broken_seals/game
2022-06-11 00:46:00 +02:00
..
addons Removed the gdscript version of MMMaterial, MMNode, and the universal property. 2022-06-07 12:59:25 +02:00
autoload Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
models More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
scripts Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Udpated the engine, to get the improvements to TiledWalls. 2022-05-26 23:29:14 +02:00
textures Fix grass MMMaterial, I messed it up during the update. 2022-06-07 13:32:52 +02:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
icon.png Added a new icon. 2022-03-25 09:17:29 +01:00
icon.png.flags
icon.png.import Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
project.pandemonium Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00