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https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Removed the dungeon teleported from the test zone.
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4bea9618b2
commit
d66c678db4
@ -5,7 +5,6 @@ export(float) var zone_radius : float = 0.5
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export(float) var zone_bevel : float = 0.3
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export(float) var zone_base : float = 0
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export(PackedScene) var dungeon_teleporter : PackedScene
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export(PropData) var prop_tree : PropData
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export(PropData) var prop_tree2 : PropData
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@ -33,13 +32,6 @@ func set_zone_base(ed : float) -> void:
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zone_base = ed
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emit_changed()
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func get_dungeon_teleporter() -> PackedScene:
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return dungeon_teleporter
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func set_dungeon_teleporter(ed : PackedScene) -> void:
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dungeon_teleporter = ed
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emit_changed()
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func get_prop_tree() -> PropData:
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return prop_tree
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@ -99,13 +91,6 @@ func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, r
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gen_terra_chunk(chunk, rng, raycast)
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# if chunk.position_x == 0 && chunk.position_z == 0:
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# #test
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# spawn_dungeon(chunk, chunk_seed, spawn_mobs)
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# else:
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# if rng.randi() % 10 == 0:
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# spawn_dungeon(chunk, chunk_seed, spawn_mobs)
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if not Engine.editor_hint and spawn_mobs and rng.randi() % 4 == 0:
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var level : int = 1
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@ -177,46 +162,10 @@ func gen_terra_chunk(chunk: TerrainChunk, rng : RandomNumberGenerator, raycast :
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chunk.voxel_world.prop_add(tr, prop_tree)
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func spawn_dungeon(chunk: TerrainChunk, dungeon_seed : int, spawn_mobs : bool) -> void:
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var world_space_data_coordinates_x : int = chunk.position_x * chunk.size_x
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var world_space_data_coordinates_z : int = chunk.position_z * chunk.size_z
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var vpx : int = 6
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var vpz : int = 6
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var x : float = (world_space_data_coordinates_x + vpx) * chunk.voxel_scale
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var z : float = (world_space_data_coordinates_z + vpz) * chunk.voxel_scale
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var vh : int = chunk.get_voxel(vpx, vpz, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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var orx : int = (randi() % 3) + 2
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var orz : int = (randi() % 3) + 2
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for wx in range(vpx - orx, vpx + orx + 1):
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for wz in range(vpz - orz, vpz + orz + 1):
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chunk.set_voxel(vh, wx, wz, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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var vwh : float = chunk.get_voxel_scale() * chunk.get_world_height() * (vh / 255.0)
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var dt : Spatial = dungeon_teleporter.instance()
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chunk.voxel_world.add_child(dt)
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dt.owner_chunk = chunk
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var level : int = 2
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if chunk.get_voxel_world().has_method("get_mob_level"):
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level = chunk.get_voxel_world().get_mob_level()
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dt.min_level = level - 1
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dt.max_level = level + 1
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dt.dungeon_seed = dungeon_seed
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dt.spawn_mobs = spawn_mobs
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dt.transform = Transform(Basis().scaled(Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)), Vector3(x, vwh, z))
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func setup_property_inspector(inspector) -> void:
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.setup_property_inspector(inspector)
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inspector.add_h_separator()
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inspector.add_slot_resource("get_dungeon_teleporter", "set_dungeon_teleporter", "Dungeon Teleporter", "PackedScene")
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inspector.add_slot_resource("get_prop_tree", "set_prop_tree", "Prop Tree", "PropData")
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inspector.add_slot_resource("get_prop_tree2", "set_prop_tree2", "Prop Tree2", "PropData")
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@ -34,7 +34,7 @@ dungeon_teleporter = ExtResource( 4 )
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[sub_resource type="Resource" id=5]
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resource_name = "DungeonSpawner2"
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script = ExtResource( 11 )
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rect = Rect2( 11.4113, 7.34633, 6.9637, 3 )
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rect = Rect2( 16.8488, 8.40883, 1, 1.0625 )
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min_size = Vector2i( 1, 1 )
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max_size = Vector2i( 1e+06, 1e+06 )
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locked = false
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@ -51,7 +51,6 @@ subzones = [ SubResource( 2 ), SubResource( 4 ), SubResource( 5 ) ]
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zone_radius = 0.5
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zone_bevel = 0.3
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zone_base = 0.0
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dungeon_teleporter = ExtResource( 4 )
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prop_tree = ExtResource( 6 )
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prop_tree2 = ExtResource( 5 )
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