Started work on a new scene to code converter tool, but I'll postpone it for now.

This commit is contained in:
Relintai 2022-06-03 22:33:00 +02:00
parent 0b7964f01b
commit ab986942e0
2 changed files with 75 additions and 4 deletions

View File

@ -614,7 +614,7 @@ class GDSScope:
class GDSParser:
var root : GDSScope.GDSScope
var root : GDSScope
func parse(contents : String, file_name : String) -> void:
root = GDSScope.new()

View File

@ -2,12 +2,14 @@ tool
extends EditorPlugin
func _enter_tree():
add_tool_menu_item("Convert scripts", self, "on_menu_clicked")
add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked")
#add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked")
func _exit_tree():
remove_tool_menu_item("Convert scripts")
remove_tool_menu_item("Convert Scripts to Cpp")
#remove_tool_menu_item("Convert Scenes to Cpp")
func on_menu_clicked(val) -> void:
func on_convert_script_menu_clicked(val) -> void:
var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
var parser = GDSParser.new()
@ -23,3 +25,72 @@ func on_menu_clicked(val) -> void:
parser.process_file(dir_name + file_name)
file_name = dir.get_next()
func on_convert_scene_menu_clicked(val) -> void:
#var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
#var parser = GDSParser.new()
var dir = Directory.new()
var dir_name = get_editor_interface().get_selected_path()
if dir.open(dir_name) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir():
if file_name.get_extension() == "gd":
process_file(dir_name + file_name)
file_name = dir.get_next()
class GDSSceneParser:
var root : String
func parse(contents : String, file_name : String) -> void:
#root = GDSScope.new()
#root.raw_scope_data = file_name
# root.scope_data = file_name.get_file().trim_suffix(".gd")
# root.camel_case_scope_data()
# var c : PoolStringArray = split_preprocess_content(contents)
# root.parse(c)
pass
func _to_string():
return str(root)
func get_cpp_impl_string(file_name : String) -> String:
var include_name : String = file_name.get_file()
include_name = include_name.to_lower()
include_name = include_name.trim_suffix(".gd")
include_name += ".h"
var s : String = "\n"
s += "#include \"" + include_name + "\"\n"
s += "\n\n"
#s += root.get_cpp_impl_string()
s += "\n\n"
return s
func process_file(file_name : String) -> void:
var file : File = File.new()
file.open(file_name, File.READ)
var contents : String = file.get_as_text()
file.close()
var parser : GDSSceneParser = GDSSceneParser.new()
parser.parse(contents, file_name)
var save_base_file_path : String = file_name.get_base_dir()
var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".gd")
var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".cpp"
#var impl_data : String = parser.get_cpp_impl_string(file_name)
#file.open(impl_file, File.WRITE)
#file.store_string(impl_data)
#file.close()