broken_seals/game
2022-07-31 17:49:43 +02:00
..
addons Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
autoload Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
core
cursors Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
entity_classes
fonts
icons
materials Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
models More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
modules
particles/magic
player Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
props/teleporters/dungeon
scenes Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
scripts Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter
tests Udpated the engine, to get the improvements to TiledWalls. 2022-05-26 23:29:14 +02:00
textures Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
worlds/test_world Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
.gitignore
audio_bus_layout.tres
icon.png Added a new icon. 2022-03-25 09:17:29 +01:00
icon.png.flags
icon.png.import
project.pandemonium Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
world_generator_settings.tres