broken_seals/game
2022-08-04 20:05:19 +02:00
..
addons Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
autoload Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
models More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
scripts Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
textures Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Renamed the Godot tab in the about box to Engine. 2022-08-02 10:35:42 +02:00
worlds/test_world Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
icon.png Added a new icon. 2022-03-25 09:17:29 +01:00
icon.png.flags
icon.png.import Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
project.pandemonium Bump version to 0.3.12. 2022-08-02 18:13:20 +02:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00