Added a few notes to MMNodes for later.

This commit is contained in:
Relintai 2022-06-06 21:27:46 +02:00
parent a82f5fafe4
commit b9a0c5f275

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@ -119,3 +119,17 @@ func set_dirty(val : bool) -> void:
func on_input_property_changed() -> void:
set_dirty(true)
emit_changed()
#func editor_register_node_class(category : String, cls : String)
# -> c++ method, adds node to the editor gui (add button)
# in gdscript a plugin should instance an MMNode and call it to populate the add menu
# with MMNodes
# in c++ it should have a static counterpart.
# register_types should populate c++ types with this
#func editor_unregister_node_class(category : String, cls : String)
#func editor_register_node_script(category : String, script_path : String)
# same as the above, but for scripts
#func editor_unregister_node_script(category : String, cls : String)