.. |
addons
|
Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
|
2022-08-04 20:05:19 +02:00 |
autoload
|
Removed the gdscript logger singleton and moved to the new engine logger.
|
2022-06-11 18:15:31 +02:00 |
core
|
Moved the core folder out from modules too.
|
2022-02-12 20:22:15 +01:00 |
cursors
|
Created and added a pointing hand cursor.
|
2022-07-30 20:45:08 +02:00 |
entity_classes
|
Moved the core folder out from modules too.
|
2022-02-12 20:22:15 +01:00 |
fonts
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
icons
|
Moved the texture tools under a new tools directory.
|
2022-02-12 20:18:02 +01:00 |
materials
|
Started work on a character editor scene.
|
2022-03-27 12:37:59 +02:00 |
models
|
More fixes to the run right loop.
|
2022-03-28 20:29:16 +02:00 |
modules
|
Keep the modules folder around in git.
|
2022-02-12 20:23:44 +01:00 |
particles/magic
|
Increase the size of the floating particles a bit.
|
2022-02-13 18:22:29 +01:00 |
player
|
Removed the gdscript logger singleton and moved to the new engine logger.
|
2022-06-11 18:15:31 +02:00 |
props/teleporters/dungeon
|
Added a new floating magic particle effect to the dungeon teleporters.
|
2022-02-13 18:16:45 +01:00 |
scenes
|
Removed the gdscript logger singleton and moved to the new engine logger.
|
2022-06-11 18:15:31 +02:00 |
scripts
|
Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
|
2022-08-04 20:05:19 +02:00 |
shaders
|
Set up a base ocean layer for the world.
|
2022-03-08 18:21:59 +01:00 |
spell_effects/enchanter
|
Moved the spell effects folder.
|
2022-02-12 19:10:23 +01:00 |
tests
|
Set the texture_scale for the test dungeon's TiledWallData to 2.
|
2022-07-31 19:55:46 +02:00 |
textures
|
Updated all MMMaterials to use the c++ nodes instead of the gdscript ones.
|
2022-06-20 19:59:59 +02:00 |
tools
|
Created a uv debugger tool.
|
2022-02-16 20:51:35 +01:00 |
ui
|
Renamed the Godot tab in the about box to Engine.
|
2022-08-02 10:35:42 +02:00 |
worlds/test_world
|
Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
|
2022-08-04 20:05:19 +02:00 |
.gitignore
|
|
|
audio_bus_layout.tres
|
Rename the default bus layout.
|
2022-02-12 20:31:57 +01:00 |
icon.png
|
Added a new icon.
|
2022-03-25 09:17:29 +01:00 |
icon.png.flags
|
|
|
icon.png.import
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
project.pandemonium
|
Bump version to 0.3.12.
|
2022-08-02 18:13:20 +02:00 |
world_generator_settings.tres
|
Fix paths for the world generator.
|
2022-02-12 20:32:20 +01:00 |