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Added min and max size support for the world generator addon.
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@ -3,13 +3,33 @@ extends Resource
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class_name WorldGenBaseResource
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export(Rect2) var rect : Rect2 = Rect2(0, 0, 100, 100)
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export(Vector2i) var min_size : Vector2i = Vector2i(1, 1)
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export(Vector2i) var max_size : Vector2i = Vector2i(1000000, 1000000)
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export(bool) var locked : bool = false
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func get_rect() -> Rect2:
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return rect
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func set_rect(r : Rect2) -> void:
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rect = r
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rect.position = r.position
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rect.size.x = max(min_size.x, r.size.x)
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rect.size.y = max(min_size.y, r.size.y)
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rect.size.x = min(max_size.x, rect.size.x)
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rect.size.y = min(max_size.y, rect.size.y)
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emit_changed()
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func get_min_size() -> Vector2i:
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return min_size
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func set_min_size(r : Vector2i) -> void:
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min_size = r
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emit_changed()
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func get_max_size() -> Vector2i:
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return max_size
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func set_max_size(r : Vector2i) -> void:
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max_size = r
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emit_changed()
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func get_locked() -> bool:
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@ -181,4 +201,7 @@ func get_editor_additional_text() -> String:
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func setup_property_inspector(inspector) -> void:
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inspector.add_slot_line_edit("get_name", "set_name", "Name")
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inspector.add_slot_rect2("get_rect", "set_rect", "Rect", 1)
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inspector.add_slot_vector2i("get_min_size", "set_min_size", "Min Size", 1)
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inspector.add_slot_vector2i("get_max_size", "set_max_size", "Max Size", 1)
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inspector.add_slot_bool("get_locked", "set_locked", "Locked")
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@ -198,7 +198,7 @@ func add_slot_vector2(getter : String, setter : String, slot_name : String, step
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sby.connect("value_changed", self, "on_vector2_spinbox_value_changed", [ slot_idx, sbx, sby ])
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return slot_idx
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func add_slot_vector3(getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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@ -306,6 +306,39 @@ func add_slot_rect2(getter : String, setter : String, slot_name : String, step :
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return slot_idx
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func add_slot_vector2i(getter : String, setter : String, slot_name : String, step : int = 1, prange : Vector2i = Vector2i(-1000000, 1000000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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l.text = slot_name
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bc.add_child(l)
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var sbx : SpinBox = SpinBox.new()
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bc.add_child(sbx)
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var sby : SpinBox = SpinBox.new()
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bc.add_child(sby)
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var slot_idx : int = add_slot(getter, setter, bc)
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sbx.rounded = true
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sby.rounded = true
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sbx.step = step
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sby.step = step
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sbx.min_value = prange.x
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sbx.max_value = prange.y
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sby.min_value = prange.x
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sby.max_value = prange.y
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var val : Vector2 = _edited_resource.call(getter)
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sbx.value = val.x
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sby.value = val.y
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sbx.connect("value_changed", self, "on_vector2i_spinbox_value_changed", [ slot_idx, sbx, sby ])
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sby.connect("value_changed", self, "on_vector2i_spinbox_value_changed", [ slot_idx, sbx, sby ])
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return slot_idx
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func add_slot(getter : String, setter : String, control : Control) -> int:
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var content_node = $MainContainer/Content
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@ -403,6 +436,19 @@ func on_rect2_spinbox_value_changed(val : float, slot_idx, spinboxes) -> void:
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_ignore_changed_evend = false
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func on_vector2i_spinbox_value_changed(val : float, slot_idx, spinbox_x, spinbox_y) -> void:
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_ignore_changed_evend = true
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var vv : Vector2i = Vector2i(spinbox_x.value, spinbox_y.value)
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#_edited_resource.call(properties[slot_idx][2], vv)
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_undo_redo.create_action("WE: Set Value")
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_undo_redo.add_do_method(_edited_resource, properties[slot_idx][2], vv)
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_undo_redo.add_undo_method(_edited_resource, properties[slot_idx][2], _edited_resource.call(properties[slot_idx][1]))
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_undo_redo.commit_action()
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_ignore_changed_evend = false
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func on_slot_enum_item_selected(val : int, slot_idx : int) -> void:
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_ignore_changed_evend = true
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#_edited_resource.call(properties[slot_idx][2], val)
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@ -16,6 +16,8 @@
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resource_name = "Spawner"
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script = ExtResource( 2 )
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rect = Rect2( 9.6719, 4.34375, 2.09375, 1.6875 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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trainer = ExtResource( 9 )
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vendor = ExtResource( 8 )
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@ -24,13 +26,17 @@ vendor = ExtResource( 8 )
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resource_name = "DungeonSpawner"
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script = ExtResource( 11 )
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rect = Rect2( 9.96875, 4.07812, 2.26562, 1.79688 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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dungeon_teleporter = ExtResource( 4 )
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[sub_resource type="Resource" id=5]
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resource_name = "DungeonSpawner2"
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script = ExtResource( 11 )
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rect = Rect2( 13.439, 6.6259, 3.11573, 2.0916 )
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rect = Rect2( 11.4113, 7.34633, 6.9637, 3 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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dungeon_teleporter = ExtResource( 4 )
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@ -38,6 +44,8 @@ dungeon_teleporter = ExtResource( 4 )
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resource_name = "TestForest"
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script = ExtResource( 7 )
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rect = Rect2( 8.75557, 6.875, 21.9944, 11.2839 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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subzones = [ SubResource( 2 ), SubResource( 4 ), SubResource( 5 ) ]
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zone_radius = 0.5
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@ -51,6 +59,8 @@ prop_tree2 = ExtResource( 5 )
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resource_name = "Continent"
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script = ExtResource( 3 )
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rect = Rect2( 241, 247, 40, 25 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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zones = [ SubResource( 3 ) ]
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continent_radius = 0.5
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@ -61,6 +71,8 @@ continent_base = 0.0
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resource_name = "TestWorld"
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script = ExtResource( 1 )
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rect = Rect2( -250, -250, 500, 500 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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continents = [ SubResource( 1 ) ]
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normal_surface_id = 2
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