broken_seals/game
2022-06-04 08:46:27 +02:00
..
addons Replace "and"s and "or"s to && and || when needed. 2022-06-04 08:46:27 +02:00
autoload
core
cursors
entity_classes
fonts
icons
materials Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
models More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
modules
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Fix typo. Closes #5. Thanks. 2022-03-27 20:55:23 +02:00
scripts Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter
tests Udpated the engine, to get the improvements to TiledWalls. 2022-05-26 23:29:14 +02:00
textures Created a new water tile. 2022-03-08 12:33:17 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
.gitignore
audio_bus_layout.tres
icon.png Added a new icon. 2022-03-25 09:17:29 +01:00
icon.png.flags
icon.png.import
project.pandemonium Updated the engine, and removed the mesh data resource addon, as the engine now has it built in. 2022-04-14 14:12:11 +02:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00