Removed godot-plugin-refresher as now it's functionality is built in.

This commit is contained in:
Relintai 2022-07-17 01:53:02 +02:00
parent fbc919fef6
commit 98edb56317
6 changed files with 0 additions and 262 deletions

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MIT License
Copyright (c) 2018 Will Nations
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# godot-plugin-refresher
This plugin simplifies plugin development for those wanting to make tools for the Godot Editor.
It adds a dropdown and refresh button to the toolbar. *Other* plugins' directory names will show up in the dropdown, and clicking the refresh button will simply toggle the plugin off and then back on.
This makes it much easier to iterate on a single plugin since rather than having to...
1. Click Project Settings.
2. Go to Plugins tab (first time).
3. Find the desired plugin.
4. Click the dropdown.
5. Select the opposite option.
6. Click the dropdown again.
7. Click the original option.
8. Close the Project Settings.
You instead just...
1. Click the dropdown (first time).
2. Select your WIP plugin (first time).
3. Click the refresh button.
Please consider starring the repo if you like the project and let me know if you have any feedback for bugs / feature improvements in the Issues. If you'd like to support my work, please [send tips to my Kofi](https://ko-fi.com/willnationsdev). Cheers!

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[plugin]
name="Godot Plugin Refresher"
description="A toolbar addition to facilitate toggling off/on a selected plugin."
author="willnationsdev"
version="1.0"
script="plugin_refresher_plugin.gd"

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tool
extends HBoxContainer
signal request_refresh_plugin(p_name)
signal confirm_refresh_plugin(p_name)
onready var options = $OptionButton
func _ready():
$RefreshButton.icon = get_icon('Reload', 'EditorIcons')
func update_items(p_plugins):
if not options:
return
options.clear()
var plugin_dirs = p_plugins.keys()
for idx in plugin_dirs.size():
var plugin_dirname = plugin_dirs[idx]
var plugin_name = p_plugins[plugin_dirname]
options.add_item(plugin_name, idx)
options.set_item_metadata(idx, plugin_dirname)
func select_plugin(p_name):
if not options:
return
if p_name == null or p_name.empty():
return
for idx in options.get_item_count():
var plugin = options.get_item_metadata(idx)
if plugin == p_name:
options.selected = options.get_item_id(idx)
break
func _on_RefreshButton_pressed():
if options.selected == -1:
return # nothing selected
var plugin = options.get_item_metadata(options.selected)
if not plugin or plugin.empty():
return
emit_signal("request_refresh_plugin", plugin)
func show_warning(p_name):
$ConfirmationDialog.dialog_text = """
Plugin `%s` is currently disabled.\n
Do you want to enable it now?
""" % [p_name]
$ConfirmationDialog.popup_centered()
func _on_ConfirmationDialog_confirmed():
var plugin = options.get_item_metadata(options.selected)
emit_signal('confirm_refresh_plugin', plugin)

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/godot-plugin-refresher/plugin_refresher.gd" type="Script" id=1]
[node name="HBoxContainer" type="HBoxContainer"]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
[node name="VSeparator" type="VSeparator" parent="."]
margin_right = 4.0
margin_bottom = 40.0
[node name="OptionButton" type="OptionButton" parent="."]
margin_left = 8.0
margin_right = 158.0
margin_bottom = 40.0
rect_min_size = Vector2( 150, 0 )
[node name="RefreshButton" type="ToolButton" parent="."]
margin_left = 162.0
margin_right = 174.0
margin_bottom = 40.0
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
margin_right = 278.0
margin_bottom = 110.0
rect_min_size = Vector2( 300, 70 )
window_title = "Plugin Refresher"
dialog_autowrap = true
[connection signal="pressed" from="RefreshButton" to="." method="_on_RefreshButton_pressed"]
[connection signal="confirmed" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_confirmed"]

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tool
extends EditorPlugin
const ADDONS_PATH = "res://addons/"
const PLUGIN_CONFIG_DIR = 'plugins/plugin_refresher'
const PLUGIN_CONFIG = 'settings.cfg'
const SETTINGS = 'settings'
const SETTING_RECENT = 'recently_used'
var plugin_config = ConfigFile.new()
var refresher
func _enter_tree():
refresher = preload("plugin_refresher.tscn").instance()
add_control_to_container(CONTAINER_TOOLBAR, refresher)
# Watch whether any plugin is changed, added or removed on the filesystem
var efs = get_editor_interface().get_resource_filesystem()
efs.connect("filesystem_changed", self, "_on_filesystem_changed")
refresher.connect("request_refresh_plugin", self, "_on_request_refresh_plugin")
refresher.connect("confirm_refresh_plugin", self, "_on_confirm_refresh_plugin")
_reload_plugins_list()
_load_settings()
func _exit_tree():
remove_control_from_container(CONTAINER_TOOLBAR, refresher)
refresher.free()
func _reload_plugins_list():
var refresher_dir = get_plugin_path().get_file()
var plugins = {}
var origins = {}
var dir = Directory.new()
dir.open(ADDONS_PATH)
dir.list_dir_begin(true, true)
var file = dir.get_next()
while file:
var addon_dir = ADDONS_PATH.plus_file(file)
if dir.dir_exists(addon_dir) and file != refresher_dir:
var display_name = file
var plugin_config_path = addon_dir.plus_file("plugin.cfg")
if not dir.file_exists(plugin_config_path):
continue # not a plugin
var plugin_cfg = ConfigFile.new()
plugin_cfg.load(plugin_config_path)
display_name = plugin_cfg.get_value("plugin", "name", file)
if not display_name in origins:
origins[display_name] = [file]
else:
origins[display_name].append(file)
plugins[file] = display_name
file = dir.get_next()
# Specify the exact plugin name in parenthesis in case of naming collisions.
for display_name in origins:
var plugin_names = origins[display_name]
if plugin_names.size() > 1:
for n in plugin_names:
plugins[n] = "%s (%s)" % [display_name, n]
refresher.update_items(plugins)
func _load_settings():
var path = get_config_path()
var fs = Directory.new()
if not fs.file_exists(path):
# Create new if running for the first time
var config = ConfigFile.new()
fs.make_dir_recursive(path.get_base_dir())
config.save(path)
else:
plugin_config.load(path)
func _save_settings():
plugin_config.save(get_config_path())
func get_config_path():
var dir = get_editor_interface().get_editor_settings().get_project_settings_dir()
var home = dir.plus_file(PLUGIN_CONFIG_DIR)
var path = home.plus_file(PLUGIN_CONFIG)
return path
func _on_filesystem_changed():
if refresher:
_reload_plugins_list()
refresher.select_plugin(get_recent_plugin())
func get_recent_plugin():
if not plugin_config.has_section_key(SETTINGS, SETTING_RECENT):
return null # not saved yet
var recent = plugin_config.get_value(SETTINGS, SETTING_RECENT)
return recent
func _on_request_refresh_plugin(p_name):
assert(not p_name.empty())
var disabled = not get_editor_interface().is_plugin_enabled(p_name)
if disabled:
refresher.show_warning(p_name)
else:
refresh_plugin(p_name)
func _on_confirm_refresh_plugin(p_name):
refresh_plugin(p_name)
func get_plugin_path():
return get_script().resource_path.get_base_dir()
func refresh_plugin(p_name):
print("Refreshing plugin: ", p_name)
var enabled = get_editor_interface().is_plugin_enabled(p_name)
if enabled: # can only disable an active plugin
get_editor_interface().set_plugin_enabled(p_name, false)
get_editor_interface().set_plugin_enabled(p_name, true)
plugin_config.set_value(SETTINGS, SETTING_RECENT, p_name)
_save_settings()