mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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parent
345aa62ed4
commit
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@ -52,7 +52,6 @@ func edit(object):
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if object is WorldGenWorld:
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var wgw : WorldGenWorld = object as WorldGenWorld
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wgw.setup()
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editor_scene.set_wgworld(wgw)
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func make_visible(visible):
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@ -25,7 +25,6 @@ func create_content(item_name : String = "") -> void:
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func add_content(entry : WorldGenBaseResource) -> void:
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zones.append(entry)
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entry.set_parent_pos(get_parent_pos() + get_rect().position)
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emit_changed()
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func remove_content_entry(entry : WorldGenBaseResource) -> void:
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@ -5,19 +5,6 @@ class_name WorldGenBaseResource
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export(Rect2) var rect : Rect2 = Rect2(0, 0, 100, 100)
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export(bool) var locked : bool = false
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var _parent_pos : Vector2 = Vector2()
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func setup() -> void:
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_setup()
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for c in get_content():
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if c:
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c.set_parent_pos(_parent_pos + get_rect().position)
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c.setup()
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func _setup() -> void:
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pass
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func get_rect() -> Rect2:
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return rect
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@ -32,16 +19,6 @@ func set_locked(r : bool) -> void:
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locked = r
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emit_changed()
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func get_parent_pos() -> Vector2:
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return _parent_pos
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func set_parent_pos(parent_pos : Vector2) -> void:
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_parent_pos = parent_pos
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for c in get_content():
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if c:
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c.set_parent_pos(_parent_pos + get_rect().position)
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func get_content() -> Array:
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return Array()
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@ -25,7 +25,6 @@ func add_content(entry : WorldGenBaseResource) -> void:
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entry.set_rect(r)
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continents.append(entry)
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entry.set_parent_pos(get_parent_pos() + get_rect().position)
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emit_changed()
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func remove_content_entry(entry : WorldGenBaseResource) -> void:
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@ -25,7 +25,6 @@ func create_content(item_name : String = "") -> void:
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func add_content(entry : WorldGenBaseResource) -> void:
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subzones.append(entry)
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entry.set_parent_pos(get_parent_pos() + get_rect().position)
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emit_changed()
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func remove_content_entry(entry : WorldGenBaseResource) -> void:
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@ -35,7 +35,6 @@ func setup(world : TerrainWorld, level_seed : int, spawn_mobs : bool, library: T
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_library = library
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if world_gen_world != null:
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world_gen_world.setup()
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world_gen_world.setup_terra_library(_library, _level_seed)
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_library.refresh_rects()
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@ -23,14 +23,14 @@ vendor = ExtResource( 8 )
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[sub_resource type="Resource" id=4]
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resource_name = "DungeonSpawner"
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script = ExtResource( 11 )
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rect = Rect2( 10.4375, 4.76562, 0.734375, 0.734375 )
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rect = Rect2( 9.96875, 4.07812, 2.26562, 1.79688 )
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locked = false
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dungeon_teleporter = ExtResource( 4 )
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[sub_resource type="Resource" id=5]
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resource_name = "DungeonSpawner2"
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script = ExtResource( 11 )
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rect = Rect2( 13.689, 6.71965, 1.30323, 1.0916 )
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rect = Rect2( 13.439, 6.6259, 3.11573, 2.0916 )
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locked = false
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dungeon_teleporter = ExtResource( 4 )
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