|
Disabled Godoxel.
|
2022-06-20 19:59:17 +02:00 |
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|
41f94f63d4
|
Removed everythogn from the mat_maker_gd addon that's not needed anymore.
|
2022-06-16 14:28:52 +02:00 |
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|
440366b418
|
Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
|
2022-06-16 14:12:44 +02:00 |
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|
ab36a50dd4
|
Removed the gdscript logger singleton and moved to the new engine logger.
|
2022-06-11 18:15:31 +02:00 |
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|
1ee52db76f
|
Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
|
2022-06-11 00:46:00 +02:00 |
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|
2c129807a2
|
Fix grass MMMaterial, I messed it up during the update.
|
2022-06-07 13:32:52 +02:00 |
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|
5562524cc8
|
Removed the gdscript version of MMMaterial, MMNode, and the universal property.
|
2022-06-07 12:59:25 +02:00 |
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|
d5966526aa
|
Updated the remaining MMMaterials.
|
2022-06-07 12:58:22 +02:00 |
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|
f9e062e867
|
Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
|
2022-06-07 12:38:35 +02:00 |
|
|
c8cfc8a929
|
An another comment.
|
2022-06-06 21:33:23 +02:00 |
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|
b9a0c5f275
|
Added a few notes to MMNodes for later.
|
2022-06-06 21:27:46 +02:00 |
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|
a82f5fafe4
|
Now slot colors in mat makjer gd's ui is handled by a method instead of having a PoolColorArray.
|
2022-06-06 20:52:38 +02:00 |
|
|
eb7c514ee7
|
Removed the m_m_algos script aswell.
|
2022-06-06 19:08:21 +02:00 |
|
|
93e477a76f
|
Removed all the m_m_algos.gd preloads.
|
2022-06-06 19:07:25 +02:00 |
|
|
491bcc822b
|
Make the generated binder class a singleton, also fix smaller issues.
|
2022-06-06 01:04:00 +02:00 |
|
|
10b8c64e76
|
Fix comment scope placement.
|
2022-06-06 00:55:17 +02:00 |
|
|
db534b724b
|
Process the comments once again.
|
2022-06-05 23:47:04 +02:00 |
|
|
e4a07e87a3
|
Renamed the preload variables that use the new merged class.
|
2022-06-05 02:22:20 +02:00 |
|
|
4207b778a0
|
Removed the now unneded files.
|
2022-06-05 02:13:33 +02:00 |
|
|
b1791d1f11
|
Use the merged class wherever possible.
|
2022-06-05 02:12:01 +02:00 |
|
|
77277ee956
|
Merged together the common algorithms for MatMakerGD.
|
2022-06-05 01:53:35 +02:00 |
|
|
e4f007a3f1
|
Now the scene converter will add node script resource paths as a comment.
|
2022-06-04 23:58:38 +02:00 |
|
|
8130ba6b7a
|
Renamed the code converter's file.
|
2022-06-04 23:51:00 +02:00 |
|
|
36742b210b
|
Moved the scene converter code to it's own file.
|
2022-06-04 23:47:41 +02:00 |
|
|
83414ab259
|
Implemented the scene to cpp conversion tool.
|
2022-06-04 23:40:28 +02:00 |
|
|
fe725e4da4
|
Don't add method default parameters inot cpp files.
|
2022-06-04 16:32:11 +02:00 |
|
|
06642b4afa
|
Added a new binder class generator.
|
2022-06-04 16:29:31 +02:00 |
|
|
422606d526
|
Also implemented generating method binds for the rest of the available non-static methods.
|
2022-06-04 13:42:44 +02:00 |
|
|
0fc106ee03
|
The code converter now generates properties from the automatically created getters and setters.
|
2022-06-04 13:22:43 +02:00 |
|
|
5890a7cef3
|
More work on the scene to cpp converter.
|
2022-06-04 13:01:41 +02:00 |
|
|
7833c0d153
|
Fixed scope orders.
|
2022-06-04 09:41:59 +02:00 |
|
|
97c5fbc9fc
|
Fix doulbe semicolons.
|
2022-06-04 08:52:00 +02:00 |
|
|
3b6d9c4b35
|
Replace "and"s and "or"s to && and || when needed.
|
2022-06-04 08:46:27 +02:00 |
|
|
97cc4886e3
|
Transform fors if possible.
|
2022-06-04 08:43:16 +02:00 |
|
|
2eb04ef96f
|
Fix variable transforms inside methods.
|
2022-06-04 08:25:03 +02:00 |
|
|
e28b7cfb82
|
Fix handling else ifs.
|
2022-06-04 08:05:16 +02:00 |
|
|
a92c488a82
|
Handle static keyword.
|
2022-06-04 08:04:37 +02:00 |
|
|
ab986942e0
|
Started work on a new scene to code converter tool, but I'll postpone it for now.
|
2022-06-03 22:33:00 +02:00 |
|
|
0b7964f01b
|
Move the parser code to a new file.
|
2022-06-03 21:06:28 +02:00 |
|
|
2bf13be369
|
Remove comment.
|
2022-06-03 20:46:13 +02:00 |
|
|
a5f5adae08
|
Actually write the cpp and header files.
|
2022-06-03 20:45:44 +02:00 |
|
|
4cf588b5bf
|
Implementation generation.
|
2022-06-03 20:39:01 +02:00 |
|
|
7541121668
|
Implemented getter and setter generation for class variables.
|
2022-06-03 20:01:53 +02:00 |
|
|
54b2330447
|
Fix enums.
|
2022-06-03 18:39:54 +02:00 |
|
|
9fff3d2430
|
Implemented variable transforms.
|
2022-06-03 18:36:35 +02:00 |
|
|
faffbadf36
|
Handle comments at after code lines better.
|
2022-06-03 17:33:30 +02:00 |
|
|
6341759d8e
|
Put class variables to the bottom of the class.
|
2022-06-03 17:26:07 +02:00 |
|
|
bb178cfa54
|
CamelCase classes.
|
2022-06-03 17:18:47 +02:00 |
|
|
caf1fb1a39
|
Also handle setget.
|
2022-06-03 17:10:10 +02:00 |
|
|
4322dcbbcb
|
Implemented method transformations.
|
2022-06-03 17:07:35 +02:00 |
|
|
653dc83e1c
|
Split export keywords to new lines.
|
2022-06-03 15:07:39 +02:00 |
|
|
fcee8a2f39
|
Also generate a constructor, destructor, and _bind_methods.
|
2022-06-03 15:00:43 +02:00 |
|
|
2bf79007a2
|
Header generation.
|
2022-06-03 14:56:25 +02:00 |
|
|
b7522472cd
|
Mostly class related improvements to the parser.
|
2022-06-03 13:58:19 +02:00 |
|
|
e44bf42190
|
Parse scope data.
|
2022-06-03 13:19:31 +02:00 |
|
|
aaf2ca9c2e
|
Fix scope parsing of the converter plugin, and make printing parsed data better.
|
2022-06-03 12:45:03 +02:00 |
|
|
d803ecf2cd
|
Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
|
2022-06-03 01:25:50 +02:00 |
|
|
e2892e3adb
|
Udpated the engine, to get the improvements to TiledWalls.
|
2022-05-26 23:29:14 +02:00 |
|
|
b426724501
|
Fix script path.
|
2022-05-25 22:31:27 +02:00 |
|
|
0425f14df0
|
Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
|
2022-04-14 14:12:11 +02:00 |
|
|
dbb28005c5
|
Removed the color palette addon, as I never really ended up using it.
|
2022-04-10 20:43:43 +02:00 |
|
|
5b3ceb5694
|
More fixes to the run right loop.
|
2022-03-28 20:29:16 +02:00 |
|
|
5a678f4a47
|
Improvements to the run left and run right loops.
|
2022-03-28 20:14:47 +02:00 |
|
|
d8195b9b98
|
Added sky, lights and small improvements to the armature editor scene.
|
2022-03-28 18:07:49 +02:00 |
|
|
a6bfcf712e
|
Improved the run loop.
|
2022-03-28 18:06:58 +02:00 |
|
|
39e76cdfcf
|
Fix typo. Closes #5. Thanks.
|
2022-03-27 20:55:23 +02:00 |
|
|
9d80975f61
|
Started work on a character editor scene.
|
2022-03-27 12:37:59 +02:00 |
|
|
9d9121ec3d
|
Moved the animations from the armature_huf scene to just the armature scene.
|
2022-03-27 11:11:38 +02:00 |
|
|
b39e6f3ea0
|
Removed the now unneeded ess_data.json.
|
2022-03-25 09:19:01 +01:00 |
|
|
e61d7c8947
|
Added a new icon.
|
2022-03-25 09:17:29 +01:00 |
|
|
062c8611ef
|
Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
|
2022-03-24 21:58:15 +01:00 |
|
|
b891058708
|
Updated the engine. Smaller fixes, and backports.
|
2022-03-24 12:52:59 +01:00 |
|
|
8a2f9be68a
|
Updated the engine. I mass replaced godot to pandemonium in it.
|
2022-03-23 21:30:28 +01:00 |
|
|
57354fd52a
|
Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
|
2022-03-23 13:30:35 +01:00 |
|