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Added a few notes to MMNodes for later.
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@ -119,3 +119,17 @@ func set_dirty(val : bool) -> void:
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func on_input_property_changed() -> void:
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set_dirty(true)
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emit_changed()
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#func editor_register_node_class(category : String, cls : String)
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# -> c++ method, adds node to the editor gui (add button)
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# in gdscript a plugin should instance an MMNode and call it to populate the add menu
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# with MMNodes
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# in c++ it should have a static counterpart.
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# register_types should populate c++ types with this
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#func editor_unregister_node_class(category : String, cls : String)
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#func editor_register_node_script(category : String, script_path : String)
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# same as the above, but for scripts
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#func editor_unregister_node_script(category : String, cls : String)
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